Re: mapi32: Add Gaelic resource (try2)

2010-07-05 Thread Paul Vriens
On 07/05/2010 07:38 PM, Ken Sharp wrote: Hi Ken, Next to fixing the apply failure you should also add the "#pragma code_page(65001)" statement to avoid these warnings: Warning: string "R-phost a sheoladh mar a theip ní gá duit a cliant ríomhphoist MAPI shuiteáil." seems to be UTF-8 but c

Re: mapi32: Add Gaelic resource (try2)

2010-07-05 Thread Paul Vriens
On 07/05/2010 07:38 PM, Ken Sharp wrote: Hi Ken, This is what I get when applying the patch: patching file dlls/mapi32/Ga.rc patching file dlls/mapi32/Makefile.in Hunk #1 FAILED at 19. 1 out of 1 hunk FAILED -- saving rejects to file dlls/mapi32/Makefile.in.rej Is your Git up-to-date (I'm

Re: d3d9/tests: Add test for surface format conversion

2010-07-05 Thread Stefan Dösinger
Am 06.07.2010 um 01:56 schrieb James McKenzie: > Henri Verbeet wrote: >> On 5 July 2010 21:37, Stefan Dösinger wrote: >> >>> Am Montag 05 Juli 2010 21:23:07 schrieb Henri Verbeet: >>> +hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, >>> surf_offscr

Have we finalized the gecko version for 1.2?

2010-07-05 Thread Scott Ritchie
I'm wondering if I'll need to update the gecko packages too. Thanks, Scott Ritchie

Re: back from Russia... learning d3dx9

2010-07-05 Thread Misha Koshelev
Thank you for the well wishes James and Dan. Will def keep the test bot in mind. Turns out I could not get a recent enough version of DirectX installed on 98 anyhow... ie one with d3dx9_36. Looks like for now I will be creating a fork on github but certainly hope to be able to send out patches soo

re: back from Russia... learning d3dx9

2010-07-05 Thread Dan Kegel
Misha wrote: > This assumes that one downloads the DirectX SDK June 2010 version from: > http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba I have a winetricks verb dxsdk_nov2006 (I wanted to get a pure directx 9 version), does that do as w

Re: back from Russia... learning d3dx9

2010-07-05 Thread Dan Kegel
Oh, and welcome back!

Re: d3d9/tests: Add test for surface format conversion

2010-07-05 Thread James McKenzie
Henri Verbeet wrote: On 5 July 2010 21:37, Stefan Dösinger wrote: Am Montag 05 Juli 2010 21:23:07 schrieb Henri Verbeet: +hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0); +todo_wine ok( hr == D3DERR_INVALID

Re: back from Russia... learning d3dx9

2010-07-05 Thread James McKenzie
Misha Koshelev wrote: Hi All: Just wanted to let y'all know you seem to have great progress towards wine 1.2. I am eagerly awaiting its release so that I can start submitting more patches. A bunch of us are. I hope it is soon. There are some regressions that are very, very old that I would

back from Russia... learning d3dx9

2010-07-05 Thread Misha Koshelev
Hi All: Just wanted to let y'all know you seem to have great progress towards wine 1.2. I am eagerly awaiting its release so that I can start submitting more patches. Meanwhile, I am learning background material for D3DX9. Along with the wonderful book Dan recommended: http://www.d3dcoder.net/d3

Re: d3d9/tests: Add test for surface format conversion

2010-07-05 Thread Henri Verbeet
On 5 July 2010 21:37, Stefan Dösinger wrote: > Am Montag 05 Juli 2010 21:23:07 schrieb Henri Verbeet: >> +        hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, > surf_offscreen_dest64, NULL, 0); >> +        todo_wine ok( hr == D3DERR_INVALIDCALL, "Conversion from %s to %s > suc

Re: xinput1_3: Quiet a noisy fixme

2010-07-05 Thread Roderick Colenbrander
Yeah, this is the correct fix for this horribly broken API (did quite a bit of xinput hacking recently). There is no call to query what joysticks are available since the API was designed to allow you to plug in a joystick while you are playing a game. Games just use XInputGetState (which retrieves

Re: d3d9/tests: Add test for surface format conversion

2010-07-05 Thread Stefan Dösinger
Am Montag 05 Juli 2010 21:23:07 schrieb Henri Verbeet: > +hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0); > +todo_wine ok( hr == D3DERR_INVALIDCALL, "Conversion from %s to %s succeeded, shouldn't happen (todo)" > +"(co

Re: d3d9/tests: Add test for surface format conversion

2010-07-05 Thread Henri Verbeet
On 5 July 2010 20:47, Bjørnar Hansen wrote: > This adds a test of the surface format conversion implemented in > wined3d/surface_base.c. > You're supposed to call IDirect3D9_CheckDeviceFormatConversion() to determine which conversions are supported.

Re: Yagmark and localized Windows

2010-07-05 Thread Dan Kegel
On Mon, Jul 5, 2010 at 11:41 AM, Francois Gouget wrote: >> Can you try using a regular expression? > > A regular expression will need to be manually expanded for every other > language. Right. It's better than nothing, though. And most games don't support that many languages, so it's probably

Re: Yagmark and localized Windows

2010-07-05 Thread Francois Gouget
On Mon, 5 Jul 2010, Dan Kegel wrote: [...] > > http://msdn.microsoft.com/en-us/library/ms633574%28VS.85%29.aspx > > Sadly, I've found window class IDs to not be very unique (though I've > looked mostly in Wine and not Windows). They are not unique at all. In particular, According to the above p

Re[2]: base addresses of kernel32

2010-07-05 Thread Ilya Basin
TC> In that case you should check if you have prelink installed and TC> then configure and build wine. Kinda works. kernel32 and user32 seem to be on their places. I Wonder why our package maintainers didn't mark prelink as makedepends. Maybe it's not 100% reliable? For example if one of the wine'

Re: shlwapi: Partially implement SHGetShellKey (try2)

2010-07-05 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=3159 Your paranoid android.

Re: shlwapi: Partially implement SHGetShellKey

2010-07-05 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=3158 Your paranoid android.

Re: [2/5] d3d9: The depth clamp test fails on Nvidia Windows drivers

2010-07-05 Thread Henri Verbeet
On 5 July 2010 17:11, Stefan Dösinger wrote: > I tried a lot of things, and I couldn't get these tests working on this > box(gf9600,win7 x86). d3drs_clipping doesn't do what the test expects, in > either d3d version. If anyone knows what's wrong feel free to bring up a > better solution. > Ther

Re: [2/5] d3d9: The depth clamp test fails on Nvidia Windows drivers

2010-07-05 Thread Stefan Dösinger
I tried a lot of things, and I couldn't get these tests working on this box(gf9600,win7 x86). d3drs_clipping doesn't do what the test expects, in either d3d version. If anyone knows what's wrong feel free to bring up a better solution. I also can't get pop3d working on this system to see if the

Re: Yagmark and localized Windows

2010-07-05 Thread Erich Hoover
On Mon, Jul 5, 2010 at 8:48 AM, Paul Chitescu wrote: > On Monday 05 July 2010 05:15:50 pm Erich Hoover wrote: > > On Mon, Jul 5, 2010 at 8:03 AM, Dan Kegel wrote: > > [...] > > A long time ago (Win2K era) I wrote an application for Windows that > replaced > > the text everywhere (that wouldn't c

Re: Yagmark and localized Windows

2010-07-05 Thread Paul Chitescu
On Monday 05 July 2010 05:15:50 pm Erich Hoover wrote: > On Mon, Jul 5, 2010 at 8:03 AM, Dan Kegel wrote: > [...] > A long time ago (Win2K era) I wrote an application for Windows that replaced > the text everywhere (that wouldn't crash the OS) with "All Your Base Are > Belong To Us." At least at

Re: RFC: Wine API Documentation Proposal

2010-07-05 Thread Erich Hoover
On Fri, Jul 2, 2010 at 12:01 PM, Peter Davies wrote: > I think the speed and freedom provided by wiki is more important than > vetting. Most problems would be due to vandalism (easily reverted), > people will keep an eye on Recent Changes. If the problem is > overwhelming, we will make editing pr

Re: Yagmark and localized Windows

2010-07-05 Thread Dan Kegel
On Mon, Jul 5, 2010 at 7:15 AM, Erich Hoover wrote: > A long time ago (Win2K era) I wrote an application for Windows that replaced > the text everywhere (that wouldn't crash the OS) with "All Your Base Are > Belong To Us."  At least at the time, you could rely on the window class to > differentiat

Re: Yagmark and localized Windows

2010-07-05 Thread Erich Hoover
On Mon, Jul 5, 2010 at 8:03 AM, Dan Kegel wrote: > ... > Sadly, I've found window class IDs to not be very unique (though I've > looked mostly in Wine and not Windows). > A long time ago (Win2K era) I wrote an application for Windows that replaced the text everywhere (that wouldn't crash the OS)

Re: Yagmark and localized Windows

2010-07-05 Thread Dan Kegel
On Mon, Jul 5, 2010 at 2:25 AM, Francois Gouget wrote: > I fixed the problem by replacing 'winwait, Save' with 'winwait, > ahk_class #32770'. Based on my reading it appears to be an acceptable > solution if we assume that the 'Save As' dialog will be the only dialog > open at that point in the scr

Re: [4/5] d3d9: Skip YUV tests when encountering a broken driver

2010-07-05 Thread Henri Verbeet
On 3 July 2010 23:59, Stefan Dösinger wrote: > +ok(broken(TRUE), "U and V channels swapped on Non-Windows > driver\n"); > +skip("Windows driver confuses U and V channels, skipping > test\n"); You should use win_skip().

Re: [2/5] d3d9: The depth clamp test fails on Nvidia Windows drivers

2010-07-05 Thread Henri Verbeet
I'm not sure blindly marking these as broken is the way to go. Either way, ddraw and d3d8 have the same failure.

Re: [1/5] d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test

2010-07-05 Thread Henri Verbeet
You might as well just set the initial value to 1.0. Note that this seems to succeed on at least some setups though: http://test.winehq.org/data/4d3aec55ea41cb0f47a9da82de1665ad1b16f3de/win7_Win7-x86/d3d9:visual.html Also, does this work for the d3d8 version of the test?

re: Missing romanian characters in some fonts + winetricks feature request

2010-07-05 Thread Francois Gouget
On Mon, 5 Jul 2010, Francois Gouget wrote: [...] > The winezeug issue tracker requires a _Google_ email address! Who in > their right mind would want to create a new email account just to report > bugs on free software? Could you move winezeug to a more open hosting > provider? My apologies. It

Re: Yagmark and localized Windows

2010-07-05 Thread Francois Gouget
On Thu, 24 Jun 2010, Austin English wrote: [...] > The proper way to do it with AutoHotKey is either to use the button > ID, if available, At that point we're not trying to click on a button but waiting for a window. > or define the resource name for each language. Most > of the time button ID'

re: Missing romanian characters in some fonts + winetricks feature request

2010-07-05 Thread Francois Gouget
On Sun, 4 Jul 2010, Dan Kegel wrote: > The right place for winetricks feature requests is the winezeug issue tracker. > I've filed > http://code.google.com/p/winezeug/issues/detail?id=134 > for the eu font update request. The winezeug issue tracker requires a _Google_ email address! Who in their