2008/7/21 Stefan Dösinger <[EMAIL PROTECTED]>:
> Is the shader backend recreated properly after the reset?
>
Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(),
line 7355 there's a call to shader_alloc_private(). This call is
supposed to recreate This->shader_priv.
"Nicolas Le Cam" <[EMAIL PROTECTED]> wrote:
> Vista introduced new flags for CompareString, as stated in [1].
> The value defined for LINGUISTIC_IGNORECASE is 0x10. So the invalid flag
> test don't fail as expected starting from this platform.
>
> [1] http://msdn.microsoft.com/en-us/library/ms647
Is the shader backend recreated properly after the reset?
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Fenn
Sent: Sunday, July 20, 2008 11:11 PM
To: H. Verbeet
Cc: wine-devel@winehq.org
Subject: Re: one liner patch to stop crash, everquest2.exe
I think that both cal
I think that both calls are coming from d3d9:IDirect3DDevice9Impl_Reset
I put some FIXME's in the code and it passes the same function. In the log
below you can see where the crash is happening.
fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE
fixme:d3d_shader:shader_glsl_free FREE SHADER
fixme
I'm not sure how to investigate this properly is there a way to get a back
trace every time it hits that function?
On Thu, Jul 17, 2008 at 10:44 PM, H. Verbeet <[EMAIL PROTECTED]> wrote:
> 2008/7/17 Andrew Fenn <[EMAIL PROTECTED]>:
> > Here's what I got from the debug log.
> >
> > Backtrace:
> >
On So, 2008-07-20 at 22:58 +0500, Vladimir Pankratov wrote:
First of all, your Idea is great, but your Patch is far to large.
Please move only some strings (usual is from one source file)
to the resources at once.
Then you must keep the resources in sync.
That means, when you move one string to t
Hi Hirofumi,
the subject of your patch doesn't tell us very much. Most submissions
are in fact bug fixes in fact, so please describe what the bug is at
least. A test case showing what's wrong with the existing code, and
that shows that your patch fixes it, would be much better.
Furthermore,
-
This patch fixes the base64 tests on Vista
(http://test.winehq.org/data/b3f4091b47e70681a9909bfccd19dee95657fabd/vista_APetacciaVistaNXSet/crypt32:base64.html),
however to me this feels wrong.
In the call to pCryptStringToBinaryA, Vista is returning TRUE in some
cases, and for those is sometimes n
I wasn't sure if I should post this to the devel or user list.
A coin toss decided on this one.
First of all, I'd like to praise the author of
the patch at http://www.winehq.org/pipermail/wine-patches/2008-July/057033.html
for "brilliance of simplicity". As I have all the fonts
I needed, it annoyed
Hans Leidekker <[EMAIL PROTECTED]> writes in gmane.comp.emulators.wine.devel:
> On Friday 18 July 2008 16:11:37 Dan Kegel wrote:
>
> > Building winhttp on top of wininet lets us develop on trunk and
> > is probably the fastest path to making a bunch of applications
> > happy, isn't it? That's t
Markus Hitter wrote:
>My pet app (Catia) works partially now.
That's great! I have a copy, too, but the only thing
I did with it was file a bug about the installer...
>The thing most missing is, it
>can't open a file. As soon as I attempt to do so, the app freezes for
>a minute, then a "Visual C
2008/7/19 Michael Karcher <[EMAIL PROTECTED]>:
> Am Freitag, den 18.07.2008, 20:37 +0400 schrieb Andrey Turkin:
> > Also, please attach patches with disposition inline, not attachment
> > (git can do that) - this make review somehow easier.
> If this is an official wine policy (I do see your point
Hello all,
My pet app (Catia) works partially now. The thing most missing is, it
can't open a file. As soon as I attempt to do so, the app freezes for
a minute, then a "Visual C++ Runtime Exception" is shown. The shown
dialog doesn't feature any meaningful information.
So I moved from "wi
"Aric Stewart" <[EMAIL PROTECTED]> wrote:
> ---
> dlls/mlang/tests/mlang.c | 173
> ++
> 1 files changed, 173 insertions(+), 0 deletions(-)
This behaviour is not mlang specific, and should be added to
dlls/kernel32/tests/codepage.c instead.
--
Dmit
"Lei Zhang" <[EMAIL PROTECTED]> wrote:
> Committish 85c16fc45 broke some text rendering for me. It looks like
> when the font has orientation set, adv got the width of the rotated
> chars, whereas the comment in struct GM says it's the width of the
> unrotated chars.
>
> Dmitry, can you comment o
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