2009. 06. 7, vasárnap keltezéssel 19.44-kor Stefan Dösinger ezt írta:
> Am 07.06.2009 um 10:35 schrieb Henri Verbeet:
>
> > 2009/6/7 Frank Richter :
> >> As far as I could gather DF16 is the "ATI way" of getting a
> >> renderable
> >> 16 bit depth texture.
> > Without knowing much about the actu
2009. 06. 7, vasárnap keltezéssel 23.05-kor Frank Richter ezt írta:
> On 07.06.2009 22:22, Henri Verbeet wrote:
> > Even if the format isn't lockable, you can still use the data with a
> > shader.
>
> If it's a typical depth format the shader will see normalized values.
>
> Information on DF16 s
Hi!
With new wine (1.1.23+ git) I'm getting wide range of failures of
different games.
System:
Ubuntu Jaunty x86
ATI Radeon HD4870 512 MB
fglrx 9.5
- The most significant crash (with several games):
wine: Unhandled page fault on read access to 0x0018 at address
0x7c71fb02 (thread 0009), star
Hi,
I think you should add @ stdcall DdQueryDisplaySettingsUniqueness() line
to gdi32.spec file, otherwise you will get message like this:
err:module:find_forwarded_export function not found for forward
'gdi32.DdQueryDisplaySettingsUniqueness' used by L"C:\\windows\\system32
\\gdi32.dll". If you a
Hi,
Here is my work, that is produced under Summer Of Code.
I decided to send this to wine-devel, before I'm splitting to patches.
It doesn't contain a few of debug functions, but on it. If something is wrong
with this, please tell me.
Best regards,
Andras kovacs
d3d10.tar.gz
Description: ap
Hi,
Rayman Raving Rabbids input related pateches isn't in because, it hason't been
cleaned yet because ofl ack of time. If somebody interested in, i can send
tha patch, that makes RRR to run.
andras
2007. szeptember 2. 12.22 dátummal Stefan Dösinger ezt írta:
> Am Sonntag, 2. September 2007 06
Hi,
Msn live messenger can be started by commenting out
@ stdcall FindActCtxSectionStringA(long ptr long str ptr)
@ stdcall FindActCtxSectionStringW(long ptr long wstr ptr)
lines from kernel32.spec file.
By the way it needs native gdiplus.dll, otherwise you won't get it's window.
at it needs. If
> we provide it, then it will try to run. If not it will probably say it
> needs DX10 or something. I don't see a reason why it needs* to check
> the version of windows.
>
> *But just you wait someone is bound to do it...
>
> Jesse
--
Kovács András (andras)
NetClub Vezető Rendszergazda
Lamarr
csevego.net
[EMAIL PROTECTED]
2007. március 30. 13.28 dátummal ezt írta:
> "Kovács András" <[EMAIL PROTECTED]> wrote:
> > +LRESULT WINAPI DefRawInputProc( PRAWINPUT *paRawInput, INT nInput, UINT
> > cbSizeHeader ) +{
> > +FIXME("(paRawInput=%p, nInput=%d, cbSizeHeader=%d) stub!
Hi,
I think, that start working on Dx10 is a great opportunity to learn about
wined3d, and Microsoft's new platform. I would like to apply, because i want
to contribute to open source projects, and i'm really interested in wine,
especially in wined3d. I have some patches in the tree, and I rea
Call of duty 2 uses steam offsets.
2007. január 17. 00.06 dátummal Stefan Dösinger ezt írta:
> Stumbled uppon that while reading up instancing. This is a functionality
> technically required for all d3d9 drivers. The new functionality is not
> really tested because I have no app that really needs t
Hi,
My regression test shows same as you.
Dreamfall is broken because of this patch.
2006. november 14. 16.07 dátummal Mirek ezt írta:
> :) No, in current git or cvs it is still not fixed, i tried it again
>
> before 10 minutes.
>
> Mirek
>
> Dmitry Timoshkov napsal(a):
> > "Mirek" <[EMAIL PROTE
pStateBlock is not supposed to call
> IWineD3DDeviceImpl_GetFrontBufferData at all. Looks like a problem of mixed
> old and new binary code.
>
> Thanks,
> Stefan
>
> PS: I hope those were the last vtable changes needed for the ddraw merge
--
Lamarr
Kovács András
[EMAIL PROTECT
d prio (all id:s are in hex)
000a
000c0
000b0
0008 (D) C:\Program Files\DreamCatcher\Painkiller SP Demo\Bin\Pa
inGame.exe
00090 <==
Best regards,
--
Lamarr
Kovács András
[EMAIL PROTECTED]
http://csevego.net
10.1 beta9 with nvidia driver 2.0.2 NVIDIA
87.56, and I have a geforce 6600 256 mb pci-e vga card.
Please help me.
Best Regards,
--
Lamarr
Kovács András
[EMAIL PROTECTED]
http://csevego.net
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corpora
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