Re: Use of ARB_fragment_program_100

2006-04-23 Thread James Trotter
On 4/23/06, Phil Costin <[EMAIL PROTECTED]> wrote: Hi,This is marked as a TODO at line 1698 of dlls/wined3d/directx.c:1691 if ((wined3d_settings.ps_mode == PS_HW) &&GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) { 1692 *pCaps->PixelShaderVersion= D3DPS_VERSI

Re: Sum-up: Re-proposal: web forums

2006-04-22 Thread James Trotter
ents and dealing with mailing-list interfaces. That's what Mike Hearn's original (re-)proposal suggested, that we set up a forum using phpBB or the like. There wouldn't be need for any mail client whatsoever and the interface is more familiar to the ordinary user. Yeah, call me an idio

Re: Sum-up: Re-proposal: web forums

2006-04-22 Thread James Trotter
On 4/22/06, Segin <[EMAIL PROTECTED]> wrote: Hello, I have noted below problems that we can take care of, and thosethat aren't our problem, never were, never will be, impossible to be ourproblem, (you get the picture), because they are PEBKAC errors :) For all of those that don't know: PEBKAC = Pro

Fwd: Wined3d/OpenGL question

2006-04-04 Thread James Trotter
-- Forwarded message --From: James Trotter <[EMAIL PROTECTED]>Date: Apr 4, 2006 8:16 PM Subject: Re: Wined3d/OpenGL questionTo: Jason Green <[EMAIL PROTECTED]>On 4/4/06, Jason Green <[EMAIL PROTECTED]> wrote: I may be barking up the wrong tree here, but I

Re: [Bugzilla] Add note to not paste logs and back traces.

2006-03-12 Thread James Trotter
On 3/12/06, Jesse Allen <[EMAIL PROTECTED]> wrote: On 3/11/06, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:> What? You mean having all the pastes in this bug: http://bugs.winehq.org/show_bug.cgi?id=4131> adds to it's readability? This is just one bug that I could think of.> Also note that the bigge

Re: Fwd: game "Knights and Merchants" deadlocks

2006-02-04 Thread James Trotter
On 2/4/06, Joris Huizer <[EMAIL PROTECTED]> wrote: James Trotter wrote:> On 2/4/06, *Joris Huizer* <[EMAIL PROTECTED]> [EMAIL PROTECTED]>> wrote: >> Hello,>> I have this question: I have a game called "Knights and Merchants" which>   I

Fwd: game "Knights and Merchants" deadlocks

2006-02-04 Thread James Trotter
On 2/4/06, Joris Huizer <[EMAIL PROTECTED] > wrote: Hello,I have this question: I have a game called "Knights and Merchants" which  I sometimes play; I find it deadlocks each time after playing for anhour or soit seems it isn't a complete deadlock, sometimes some of sound comes through between inte

Fwd: wined3d: Fixed render states

2006-02-01 Thread James Trotter
On 2/1/06, Molle Bestefich < [EMAIL PROTECTED]> wrote: Stefan Dösinger wrote:> > It would be good if someone with an ATI card could download the> > point_sprite_bug sample mentioned on that page and test it out to see if> > it is still an issue. >> a "GL_ARB_point_parameters extension was not foun

Re: Golden apps?

2006-01-22 Thread James Trotter
On 1/22/06, Jesse Allen <[EMAIL PROTECTED]> wrote: On 1/21/06, Dan Kegel <[EMAIL PROTECTED]> wrote:> I'm trying to get a list of 'gold' apps from the appdb, > but it doesn't have a way to search like that,> so I filed http://bugs.winehq.org/show_bug.cgi?id=4365>> In the meantime, what apps work

Re: Valgrind and wine (was: re: Bug 4289: Debugging and dissasembly)

2006-01-21 Thread James Trotter
On 1/14/06, James Trotter <[EMAIL PROTECTED]> wrote: On 1/14/06, Robert Shearman < [EMAIL PROTECTED] > wrote: Dan Kegel wrote:>Rob wrote:>>>>This very much looks like a use-after-free bug. The first two>>instructions are probably a COM *_Release call. Ju

Fwd: Valgrind and wine (was: re: Bug 4289: Debugging and dissasembly)

2006-01-14 Thread James Trotter
On 1/14/06, Robert Shearman <[EMAIL PROTECTED] > wrote: Dan Kegel wrote:>Rob wrote:This very much looks like a use-after-free bug. The first two>>instructions are probably a COM *_Release call. Judging by the fact that>>this is a regression I would also guess that it is a Wine object. >>Th

Re: Bug 4289: Debugging and dissasembly

2006-01-14 Thread James Trotter
On 1/14/06, James Trotter <[EMAIL PROTECTED]> wrote: -- Forwarded message --From: James Trotter < [EMAIL PROTECTED]>Date: Jan 14, 2006 3:22 PM Subject: Re: Bug 4289: Debugging and dissasemblyTo: Eric Pouech <[EMAIL PROTECTED]> On 1/14/06, Eric Pouech <[EM

Fwd: Bug 4289: Debugging and dissasembly

2006-01-14 Thread James Trotter
-- Forwarded message --From: James Trotter <[EMAIL PROTECTED]>Date: Jan 14, 2006 3:22 PM Subject: Re: Bug 4289: Debugging and dissasemblyTo: Eric Pouech <[EMAIL PROTECTED]>On 1/14/06, Eric Pouech <[EMAIL PROTECTED]> wrote: James Trotter wrote:> Hi!>>

Bug 4289: Debugging and dissasembly

2006-01-14 Thread James Trotter
Hi! A few days ago I filed this bug: http://bugs.winehq.org/show_bug.cgi?id=4289 Alexandre commented that there most likely was some stack corruption, and that I should try and disassemble a few instructions before the crash and look for API calls. Now, I haven't used gdb or winedbg that m

Re: Regression in Icewind Dale II

2006-01-09 Thread James Trotter
On 1/9/06, Mike McCormack <[EMAIL PROTECTED]> wrote: James Trotter wrote:> I just got the latest cvs and compiled it. The game fails with the> output as in the first mail I sent.Please try a regression analysis, as described by: http://winehq.org/docs/en/winedev-guide.html#AEN1344

Re: Regression in Icewind Dale II

2006-01-08 Thread James Trotter
I just got the latest cvs and compiled it. The game fails with the output as in the first mail I sent.On 1/8/06, Vitaliy Margolen < [EMAIL PROTECTED]> wrote:Sunday, January 8, 2006, 10:18:06 AM, James Trotter wrote: > I've been trying to run the game Icewind Dale II under wine

Re: Regression in Icewind Dale II

2006-01-08 Thread James Trotter
Stub; we set our timer resolution at minimum Also, a messagebox appears: "An assertion failed in ChVideo.cpp at line 8466". Hope someone can take a look at this. Thanks! On 1/8/06, James Trotter <[EMAIL PROTECTED]> wrote: I've been trying to run the game Icewind Dale II und

Regression in Icewind Dale II

2006-01-08 Thread James Trotter
I've been trying to run the game Icewind Dale II under wine 0.9.4, but it crashes before the game starts. In earlier versions of wine it worked fine. I've found that the regression was caused by this patch: http://cvs.winehq.org/patch.py?id=17222 Here's the output from running the game in wine 0.9

Re: Compiling wine on Ubuntu amd64

2005-11-28 Thread James Trotter
I apologize, but it seems only half the mail was sent! Anyway, Here is what I wrote: Hi! I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I wanted to install wine and noticed that it is not packaged for amd64, but I did see the comments on the bottom of this page http://winehq.or

Compiling wine on Ubuntu amd64

2005-11-27 Thread James Trotter
Hi! I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I wanted to install wine and noticed that it is not packaged for amd64, but I did see the comments on the bottom of this page http://winehq.org/site/download-deb, which explain how to build wine from source. I tried this, but ran

Re: Compiling wine on AMD64

2005-11-27 Thread James Trotter
I'm terribly sorry, I was composing this mail and sent it without meaning to do so... I'm going to write it finished, and I'll send a meaningful mail... Sorry for the spamOn 11/28/05, Mark Knecht <[EMAIL PROTECTED]> wrote: On 11/27/05, James Trotter <[EMAIL PROTECT

Compiling wine on AMD64

2005-11-27 Thread James Trotter
Hi! I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I was going to install wine, and noticed that it's only packaged for i386, but I noticed the comments on the bottom of this page http://winehq.org/site/download-deb, which explain how to build wine from source.