On Sat, Aug 17, 2013 at 5:31 PM, Ken Sharp kennyb...@o2.co.uk wrote:
On 17/08/13 09:02, Frédéric Delanoy wrote:
Hwang YunSong (황윤성)
Looks like UTF-8 works fine, so you could always use your real Chinese name.
Of course Ken but then you miss the point of transliteration ;)
--
Frédéric
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Henri, Matteo,
When reviewing those patches, please have a look at the attached
archive. It contains the rest of the volume cleanup patches and some
tests.
Cheers,
Stefan
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Comment:
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote:
+struct wined3d_heap_memory *wined3d_alloc_resource_mem(UINT size)
+{
+struct wined3d_heap_memory *ret;
+
+ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret));
+if (!ret)
+return NULL;
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote:
@@ -184,7 +184,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume
*volume,
volume, map_desc, box, flags);
if (!volume-resource.allocatedMemory)
-volume-resource.allocatedMemory =
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote:
+volume-flags |= WINED3D_VFLAG_LOCKABLE; /* FIXME */
You'll probably want to fix that :-) I think you can just leave the
flag out until you rename it to WINED3D_VFLAG_MAPPABLE in one of the
later patches.
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint
level)
+{
+volume-texture_level = level;
+}
I think that's a step in the wrong direction. I think this should be
set on volume creation. We
Kai Tietz ktiet...@googlemail.com writes:
diff --git a/tools/widl/widl.c b/tools/widl/widl.c
index 5df99fc..6d8ec87 100644
--- a/tools/widl/widl.c
+++ b/tools/widl/widl.c
@@ -139,7 +139,7 @@ int line_number = 1;
static FILE *idfile;
-unsigned int pointer_size = 0;
+unsigned int
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Am 2013-08-19 12:29, schrieb Henri Verbeet:
I don't think this is a good idea. How about something like the
following? The corresponding free function would be trivial.
I guess this works for the purposes of this patchset. However, in my
command
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Am 2013-08-19 12:39, schrieb Henri Verbeet:
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com
wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume
*volume, GLint level) +{ +volume-texture_level = level; +}
I
On 19 August 2013 13:38, Stefan Dösinger ste...@codeweavers.com wrote:
I guess in theory any kind of payload could be added to your
implementation, but growing this larger than RESOURCE_ALIGNMENT(=16)
bytes moots the point I guess.
The point is mostly that I don't think we want the
On 19 August 2013 13:51, Stefan Dösinger ste...@codeweavers.com wrote:
Am 2013-08-19 12:39, schrieb Henri Verbeet:
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com
wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume
*volume, GLint level) +{ +
John Chadwick johnwchadw...@gmail.com writes:
This patch was posted a bit ago without any objections, but seemingly
slipped through the cracks. Very slight revisions were made since try
3 to improve the conciseness of code.
From 8157b8a3d347c47f7f21e74d621632b4a9f50fd6 Mon Sep 17 00:00:00
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Am 2013-08-19 13:53, schrieb Henri Verbeet:
On 19 August 2013 13:38, Stefan Dösinger ste...@codeweavers.com
wrote:
I guess in theory any kind of payload could be added to your
implementation, but growing this larger than
RESOURCE_ALIGNMENT(=16)
On 19 August 2013 14:20, Stefan Dösinger stefandoesin...@gmail.com wrote:
Am 2013-08-19 13:53, schrieb Henri Verbeet:
That's actually a bug in what I posted.
What's your suggested fix? Allocating size + align + alignment, and
adding alignment to mem if mem happens to be already aligned?
I
Damian wrote:
1) ATI or nVidia for new GPU? Does SLI/Crossfire work with wine?
Don't know. I just use nvidia cards I find in the trash :-) But then
I don't actually play games, so I don't care about 3d performance.
2) FX 8320 or intel same price class CPU? As the AMD has far inferior
single
2013/8/19 Alexandre Julliard julli...@winehq.org:
Kai Tietz ktiet...@googlemail.com writes:
diff --git a/tools/widl/widl.c b/tools/widl/widl.c
index 5df99fc..6d8ec87 100644
--- a/tools/widl/widl.c
+++ b/tools/widl/widl.c
@@ -139,7 +139,7 @@ int line_number = 1;
static FILE *idfile;
Kai Tietz ktiet...@googlemail.com writes:
2013/8/19 Alexandre Julliard julli...@winehq.org:
Kai Tietz ktiet...@googlemail.com writes:
diff --git a/tools/widl/widl.c b/tools/widl/widl.c
index 5df99fc..6d8ec87 100644
--- a/tools/widl/widl.c
+++ b/tools/widl/widl.c
@@ -139,7 +139,7 @@ int
2013/8/19 Alexandre Julliard julli...@winehq.org:
Kai Tietz ktiet...@googlemail.com writes:
2013/8/19 Alexandre Julliard julli...@winehq.org:
Kai Tietz ktiet...@googlemail.com writes:
diff --git a/tools/widl/widl.c b/tools/widl/widl.c
index 5df99fc..6d8ec87 100644
--- a/tools/widl/widl.c
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Am 2013-08-19 14:34, schrieb Henri Verbeet:
On 19 August 2013 14:20, Stefan Dösinger
stefandoesin...@gmail.com wrote:
Am 2013-08-19 13:53, schrieb Henri Verbeet:
That's actually a bug in what I posted.
What's your suggested fix? Allocating size +
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Am 2013-08-19 17:08, schrieb Stefan Dösinger:
I'm not entirely sure about the SIZE_T align = RESOURCE_ALIGNMENT -
1 + sizeof(*p); line though. Msvcrt doesn't have the - 1, and
allocating size + RESOURCE_ALIGNMENT bytes might be enough. msvcrt
--
On Sat, Aug 17, 2013 09:02 BST Frédéric Delanoy wrote:
On Sat, Aug 17, 2013 at 5:57 AM, xulixin xulixin1...@gmail.com wrote:
Should I change my name's spelling to Lixin Xu, or LiXin Xu, or other
format?
Not sure, most people (at least non-Chinese) use firstname
Am 19.08.2013 01:57, schrieb Dan Kegel:
I don't seem to have saved the (crappy) script.
There is something similar at
https://code.google.com/p/winezeug/source/browse/#svn%2Ftrunk%2Fappdb-mashup
and it wouldn't be too hard to whip something up again for somebody
who is motivated. Please
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