Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 22:52 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 19:58 schrieb Mirek:
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps, they looks ok.
(bug
Mirek napsal(a):
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 22:52 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Montag 26 Februar 2007 19:58 schrieb Mirek:
Hi, this series of patches broke some textures in TES IV: Oblivion,
should I create bug in winebugs? I tried some other apps,
On 27/02/07, Chris Robinson [EMAIL PROTECTED] wrote:
I thought it was added to the registry because Wine can't figure out the video
memory amount itself from OpenGL or X, and that allows the user to make it
report the proper amount (or at least, more proper). Before it was hard-coded
to 64MB.
On Saturday 24 February 2007 22:10, Alessandro Pignotti wrote:
Thanks for the suggestions, this version of the patch uses IsEqualGUID and
eliminates C++ style comments and insert a proper copyright notice in the
added file
You might want to use #include wine/test.h instead of #include
Am Dienstag 27 Februar 2007 09:54 schrieb Mirek:
Looks like we have a rouge multithreaded game here - which is pretty strange
since it worked before.
Here is output with only patches 1,2,3,4,5,6,7,10,11,12 (without patch 8
and 9):
fixme:d3d:ActivateContext Context creation for a new thread
Ann Jason Edmeades [EMAIL PROTECTED] writes:
+ /* Load the translated 'Are you sure' message */
+ LoadString (hinst, WCMD_YESORN, buffer, sizeof(buffer));
+
+ /* Loop waiting on a Y or N */
+ while (answer[0] != 'Y' answer[0] != 'N') {
Making the message translatable
Jeff Latimer [EMAIL PROTECTED] writes:
diff --git a/dlls/ntdll/tests/Makefile.in b/dlls/ntdll/tests/Makefile.in
index 4c5..4ceccfd 100644
--- a/dlls/ntdll/tests/Makefile.in
+++ b/dlls/ntdll/tests/Makefile.in
@@ -14,6 +14,7 @@ CTESTS = \
generated.c \
info.c \
Alessandro Pignotti [EMAIL PROTECTED] wrote:
+BOOL FAR PASCAL EnumConnectionsCallback(LPCGUID lpguidSP, LPVOID lpConnection,
+ DWORD dwConnectionSize, LPCDPNAME lpName, DWORD dwFlags,
+ LPVOID lpContext)
+{
This doesn't look like a proper type of callb ack for
IDirectPlayX_EnumConnections.
On 27/02/07, Dmitry Timoshkov [EMAIL PROTECTED] wrote:
+BOOL FAR PASCAL EnumConnectionsCallback(LPCGUID lpguidSP, LPVOID
lpConnection,
+ DWORD dwConnectionSize, LPCDPNAME lpName, DWORD dwFlags,
+ LPVOID lpContext)
+{
This doesn't look like a proper type of callb ack for
What exactly is this supposed to fix? We already pass the behaviour
flags through to IWineD3DImpl_CreateDevice(), so shouldn't wined3d
just handle it there?
In DirectDraw the multithreading flag is set after creating the device, so I
need a seperate method to set it in wined3d, because I don't
Hi all,
After some regression testing, I found out that commit
37591409b28c2000e70bd0d3c654a3a7559a4a26 by Dmitry Timoshkov breaks
accentuation - at least for Brazilian Portuguese in Lotus Notes R5.
I did some testing and found out that only TrueType fonts are affected
- that is, the fonts
Pedro Araujo Chaves Jr. [EMAIL PROTECTED] wrote:
After some regression testing, I found out that commit
37591409b28c2000e70bd0d3c654a3a7559a4a26 by Dmitry Timoshkov breaks
accentuation - at least for Brazilian Portuguese in Lotus Notes R5.
I did some testing and found out that only TrueType
On Di, 2007-02-27 at 20:28 +0900, Aric Stewart wrote:
--- a/dlls/winex11.drv/keyboard.c
+++ b/dlls/winex11.drv/keyboard.c
@@ -94,6 +94,9 @@ static int kcControl, kcAlt, kcShift, kc
static char KEYBOARD_MapDeadKeysym(KeySym keysym);
+extern DWORD X11DRV_MsgWaitForMultipleObjectsEx(
On Di, 2007-02-27 at 13:15 +0100, Alessandro Pignotti wrote:
+dlls/dplayx/tests/Makefile
That is will not work since today, as the format changed.
The correct entry is created by tools/make_makefiles
I updated the wiki, that
autogenerated code should not be included in a Patch
--
By by
James Hawkins wrote:
#ifndef USE_FIXED_COMMIT_URL_CACHE_ENTRY
// Temporary state of affairs until we reconcile our apis.
Thanks, James. Maybe one day, then. :)
-- Andy.
Is the attached more like what you're looking for?
Erich Hoover
[EMAIL PROTECTED]
On 2/26/07, Felix Nawothnig [EMAIL PROTECTED] wrote:
Erich Hoover wrote:
I assume you're referring to the file existence check and file delete,
followed by the actual copy and move. I implemented these checks
On 2/27/07, Dmitry Timoshkov [EMAIL PROTECTED] wrote:
Please open a bug report regarding this problem, with all the appropriate
info: an aplication that shows the problem, the fonts used, etc. If you
could add a test to the existing tests in the above mentioned commit that
shows the problem that
Hi Stefan,
On Sunday 25 February 2007 18:13, Stefan Leichter wrote:
This fail for some dlls at the linking, eg. comdlg32.dll misses the imports
_IID_IContextMenu, _IID_IShellFolder, _IID_IPersistFolder2,
_IID_IShellBrowser, _IID_ICommDlgBrowser, _IID_IShellView,
These are part of the
diff --git a/programs/xcopy/Makefile.in b/programs/xcopy/Makefile.in
new file mode 100755
All the files you create or modify are marked executable, could you
please fix that?
Thanks for the heads up - I should have fixed it now, any problems please
let me know.
For reference, in case anyone
--- Ann Jason Edmeades [EMAIL PROTECTED] wrote:
For reference, in case anyone else hits it, the
problem here is I like my
windows editor so generally edit over a samba share.
(I've just found...)
Makes me feel like why not use wine to run it...?
Oh well, just babbling, you must have a
That could be true. Since it was only used in this one place I was not
sure the protocol for adding it to the header file or just as a
prototype in this file.
I will resubmit the patch
-aric
Detlef Riekenberg wrote:
On Di, 2007-02-27 at 20:28 +0900, Aric Stewart wrote:
---
Is there any chance that someone with the ability can create the fedora
core 4 wine rpms for version 0.9.30?
Bill Medland
http://blog.brokenfunction.com/2007/02/27/debugging-flash-on-linux/
says
... How strange, the wine-powered standalone player is the most
stable Flash player I've used yet. On Windows it would occasionally be
unable to connect to the debugger until I restarted Eclipse, usually
related to having to
On 2/27/07, Misha Koshelev [EMAIL PROTECTED] wrote:
This applies on top of my other OLE automation patches. Added new
checks:
Why don't you wait until the other patches are committed before
sending these new patches? It makes it hard to review, because I
don't have your other patches
On 2/27/07, Misha Koshelev [EMAIL PROTECTED] wrote:
Looking back at James comments, maybe I did have a little too much
commenting there :)
You're sending patches that change code that hasn't been committed
yet. Instead, you need to go back and change the original patch and
resend.
--
James
Stefan Dösinger napsal(a):
This patch finishes the opengl side of multithreaded direct3d, which was
started with the state management rewrite(well, almost, no offscreen rendering
yet) It does not make Direct3D thread safe, because there is no protection
against race conditions.
This patch
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