Google SoC proposal

2008-03-25 Thread Artur Szymiec
Greetings, I would like to participate in Wine SoC this year. I propose to implement WINED3DPMISCCAPS_TSSARGTEMP which is needed by some d3d games/apps using GL_ARB_fragment_program pixel shaders. Do you think it's a good proposal for SoC ? Best regards Artur Sz

DSound Issues

2008-03-16 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Greeetings, I would like to trackdown an issue with Direct Sound on TM United (BUG http://bugs.winehq.org/show_bug.cgi?id=12058). How can I provide some usefull data for DSound maintainers ? Best regards Artur - -- - ---

Wine SOC - any d3d related projects

2008-03-14 Thread Artur Szymiec
Hi, are there any d3d related projects for SOC 2008 ? Who is the Mentor ? How can I join ? Best regards Artur -- -- Registered User No 397465 Linux Debian 2.6.24.2 AMD Athlon(tm) 64 X2 Dual Core 5000+ Conquer your Desktop!

Re: RESEND D3D add device uuid solves bug 11897

2008-03-13 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Dösinger pisze: > Am Donnerstag, 13. März 2008 14:40:07 schrieb Artur Szymiec: >> Stefan Dösinger pisze: >>> Am Donnerstag, 13. März 2008 10:19:36 schrieb Artur Szymiec: >>>> This is a corrected patch. >>

Re: RESEND Prototype patch that solves bug 11897

2008-03-13 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Dösinger pisze: > Am Donnerstag, 13. März 2008 10:19:36 schrieb Artur Szymiec: >> This is a corrected patch. The uuid is common to dx8 and dx9 >> since the UUID is generated inside wined3d. > Yes, that looks reasonable. Onl

RESEND Prototype patch that solves bug 11897

2008-03-13 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Dösinger pisze: > Am Donnerstag, 13. März 2008 01:02:47 schrieb Artur Szymiec: >> Stefan Dösinger pisze: >>> Hi, Note that we do not accept workaround patches into Wine, >>> because >> otherwise the >>

Re: Prototype patch that solves bug 11897

2008-03-12 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Dösinger pisze: > Hi, > Note that we do not accept workaround patches into Wine, because otherwise the > whole software would become a huge workaround collection. > > A potential proper fix for this is to generate an UUID, store it in a constant

Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Artur Szymiec
Greetings, I would like to point out 3 issues with TR Legend game: 1) wine is outputing a ton of messages like: fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x1

Re: [PATCH] Fix Bug in DeadZone calculation

2007-08-15 Thread Artur Szymiec
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vitaliy Margolen napisał(a): > Artur Szymiec wrote: >> Here is attached patch >> for joystick_linuxinput.c where bug in dead zone >> calculation make joystick unusable. After correction >> tested in two games and works p

Re: [1/7] - [6/7] wined3d: Implement linear fog with pixel shader and some other patches

2007-03-23 Thread Artur Szymiec
What apps exactly did you tested ? Best regards Shadow >Dnia czwartek, 22 marca 2007, Mirek napisał: > Perfect work!! nVidia VertexMorph demo is fixed and some other games too. > > > Mirek > > > > > -- -- Registered