Re: d3d9: Add DF16 support

2009-06-08 Thread Kovács András
2009. 06. 7, vasárnap keltezéssel 19.44-kor Stefan Dösinger ezt írta: > Am 07.06.2009 um 10:35 schrieb Henri Verbeet: > > > 2009/6/7 Frank Richter : > >> As far as I could gather DF16 is the "ATI way" of getting a > >> renderable > >> 16 bit depth texture. > > Without knowing much about the actu

Re: d3d9: Add DF16 support

2009-06-07 Thread Kovács András
2009. 06. 7, vasárnap keltezéssel 23.05-kor Frank Richter ezt írta: > On 07.06.2009 22:22, Henri Verbeet wrote: > > Even if the format isn't lockable, you can still use the data with a > > shader. > > If it's a typical depth format the shader will see normalized values. > > Information on DF16 s

Re: Latest Git build 7aeffc442cc1 for Wine 1.1.23

2009-06-05 Thread Kovács András
Hi! With new wine (1.1.23+ git) I'm getting wide range of failures of different games. System: Ubuntu Jaunty x86 ATI Radeon HD4870 512 MB fglrx 9.5 - The most significant crash (with several games): wine: Unhandled page fault on read access to 0x0018 at address 0x7c71fb02 (thread 0009), star

Re: gdi32: Stub for GdiEntry13()

2009-06-01 Thread Kovács András
Hi, I think you should add @ stdcall DdQueryDisplaySettingsUniqueness() line to gdi32.spec file, otherwise you will get message like this: err:module:find_forwarded_export function not found for forward 'gdi32.DdQueryDisplaySettingsUniqueness' used by L"C:\\windows\\system32 \\gdi32.dll". If you a

d3d10 beginning - review

2007-10-05 Thread Kovács András
Hi, Here is my work, that is produced under Summer Of Code. I decided to send this to wine-devel, before I'm splitting to patches. It doesn't contain a few of debug functions, but on it. If something is wrong with this, please tell me. Best regards, Andras kovacs d3d10.tar.gz Description: ap

Re: UbiSoft giving away games

2007-09-03 Thread Kovács András
Hi, Rayman Raving Rabbids input related pateches isn't in because, it hason't been cleaned yet because ofl ack of time. If somebody interested in, i can send tha patch, that makes RRR to run. andras 2007. szeptember 2. 12.22 dátummal Stefan Dösinger ezt írta: > Am Sonntag, 2. September 2007 06

Re: msvcr80 support!

2007-07-30 Thread Kovács András
Hi, Msn live messenger can be started by commenting out @ stdcall FindActCtxSectionStringA(long ptr long str ptr) @ stdcall FindActCtxSectionStringW(long ptr long wstr ptr) lines from kernel32.spec file. By the way it needs native gdiplus.dll, otherwise you won't get it's window.

Re: Direct X 10 game demo

2007-05-16 Thread Kovács András
at it needs. If > we provide it, then it will try to run. If not it will probably say it > needs DX10 or something. I don't see a reason why it needs* to check > the version of windows. > > *But just you wait someone is bound to do it... > > Jesse -- Kovács András (andras) NetClub Vezető Rendszergazda Lamarr csevego.net [EMAIL PROTECTED]

Re: Stub for all raw input functions

2007-03-30 Thread Kovács András
2007. március 30. 13.28 dátummal ezt írta: > "Kovács András" <[EMAIL PROTECTED]> wrote: > > +LRESULT WINAPI DefRawInputProc( PRAWINPUT *paRawInput, INT nInput, UINT > > cbSizeHeader ) +{ > > +FIXME("(paRawInput=%p, nInput=%d, cbSizeHeader=%d) stub!

DirectX 10 start as a SoC project?

2007-03-12 Thread Kovács András
Hi, I think, that start working on Dx10 is a great opportunity to learn about wined3d, and Microsoft's new platform. I would like to apply, because i want to contribute to open source projects, and i'm really interested in wine, especially in wined3d. I have some patches in the tree, and I rea

Re: [3/3] WineD3D: Implement per stream offsets

2007-01-17 Thread Kovács András
Call of duty 2 uses steam offsets. 2007. január 17. 00.06 dátummal Stefan Dösinger ezt írta: > Stumbled uppon that while reading up instancing. This is a functionality > technically required for all d3d9 drivers. The new functionality is not > really tested because I have no app that really needs t

Re: Wine 0.9.25 full of regressions!

2006-11-14 Thread Kovács András
Hi, My regression test shows same as you. Dreamfall is broken because of this patch. 2006. november 14. 16.07 dátummal Mirek ezt írta: > :) No, in current git or cvs it is still not fixed, i tried it again > > before 10 minutes. > > Mirek > > Dmitry Timoshkov napsal(a): > > "Mirek" <[EMAIL PROTE

Re: latest cvs, d3d regression

2006-05-09 Thread Kovács András
pStateBlock is not supposed to call > IWineD3DDeviceImpl_GetFrontBufferData at all. Looks like a problem of mixed > old and new binary code. > > Thanks, > Stefan > > PS: I hope those were the last vtable changes needed for the ddraw merge -- Lamarr Kovács András [EMAIL PROTECT

latest cvs, d3d regression

2006-05-09 Thread Kovács András
d prio (all id:s are in hex) 000a 000c0 000b0 0008 (D) C:\Program Files\DreamCatcher\Painkiller SP Demo\Bin\Pa inGame.exe 00090 <== Best regards, -- Lamarr Kovács András [EMAIL PROTECTED] http://csevego.net

opengl demos start problem with wine current cvs

2006-04-21 Thread Kovács András
10.1 beta9 with nvidia driver 2.0.2 NVIDIA 87.56, and I have a geforce 6600 256 mb pci-e vga card. Please help me. Best Regards, -- Lamarr Kovács András [EMAIL PROTECTED] http://csevego.net name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corpora