Hi everyone,
Packaged with a game, I found a peculiar DLL which has duplicate blocks in the
relocation table. I mean that the same pages are relocated twice and this of
course breaks the DLL. I'm not sure about what could be a right way to support
such (broken) DLLs. A possibility would be to k
Hi all,
I'm a student who would like to participate in GSoC with task
"Tools - Winetest Graphical User Interface". What should I do?
Adam Ch.
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On May 12, 2013, at 1:12 PM, Ken Thomases wrote:
> I'm not seeing that problem happen here. Mind you, I'm currently testing on
> 10.6. I'll have to run some tests on 10.7+ tomorrow.
>
> I find it improbable that removing NSResizableWindowMask from the style
> doesn't disable the zoom button.
Aric Stewart writes:
> ---
> dlls/imm32/imm.c | 2 ++
> dlls/user32/defwnd.c | 19 +++
> dlls/winemac.drv/ime.c | 34 ++
> dlls/winex11.drv/ime.c | 34 ++
> 4 files changed, 89 insertions(+)
It breaks the t
On 2013-05-10 09:23:17 -0500, Aric Stewart wrote:
> Hi there,
>
> I know I am a year late to the party here but I am digging deep into tategaki
> for a few Japanese programs that are having serious rendering issues and I
> believe that this patch is incorrect.
Can you explain the problem? How d
On 14 May 2013 23:46, Stefan Dösinger wrote:
> @@ -613,14 +635,7 @@ static BOOL match_apple_nonr500ati(const struct
> wined3d_gl_info *gl_info, const
> static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const
> char *gl_renderer,
> enum wined3d_gl_vendor gl_vendor, e
On 14 May 2013 23:46, Stefan Dösinger wrote:
> These tests have the potential to break on Windows when other
> applications create or release a large number of video memory resources
> while the test is running.
>
Yeah, maybe we don't really need this to be in the tree, although it's
good to see f
On 14 May 2013 23:46, Stefan Dösinger wrote:
> @@ -922,6 +922,8 @@ enum wined3d_display_rotation
> #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x0100
> #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x0200
>
> +#define WINED3DCREATE_NO_VIDMEM_ACCOUNTI