Willie Sippel wrote:
No need for a full-blown game, I use this great free 5.9MB demo to test audio
on Wine:
http://www.pouet.net/prod.php?which=18359
Unbearable with regular Wine (kernel 2.6.13/ amd64, gentoo r5 patchset - can't
test with later kernels, as there's a problem with the
Saulius Krasuckas wrote:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/SSE
OpenGL version string: 1.5.3 NVIDIA 71.74
[..]
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b
Oliver Stieber wrote:
That's odd, you don't have a single visual that
supports a stencil buffer. I'm fairly sure that OpenGL
requires at least one, but seeing as you don't have
any I'll send in a new patch.
There's no requirement that a GL implementation supports stencil
buffers in any way (or
Hi!
Oliver Stieber wrote:
+if (visual == NULL) {
+/* fallback to a 1 bit stencil (opengl states that at least 1 bit of
stencil must be provided for on of the available configurations) */
+WARN(Failed to get a visual with at least 8 bits of stencil\n);
+int dblBuf2[]
Oliver Stieber wrote:
The fallback is there because 1 bit stencil is the
minimum required by the opengl specification, so it is
possible that somewhere there is a driver that only
supports 1 bit stencil.
I understood that, I was simply saying that I don't think
there's ever been a consumer
Lionel Ulmer wrote:
I would suggest using the Xv extensions again if possible.
Yes, and it will provide hardware-based scaling for free too... I wonder if
GL exports any YUV-like texture formats on modern hardware.
Not really. :( There's an apple-specific extension for it. On
the other hand,
Troy Rollo wrote:
Given the age of the hardware I didn't plan to get into finding the correct
fix, since the hack works for the time being to allow me to debug other
problems and I haven't heard of anybody else complaining about D3D on Voodoo3
and Banshee cards.
Oh, I would have complained,