Одговор: Одговор: Latest Git build 7ae ffc442cc1 for Wine 1.1.23

2009-06-06 Thread Milan Kostić
2009/6/6, Henri Verbeet : > 2009/6/6 Milan Kostić : >> Deafulting to fbo is good, but it should be more good to leave also >> prior working support for backbuffer on older cards who not have >> EXT_framebuffer_object. Reverting to >> "OffscreenRenderingMode"=&q

Одговор: Latest Git build 7aeffc442cc1 for Wi ne 1.1.23

2009-06-06 Thread Milan Kostić
Deafulting to fbo is good, but it should be more good to leave also prior working support for backbuffer on older cards who not have EXT_framebuffer_object. Reverting to "OffscreenRenderingMode"="backbuffer" is not working as expected for me on r200 Mesa/DRI drivers, for example in Max Payne 2 whic

Regression in 'Environment Bump Mapping' test (3DMark2001SE) with wine-1.1.10

2008-12-09 Thread Milan Kostić
Console says: fixme:d3d_shader:register_for_arg Unknown source argument 255 And picture is odd with 1.1.10, in 1.1.9<= it was good i think. I don't know exactly, but this regression can be due changes in ati_fragment_shader.c. http://i263.photobucket.com/albums/ii149/smokidungeon/wine-1110.j

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-12 Thread Milan Kostić
Checked and works, that seems to did a trick on everything:). In car chase (high) and in demo with statue. Now river is showing in DS2, there is no more flickering textures and menu also not show black texture. Thanks:). Textures is good in DS2, on start perform good, but now if i played for a w

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Milan Kostić
Yes that's sounds good! And to say that i'm checkedout more about diffs with our cards and found something in wikipedia article. 9000 and 9250 both has 4/1 units, cards are with the same units setup, only rv280 has 8x AGP bus. And 9000 pro version is same, but with higher core and memory clocks an

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Milan Kostić
Eh yes, i just checked what is difference between 9000 and 9250 and find that 9000 has 4/2 units, but 9250 has 4/1. One physical unit left! And this is likely problem because ati_fs is linked to max units which is 6 in driver, but this card has only 5;). Seems to one is emulated:D. I don't know, i

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
Btw Stefan, many thanks to you for implement and support this old and forgotten but powerful extension, it's nice to see that "metal-blending" shading again in action and all that working in wine, an example like in this demo (http://www.humus.ca/3D/GameEngine.zip). Thanks again:).

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
Forgot to say that Indiana Jones: Emperors Tomb start and load level with or without enabled ps in winecfg, but if GL_ATI_fragment_shader is enabled in driver (ie 6 units in driconf), when it load level then i got hard freeze and must reboot computer on button (CTRL+ALT+Backspace and CTRL+ALT+D no

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
I'm use Mesa 7.0.1 mainly because performance is the best and not have glitches in some cases like newer, but tried wine-0.9.59 with 7.02 and 7.0.3 also. My card is HIS 9250 128MB/128bit (1002:5960 17af:2020). This r200 performance issues started with this patch: http://gitweb.freedesktop.org/?

GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-07 Thread Milan Kostić
Ok i'm tested wine and his new GL_ATI_fragment_shader support with 9250 card nad Mesa/DRI driver. Now env bumpmaping and dot3 tests in 3DMark2001 seems to work good, but in car test high ground texture is black. In DungeonSiege2 i disabled ps in winecfg, because it has same problem (and more) flic

Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context

2008-04-03 Thread Milan Kostić
I'm use Mesa 7.01 because that version not have this problem (I try fragshader.c test from bug #15269). Bug is introduced earler with this commit, i'm warn about it but nobody listen because i'm not offering good solution: http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=e279a0a076b7a3c

Re: Regression introduced with one old Dösinger's commit

2008-03-24 Thread Milan Kostić
Sorry Stefan but i'm prety new with Wine and for now don't understand many things:(, i'm test games for now and don't know how to test tests with wined3d. I tried to not remove any code from v0.9.58 utils.c, i'm just add mat[12] = mat[8] and mat[13] = mat[9] like this: break;

Regression introduced with one old Dösinger's commit

2008-03-23 Thread Milan Kostić
http://source.winehq.org/git/wine.git?a=commit;h=fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 OK this is that commit with problem, but don't know what is corect solution... i just remove it back and all my problems with water flowing ine games is gone:). Problem is with changes just in utils.c file a