Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Adam D. Moss
Willie Sippel wrote: No need for a full-blown game, I use this great free 5.9MB demo to test audio on Wine: http://www.pouet.net/prod.php?which=18359 Unbearable with regular Wine (kernel 2.6.13/ amd64, gentoo r5 patchset - can't test with later kernels, as there's a problem with the

Re: Failed to find a suitable visual

2005-07-17 Thread Adam D. Moss
Saulius Krasuckas wrote: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce2 MX/AGP/SSE OpenGL version string: 1.5.3 NVIDIA 71.74 [..] visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b

Re: Failed to find a suitable visual

2005-07-17 Thread Adam D. Moss
Oliver Stieber wrote: That's odd, you don't have a single visual that supports a stencil buffer. I'm fairly sure that OpenGL requires at least one, but seeing as you don't have any I'll send in a new patch. There's no requirement that a GL implementation supports stencil buffers in any way (or

Re: [x11drv] d3d stencil support

2005-07-04 Thread Adam D. Moss
Hi! Oliver Stieber wrote: +if (visual == NULL) { +/* fallback to a 1 bit stencil (opengl states that at least 1 bit of stencil must be provided for on of the available configurations) */ +WARN(Failed to get a visual with at least 8 bits of stencil\n); +int dblBuf2[]

Re: [x11drv] d3d stencil support

2005-07-04 Thread Adam D. Moss
Oliver Stieber wrote: The fallback is there because 1 bit stencil is the minimum required by the opengl specification, so it is possible that somewhere there is a driver that only supports 1 bit stencil. I understood that, I was simply saying that I don't think there's ever been a consumer

Re: DirectDraw YUV overlays

2005-03-25 Thread Adam D. Moss
Lionel Ulmer wrote: I would suggest using the Xv extensions again if possible. Yes, and it will provide hardware-based scaling for free too... I wonder if GL exports any YUV-like texture formats on modern hardware. Not really. :( There's an apple-specific extension for it. On the other hand,

Re: Voodoo3, Banshee and D3D

2005-03-08 Thread Adam D. Moss
Troy Rollo wrote: Given the age of the hardware I didn't plan to get into finding the correct fix, since the hack works for the time being to allow me to debug other problems and I haven't heard of anybody else complaining about D3D on Voodoo3 and Banshee cards. Oh, I would have complained,