On 4/23/06, Phil Costin <[EMAIL PROTECTED]> wrote:
Hi,This is marked as a TODO at line 1698 of dlls/wined3d/directx.c:1691 if ((wined3d_settings.ps_mode == PS_HW) &&GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) {
1692 *pCaps->PixelShaderVersion= D3DPS_VERSI
ents and
dealing with mailing-list interfaces. That's what Mike Hearn's original
(re-)proposal suggested, that we set up a forum using phpBB or the
like. There wouldn't be need for any mail client whatsoever and the
interface is more familiar to the ordinary user. Yeah, call me an
idio
On 4/22/06, Segin <[EMAIL PROTECTED]> wrote:
Hello, I have noted below problems that we can take care of, and thosethat aren't our problem, never were, never will be, impossible to be ourproblem, (you get the picture), because they are PEBKAC errors :)
For all of those that don't know: PEBKAC = Pro
-- Forwarded message --From: James Trotter <[EMAIL PROTECTED]>Date: Apr 4, 2006 8:16 PM
Subject: Re: Wined3d/OpenGL questionTo: Jason Green <[EMAIL PROTECTED]>On 4/4/06,
Jason Green <[EMAIL PROTECTED]> wrote:
I may be barking up the wrong tree here, but I
On 3/12/06, Jesse Allen <[EMAIL PROTECTED]> wrote:
On 3/11/06, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:> What? You mean having all the pastes in this bug:
http://bugs.winehq.org/show_bug.cgi?id=4131> adds to it's readability? This is just one bug that I could think of.> Also note that the bigge
On 2/4/06, Joris Huizer <[EMAIL PROTECTED]> wrote:
James Trotter wrote:> On 2/4/06, *Joris Huizer* <[EMAIL PROTECTED]> [EMAIL PROTECTED]>> wrote:
>> Hello,>> I have this question: I have a game called "Knights and Merchants" which> I
On 2/4/06, Joris Huizer <[EMAIL PROTECTED]
> wrote:
Hello,I have this question: I have a game called "Knights and Merchants" which I sometimes play; I find it deadlocks each time after playing for anhour or soit seems it isn't a complete deadlock, sometimes some of sound comes
through between inte
On 2/1/06, Molle Bestefich <
[EMAIL PROTECTED]> wrote:
Stefan Dösinger wrote:> > It would be good if someone with an ATI card could download the> > point_sprite_bug sample mentioned on that page and test it out to see if> > it is still an issue.
>> a "GL_ARB_point_parameters extension was not foun
On 1/22/06, Jesse Allen <[EMAIL PROTECTED]> wrote:
On 1/21/06, Dan Kegel <[EMAIL PROTECTED]> wrote:> I'm trying to get a list of 'gold' apps from the appdb,
> but it doesn't have a way to search like that,> so I filed
http://bugs.winehq.org/show_bug.cgi?id=4365>> In the meantime, what apps work
On 1/14/06, James Trotter <[EMAIL PROTECTED]> wrote:
On 1/14/06, Robert Shearman <
[EMAIL PROTECTED]
> wrote:
Dan Kegel wrote:>Rob wrote:>>>>This very much looks like a use-after-free bug. The first two>>instructions are probably a COM *_Release call. Ju
On 1/14/06, Robert Shearman <[EMAIL PROTECTED]
> wrote:
Dan Kegel wrote:>Rob wrote:This very much looks like a use-after-free bug. The first two>>instructions are probably a COM *_Release call. Judging by the fact that>>this is a regression I would also guess that it is a Wine object.
>>Th
On 1/14/06, James Trotter <[EMAIL PROTECTED]> wrote:
-- Forwarded message --From: James Trotter <
[EMAIL PROTECTED]>Date: Jan 14, 2006 3:22 PM
Subject: Re: Bug 4289: Debugging and dissasemblyTo: Eric Pouech <[EMAIL PROTECTED]>
On 1/14/06,
Eric Pouech <[EM
-- Forwarded message --From: James Trotter <[EMAIL PROTECTED]>Date: Jan 14, 2006 3:22 PM
Subject: Re: Bug 4289: Debugging and dissasemblyTo: Eric Pouech <[EMAIL PROTECTED]>On 1/14/06,
Eric Pouech <[EMAIL PROTECTED]> wrote:
James Trotter wrote:> Hi!>>
Hi!
A few days ago I filed this bug: http://bugs.winehq.org/show_bug.cgi?id=4289
Alexandre commented that there most likely was some stack corruption,
and that I should try and disassemble a few instructions before the
crash and look for API calls.
Now, I haven't used gdb or winedbg that m
On 1/9/06, Mike McCormack <[EMAIL PROTECTED]> wrote:
James Trotter wrote:> I just got the latest cvs and compiled it. The game fails with the> output as in the first mail I sent.Please try a regression analysis, as described by:
http://winehq.org/docs/en/winedev-guide.html#AEN1344
I just got the latest cvs and compiled it. The game fails with the output as in the first mail I sent.On 1/8/06, Vitaliy Margolen <
[EMAIL PROTECTED]> wrote:Sunday, January 8, 2006, 10:18:06 AM, James Trotter wrote:
> I've been trying to run the game Icewind Dale II under wine
Stub; we set our timer resolution at minimum
Also, a messagebox appears: "An assertion failed in ChVideo.cpp at line 8466".
Hope someone can take a look at this.
Thanks!
On 1/8/06, James Trotter <[EMAIL PROTECTED]> wrote:
I've been trying to run the game Icewind Dale II und
I've been trying to run the game Icewind Dale II under wine 0.9.4, but
it crashes before the game starts. In earlier versions of wine it
worked fine. I've found that the regression was caused by this patch:
http://cvs.winehq.org/patch.py?id=17222
Here's the output from running the game in wine 0.9
I apologize, but it seems only half the mail was sent! Anyway, Here is what I wrote:
Hi!
I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I
wanted to install wine and noticed that it is not packaged for amd64,
but I did see the comments on the bottom of this page
http://winehq.or
Hi!
I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I
wanted to install wine and noticed that it is not packaged for amd64,
but I did see the comments on the bottom of this page
http://winehq.org/site/download-deb, which explain how to build wine
from source. I tried this, but ran
I'm terribly sorry, I was composing this mail and sent it without
meaning to do so... I'm going to write it finished, and I'll send a
meaningful mail... Sorry for the spamOn 11/28/05, Mark Knecht <[EMAIL PROTECTED]> wrote:
On 11/27/05, James Trotter <[EMAIL PROTECT
Hi!
I've installed Ubuntu 5.10 (Breezy Badger) on an amd64 machine. I was
going to install wine, and noticed that it's only packaged for i386,
but I noticed the comments on the bottom of this page
http://winehq.org/site/download-deb, which explain how to build wine
from source.
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