2008/7/29 Vitaliy Margolen [EMAIL PROTECTED]:
H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with
OffscreenRendering=FBO on Nvidia hardware.
I thought you said it was the
John Reiser [EMAIL PROTECTED] writes:
+output( \tmovl %d(%%ecx),%%edx; movl %%edx,%%es:0*4(%%eax)\n,
CONTEXTOFFSET(Eax) );
+output( \tmovl %d(%%ecx),%%edx; movl %%edx,%%es:1*4(%%eax)\n,
CONTEXTOFFSET(Ecx) );
+output( \tmovl %d(%%ecx),%%edx; movl %%edx,%%es:2*4(%%eax)\n,
Victor [EMAIL PROTECTED] writes:
I've changed things a bit and resubmitted patch. Now there will be less
ifdefs.
Not much better I'm afraid.
I'm not sure which data types are you talking about, since I'll need
per-byte surface access in any case, and It doesn't look like it can be
H. Verbeet [EMAIL PROTECTED] writes:
This should prevent setting an incorrect draw buffer when an FBO is active.
It doesn't work here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c touch visual.ok
visual.c:8465: Tests skipped: D3DFMT_G16R16F textures
2008/7/29 Alexandre Julliard [EMAIL PROTECTED]:
It doesn't work here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c touch visual.ok
visual.c:8465: Tests skipped: D3DFMT_G16R16F textures not supported
visual.c:8465: Tests skipped: D3DFMT_G32R32F
Colin Finck [EMAIL PROTECTED] writes:
@@ -1893,7 +1893,7 @@ INT WINAPI WideCharToMultiByte( UINT page, DWORD flags,
LPCWSTR src, INT srclen,
const union cptable *table;
int ret, used_tmp;
-if (!src || (!dst dstlen))
+if (!src || (!dst dstlen) || dstlen 0)
There are
I'm running the tests on a slowish uniprocessor (Athlon XP 2100+, not dual
as I mistakenly said in last post), and I'm running into a hang in
user32/tests/dde.c. This is a two process test. One process is hung in
8 test_ddeml_server+0x1ad(hproc=0x4c) [dlls/user32/tests/dde.c:797]
in
Alexandre Julliard wrote:
There are places in Wine that use a negative dstlen, you have to fix
them first.
Done here now:
http://www.winehq.org/pipermail/wine-patches/2008-July/058743.html
Best regards,
Colin
No, you shouldn't be accessing the surface per byte either, the access
should depend on the format, i.e. for a 32-bit format you want to
access
DWORD by DWORD.
This defeats the point of a format-independent conversion function I think
В сообщении от 29 июля 2008 Alexandre Julliard написал(a):
Kirill K. Smirnov [EMAIL PROTECTED] writes:
Hello, Alexandre,
dsound: check error status of waveOutGetVolume() function before using
retrieved values (found by valgrind)
Lei Zhang wrote:
Hi,
On Windows, the Msi.Package action registry keys have the full path to
msiexec.exe.
+HKCR,Msi.Package\shell\Open\command,,0x20002,%SystemRoot%\System32\msiexec.exe
/i %1 %*
On Tue, Jul 29, 2008 at 04:45:31PM -0700, Roy Shea wrote:
+static HRESULT WINAPI MSTASK_ITask_GetTriggerString(
+ITask* iface,
+WORD iTrigger,
+LPWSTR *ppwszTrigger)
+{
+FIXME((%p, %d, %p): stub\n, iface, iTrigger, ppwszTrigger);
+FIXME(Not implemented\n);
+
ok finally learned how to do git... here is the git patch...
I thought of moving the if statement which is at the bottom of the
function to the begining as I am not sure why you would want to reassign
the same value then check to see if it was the same..
Why are you doing it that way?
As
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