Greetings,
I would like to participate in Wine SoC this year.
I propose to implement WINED3DPMISCCAPS_TSSARGTEMP which is
needed by some d3d games/apps using GL_ARB_fragment_program pixel shaders.
Do you think it's a good proposal for SoC ?
Best regards
Artur Sz
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Greeetings,
I would like to trackdown an issue with Direct Sound
on TM United (BUG http://bugs.winehq.org/show_bug.cgi?id=12058).
How can I provide some usefull data for DSound maintainers ?
Best regards
Artur
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Hi,
are there any d3d related projects for SOC 2008 ?
Who is the Mentor ? How can I join ?
Best regards
Artur
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Linux Debian 2.6.24.2 AMD Athlon(tm) 64 X2 Dual Core 5000+
Conquer your Desktop!
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Stefan Dösinger pisze:
> Am Donnerstag, 13. März 2008 14:40:07 schrieb Artur Szymiec:
>> Stefan Dösinger pisze:
>>> Am Donnerstag, 13. März 2008 10:19:36 schrieb Artur Szymiec:
>>>> This is a corrected patch.
>>
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Stefan Dösinger pisze:
> Am Donnerstag, 13. März 2008 10:19:36 schrieb Artur Szymiec:
>> This is a corrected patch. The uuid is common to dx8 and dx9
>> since the UUID is generated inside wined3d.
> Yes, that looks reasonable. Onl
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Stefan Dösinger pisze:
> Am Donnerstag, 13. März 2008 01:02:47 schrieb Artur Szymiec:
>> Stefan Dösinger pisze:
>>> Hi, Note that we do not accept workaround patches into Wine,
>>> because
>> otherwise the
>>
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Stefan Dösinger pisze:
> Hi,
> Note that we do not accept workaround patches into Wine, because
otherwise the
> whole software would become a huge workaround collection.
>
> A potential proper fix for this is to generate an UUID, store it in a
constant
Greetings,
I would like to point out 3 issues with TR Legend game:
1) wine is outputing a ton of messages like:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x1
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Vitaliy Margolen napisał(a):
> Artur Szymiec wrote:
>> Here is attached patch
>> for joystick_linuxinput.c where bug in dead zone
>> calculation make joystick unusable. After correction
>> tested in two games and works p
What apps exactly did you tested ?
Best regards
Shadow
>Dnia czwartek, 22 marca 2007, Mirek napisał:
> Perfect work!! nVidia VertexMorph demo is fixed and some other games too.
>
>
> Mirek
>
>
>
>
>
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