Recently, several newbies had trouble finding the FAQ
and were surprised to hear that it could be helpful.
Perhaps if our packages added a Wine FAQ menu
item, they'd have less trouble finding it.
Here's a patch to add that to the Debian / Ubuntu packages.
What do people think?
--- /dev/null
Hi folks,
I'm currently trying to get some integrated Wine/Samba tests working and in
order to do so, I'm trying to add Samba socket wrapper support to Wine (i.e.
allow Wine to hook into Samba's fake AF_FILE-based networking for testing).
The socket wrapper code keeps track of the unix_fds of
On Monday 21 July 2008 22:00:44 Reece Dunn wrote:
I'll need to take a look at the tests in more detail and the API
documentation (if I can get to the non-WinCE docs on MSDN!) to see
what is really going on and which ones are failing and why. I will dig
deeper into this.
2008/7/21 Stefan Leichter [EMAIL PROTECTED]:
Am Monday 21 July 2008 21:44 schrieb Reece Dunn:
The error constants (e.g. ERROR_BUFFER_TOO_SMALL) are defined in
raserror.h, which is needed for the tests to build using the Microsoft
headers (checked against the Vista SDK headers).
- Reece
my
Kai Blin [EMAIL PROTECTED] writes:
After some more digging, upstream of the get_sock_fd call, the
server_get_unix_fd() call always gets the same fd, either from wineserver or
from the cache. wine_server_handle_to_fd() then seems to call dup() on the
unix_fd. This seems to be needed because
Dan Kegel wrote:
Recently, several newbies had trouble finding the FAQ
and were surprised to hear that it could be helpful.
Perhaps if our packages added a Wine FAQ menu
item, they'd have less trouble finding it.
Here's a patch to add that to the Debian / Ubuntu packages.
What do people
Reece Dunn [EMAIL PROTECTED] writes:
This includes Rob Shearman's suggestion of marking the old behaviour
as broken() as it is clearly a bug, and also updated the
SafeArrayGetVartype implementation to return the correct value in this
case.
The tests pass on Vista and on Wine.
Was there
Hi Adam,
Some comments inlined below:
On Tue, Jul 22, 2008 at 01:22:56AM -0400, Adam Petaccia wrote:
diff --git a/dlls/gdiplus/gdiplus_private.h b/dlls/gdiplus/gdiplus_private.h
index e7ca874..9c0246b 100644
--- a/dlls/gdiplus/gdiplus_private.h
+++ b/dlls/gdiplus/gdiplus_private.h
@@ -196,4
Maarten Lankhorst [EMAIL PROTECTED] writes:
This should be in qcap, however it doesn't have the directshow
primitives (wine directshow base classes) that quartz has. If you
reject it for that reason, please let me know..
If it's in qcap on Windows it should clearly be in qcap on Wine.
--
Adam Petaccia [EMAIL PROTECTED] writes:
todo_wine
+{
ok(status == Ok, status %08x\n, status);
-if(status != Ok) return;
-
status = GdipGetRegionDataSize(region, needed);
ok(status == Ok, status %08x\n, status);
-ok(needed == 20, got %d\n, needed);
+
I am sorry. It was wrong file attached.
--
Best wishes,
Vitaly Perov
Russia, Saint-Petersburg. www.etersoft.ru
From a11d55bebddff866ce1e5af3f9b393e90bab442a Mon Sep 17 00:00:00 2001
From: Vitaly Perov [EMAIL PROTECTED]
Date: Tue, 22 Jul 2008 13:19:58 +0400
Subject: [PATCH] netapi32: Add stub for
Owen Rudge [EMAIL PROTECTED] writes:
--- a/dlls/shell32/shell32_Bg.rc
+++ b/dlls/shell32/shell32_Bg.rc
@@ -219,4 +219,6 @@ STRINGTABLE
IDS_CDBURN_AREA Local Settings\\Application
Data\\Microsoft\\CD Burning
IDS_NEWFOLDER New Folder
+
+
Aric Stewart wrote:
It is mapped with the keyboard mapping to the resulting character. so
the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
is relevent to Japanese keymapping where the '@' key is in the '['
location the scancode for both is 0x22 but dinput generates
Thanks, I will look into what i can do. I worried about using VK codes
because sometimes the same VK can produce different characters. The
specific example I am looking at is VK_OEM_3 which produces the '@' in
Japanese and often the '`' character in other layouts. I could use VK
from the
On Tue, Jul 22, 2008 at 3:11 AM, Scott Ritchie [EMAIL PROTECTED] wrote:
Recently, several newbies had trouble finding the FAQ
and were surprised to hear that it could be helpful.
Perhaps if our packages added a Wine FAQ menu
item, they'd have less trouble finding it.
The FAQ is english only,
On Tue, 2008-07-22 at 11:11 +0100, Huw Davies wrote:
Hi Adam,
Some comments inlined below:
Thanks for the review.
On Tue, Jul 22, 2008 at 01:22:56AM -0400, Adam Petaccia wrote:
diff --git a/dlls/gdiplus/gdiplus_private.h b/dlls/gdiplus/gdiplus_private.h
index e7ca874..9c0246b 100644
It has been a couple of days since I've submitted patch. Patch still isn't in
git. Will it be accepted? If not, what should be changed to make
it acceptable?
--
With best regards Victor Eremin ([EMAIL PROTECTED])
signature.asc
Description: This is a digitally signed message part.
The indentation is wrong, looks like you are using the wrong tab size.
I've resubmitted the patches with the indentation matching each .rc file.
Not all of the .rc files have the same indentation, and even within them
they are inconsistent, but my lines should now be consistent with most of
Adam Petaccia wrote:
On Tue, 2008-07-22 at 11:11 +0100, Huw Davies wrote:
+} RegionElement;
It would be better to avoid the mixed upper/lower case names, since
this makes it look like they're win32 api structures. Something like
typedef struct region_element region_element is nicer.
Same
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
fail:
if(wined3d_fake_gl_context_hdc)
ReleaseDC(wined3d_fake_gl_context_hwnd,
wined3d_fake_gl_context_hdc);
wined3d_fake_gl_context_hdc = NULL;
if(wined3d_fake_gl_context_hwnd)
I had graphical problems with an online game called Angels Online, when
just a black screen was visible, and complaints about missing converter
from WINED3DFMT_R5G6B5 to WINED3DFMT_X8R8G8B8, so I added a converter
for this format, and the game runs flawlessly now on wine, the 1.1.1
release as
It has been a couple of days since I've submitted patch. Patch still
isn't in git. Will it be accepted? If not, what should be changed to
make it acceptable?
I think the problem was that I forgot to reply to your mail.
I think the idea of using this as a fallback if no special conversion
The bigger question is why there is a huge if-else statement, and why
this function is so large.
Huge if-else statement = 2 sub-functions
Shader dirty constants - do shader internals really belong here ?
Well, in ARB shader constants are a context global state, opposed to GLSL
where they are
Stefan and all...
in context.c
the following lines:
/* When findCompatible is set and no suitable format was found, let
ChoosePixelFormat choose a pixel format in order not to crash. */
if(!iPixelFormat !findCompatible) {
ERR(Can't find a suitable iPixelFormat\n);
On Tue, Jul 22, 2008 at 10:06 PM, Adam Petaccia [EMAIL PROTECTED] wrote:
If this patch is rejected, the others will still apply and I will drop this
from my tree.
Technically a leak shouldn't occur here as the call before it is invalid, but
because Gdiplus doesn't correctly handle this, we
why not remove this and go ahead and call ChoosePixelFormat?
If ChoosePixelFormat fails then we say we can't find a suitable pixel
format? This removes one problem when EverQuest2.exe runs where I get
2-3 calls to WineD3D_ChoosePixelFormat
Roderick has written this code, and he is on
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