2008/7/21 Stefan Dösinger <[EMAIL PROTECTED]>:
> Is the shader backend recreated properly after the reset?
>
Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(),
line 7355 there's a call to shader_alloc_private(). This call is
supposed to recreate This->shader_priv.


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