2008/7/21 Stefan Dösinger <[EMAIL PROTECTED]>: > Is the shader backend recreated properly after the reset? > Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(), line 7355 there's a call to shader_alloc_private(). This call is supposed to recreate This->shader_priv.
- Re: one liner patch to stop crash, everquest2.exe H. Verbeet
- Re: one liner patch to stop crash, everquest2.exe Andrew Fenn
- Re: one liner patch to stop crash, everquest2.ex... H. Verbeet
- Re: one liner patch to stop crash, everquest... Andrew Fenn
- Re: one liner patch to stop crash, everq... H. Verbeet
- Re: one liner patch to stop crash, ... Andrew Fenn
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop... Andrew Fenn
- Re: one liner patch to stop... Andrew Fenn
- RE: one liner patch to stop... Stefan Dösinger
- Re: one liner patch to stop... H. Verbeet
- Re: one liner patch to stop... Andrew Fenn
- Re: one liner patch to stop... H. Verbeet
- Re: one liner patch to stop... Andrew Fenn
- Re: one liner patch to stop... H. Verbeet
- RE: one liner patch to stop... Stefan Dösinger
- Re: one liner patch to stop... Andrew Fenn
- Re: one liner patch to stop... H. Verbeet
- Re: one liner patch to stop... H. Verbeet
- Re: one liner patch to stop... Andrew Fenn
- Re: one liner patch to stop... H. Verbeet