Re: gdi32: fetch child fonts by real parent font name

2009-04-18 Thread Paul TBBle Hampson
On Fri, Apr 17, 2009 at 05:51:45PM -0700, Lei Zhang wrote: > On Tue, Apr 14, 2009 at 7:11 AM, Paul TBBle Hampson > wrote: >> This patch fixes bug 18044. >> Basically, the built-in FontLink functionality for subsituting >> alternative fonts where a certain font is missing glyphs (used >> by defaul

Re: [PATCH 2/4] gdi32: fetch child fonts by real parent font name

2009-04-18 Thread Paul TBBle Hampson
On Sat, Apr 18, 2009 at 06:34:46PM -0700, James McKenzie wrote: > Paul TBBle Hampson wrote: >> This patch fixes bug 18044. > Where is the patch? I could not find it. Apologies, will resend the email with the patch this time... -- --- Paul

Re: [PATCH 2/4] gdi32: fetch child fonts by real parent font name

2009-04-18 Thread James McKenzie
Paul TBBle Hampson wrote: > This patch fixes bug 18044. > > Basically, the built-in FontLink functionality for subsituting > alternative fonts where a certain font is missing glyphs (used > by default for Tahoma and Microsoft Sans Serif under Windows) doesn't > work if the font is loaded via a Font

Re: Article on wine development strategy

2009-04-18 Thread Remco
On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet wrote: > 2009/4/18 Ben Klein : >> >> Right now, there's one thing bugging me: bug 14939. If Dan (or others) >> would like to implement a method of deferring S3TC texture >> decompression to the appropriately licensed GPU, assuming there are no >> leg

Re: Article on wine development strategy

2009-04-18 Thread Henri Verbeet
2009/4/18 Ben Klein : > > Right now, there's one thing bugging me: bug 14939. If Dan (or others) > would like to implement a method of deferring S3TC texture > decompression to the appropriately licensed GPU, assuming there are no > legal issues with this, I'd be ecstatic. But I'm sure the D3D devs

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Roderick Colenbrander
On Sat, Apr 18, 2009 at 8:50 PM, Joel Holdsworth wrote: >> Making the icon(s) configurable would be a bonus. > > Yes I'm not this will be possible in the first instance, because icons > have to be compiled into the DLL resources at compile time. In the long > run, it might be possible for some of

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Igor Tarasov
2009/4/18 Joel Holdsworth : > Yes I'm not this will be possible in the first instance, because icons > have to be compiled into the DLL resources at compile time. In the long > run, it might be possible for some of our dialogs to use theme icons > instead, but we'll still need a no-theme fallback o

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Joel Holdsworth
> From: http://www.telegraphics.com.au/svn/icoformat/trunk/dist/README.html > "The ICO format has an inherent 1 bit transparency mask (0 = > opaque, 1 = transparent), called the AND bitmap." > which is the older format icon. and: > "In PNG (Vista) format icons, the alpha channel is simply s

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Joel Holdsworth
> Making the icon(s) configurable would be a bonus. Yes I'm not this will be possible in the first instance, because icons have to be compiled into the DLL resources at compile time. In the long run, it might be possible for some of our dialogs to use theme icons instead, but we'll still need a no

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Reece Dunn
2009/4/18 Ben Klein : > 2009/4/18 Reece Dunn : >> Yeah, AlphaBlending is not supported (hence the diagonals look jagged) >> -- theming is also affected. >> >> NOTE: I have seen this happen on other Windows apps running on >> Windows. You need to have the image support an alpha channel - which >> I'

Re: Article on wine development strategy

2009-04-18 Thread Ben Klein
2009/4/19 Rosanne DiMesio : > On Sat, 18 Apr 2009 15:22:34 +0100 > Reece Dunn wrote: > >> >> That also brings up a good point as to why focusing on applications - >> even those used by a large number of people - is only part of the >> equation: every user is different. > > Happiness is a subjectiv

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Rosanne DiMesio : > On Sat, 18 Apr 2009 15:22:34 +0100 > Reece Dunn wrote: > >> That also brings up a good point as to why focusing on applications - >> even those used by a large number of people - is only part of the >> equation: every user is different. > > Happiness is a subjective s

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Ben Klein
2009/4/18 King InuYasha : > On Thu, Apr 16, 2009 at 9:24 PM, Scott Ritchie wrote: >> >> Scott Ritchie wrote: >>> >>> Meanwhile, I'll try drumming up some artists to see if I can get a few >>> different Tango-compliant icons for us to chose from. >>> >> >> Apparently my work has already been done!

Re: Article on wine development strategy

2009-04-18 Thread Rosanne DiMesio
On Sat, 18 Apr 2009 15:22:34 +0100 Reece Dunn wrote: > > That also brings up a good point as to why focusing on applications - > even those used by a large number of people - is only part of the > equation: every user is different. Happiness is a subjective state that depends as much on the use

Re: Article on wine development strategy

2009-04-18 Thread Dan Kegel
On Sat, Apr 18, 2009 at 1:23 AM, Kai Blin wrote: >> The one that worked out best was to pick some random >> user who's almost happy, fix the last few bugs that >> are keeping his apps from working, and then once >> he's happy, move on to the next such user. > > The problem seems to be identifying

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Susan Cragin : > I would like to put in my two cents for making Dragon NaturallySpeaking 10 > work at about "50%." > DNS 10 is a terrible program in a lot of ways. It's interface is > over-engineered, clumsy, unintuitive, and packed with features that the > average user never even look

Re: Article on wine development strategy

2009-04-18 Thread Susan Cragin
I would like to put in my two cents for making Dragon NaturallySpeaking 10 work at about "50%." DNS 10 is a terrible program in a lot of ways. It's interface is over-engineered, clumsy, unintuitive, and packed with features that the average user never even looks at. People who don't know DNS sa

Re: Article on wine development strategy

2009-04-18 Thread David Gerard
2009/4/18 Scott Ritchie : > Thank you Dan, you reminded me to forward my blog post to the list ;) I'm not sure how to put this into your simulation as described, but there's another effect that's important: the good-enough-to-be-beta effect. I'd say there was a significant upturn in Wine's qual

Re: Article on wine development strategy

2009-04-18 Thread Jeff Latimer
Scott Ritchie wrote: Reece Dunn wrote: 2009/4/18 Kai Blin : On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, and then once he's happy, move on to the n

Re: Article on wine development strategy

2009-04-18 Thread Scott Ritchie
Reece Dunn wrote: 2009/4/18 Kai Blin : On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, and then once he's happy, move on to the next such user. The pr

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread King InuYasha
On Thu, Apr 16, 2009 at 9:24 PM, Scott Ritchie wrote: > Scott Ritchie wrote: > >> Meanwhile, I'll try drumming up some artists to see if I can get a few >> different Tango-compliant icons for us to chose from. >> >> > Apparently my work has already been done! There are some beautiful icons > ori

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread André Hentschel
Hi, thanks for your work, its great. i just patch my wine with it ;) The only negativ point would be the color for me. i rather would see it in "Windowsyellow" just to keep a bit of the look and feel. Joel Holdsworth schrieb: Hi, Apologies if you've already read this - I've been having troubl

Re: Article on wine development strategy

2009-04-18 Thread Scott Ritchie
Kai Blin wrote: On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: http://yokozar.org/blog/archives/48 is a fun little look at using simulation to see how various strategies might affect Wine development. Interesting, but largely academic. Fair enough. The fact that growth in applications

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Kai Blin : > On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: >> The one that worked out best was to pick some random >> user who's almost happy, fix the last few bugs that >> are keeping his apps from working, and then once >> he's happy, move on to the next such user. > > The problem

Re: Article on wine development strategy

2009-04-18 Thread Kai Blin
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: > http://yokozar.org/blog/archives/48 is a fun little look > at using simulation to see how various strategies > might affect Wine development. Interesting, but largely academic. > The one that worked out best was to pick some random > user who'