Duplicate relocations in DLL

2013-05-15 Thread Alessandro Pignotti
Hi everyone, Packaged with a game, I found a peculiar DLL which has duplicate blocks in the relocation table. I mean that the same pages are relocated twice and this of course breaks the DLL. I'm not sure about what could be a right way to support such (broken) DLLs. A possibility would be to k

Participate in GSoC

2013-05-15 Thread Adam Chyła
Hi all, I'm a student who would like to participate in GSoC with task "Tools - Winetest Graphical User Interface". What should I do? Adam Ch. signature.asc Description: PGP signature

Re: winemac.drv: add fullscreen mode support for Mac OS X 10.7+

2013-05-15 Thread Kevin Eaves
On May 12, 2013, at 1:12 PM, Ken Thomases wrote: > I'm not seeing that problem happen here. Mind you, I'm currently testing on > 10.6. I'll have to run some tests on 10.7+ tomorrow. > > I find it improbable that removing NSResizableWindowMask from the style > doesn't disable the zoom button.

Re: WM_IME_REQUEST gets passed into ImmIsUIMessage

2013-05-15 Thread Alexandre Julliard
Aric Stewart writes: > --- > dlls/imm32/imm.c | 2 ++ > dlls/user32/defwnd.c | 19 +++ > dlls/winemac.drv/ime.c | 34 ++ > dlls/winex11.drv/ime.c | 34 ++ > 4 files changed, 89 insertions(+) It breaks the t

Re: gdi32: GetGlyphIndices doesn't substitute glyph incorrect

2013-05-15 Thread Kusanagi Kouichi
On 2013-05-10 09:23:17 -0500, Aric Stewart wrote: > Hi there, > > I know I am a year late to the party here but I am digging deep into tategaki > for a few Japanese programs that are having serious rendering issues and I > believe that this patch is incorrect. Can you explain the problem? How d

Re: [PATCH 4/6] wined3d: Use d3d_level_from_gl_info in match_dx10_capable

2013-05-15 Thread Henri Verbeet
On 14 May 2013 23:46, Stefan Dösinger wrote: > @@ -613,14 +635,7 @@ static BOOL match_apple_nonr500ati(const struct > wined3d_gl_info *gl_info, const > static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const > char *gl_renderer, > enum wined3d_gl_vendor gl_vendor, e

Re: [PATCH 6/6] d3d9/tests: d3d9ex video memory accounting tests

2013-05-15 Thread Henri Verbeet
On 14 May 2013 23:46, Stefan Dösinger wrote: > These tests have the potential to break on Windows when other > applications create or release a large number of video memory resources > while the test is running. > Yeah, maybe we don't really need this to be in the tree, although it's good to see f

Re: [PATCH 5/6] d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources

2013-05-15 Thread Henri Verbeet
On 14 May 2013 23:46, Stefan Dösinger wrote: > @@ -922,6 +922,8 @@ enum wined3d_display_rotation > #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x0100 > #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x0200 > > +#define WINED3DCREATE_NO_VIDMEM_ACCOUNTI