On Mon, Jul 18, 2011 at 2:41 AM, Alexandre Julliard wrote:
> Travis Athougies writes:
>
>> +static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This,
>> D3DXHANDLE parameter)
>> +{
>> + UINT i;
>> +
>> + for (i = 0; i < This->des
nvalid
> FP bit pattern is loaded into an FP register.
>
If I'm casting ints to floats (and not int pointers to float pointers)
I don't see how this could be an issue.
Travis
--
Travis Athougies
egisters.
>
> Also I'd prefer if there would be TRACEs in each function.
>
> It might be useful to add the RegisterSet in the FIXME for the default case,
> to see which one is missing in the special case.
Okay.
Travis.
>
> Cheers
> Rico
>
> Am 27.03.2011 2
On Feb 8, 2011, at 4:10 AM, Matteo Bruni
wrote:
+ /* We need the for loop, since we need to convert the
integer to a float */
+for (i = 0; i < count && i < desc.RegisterCount; i++)
+{
+row[0] = (float)n[i];
The cast is unneeded, and the comment above is
Regardless, I've modified the tests a so that they should pass on
windows. Can you verify that they do?
Travis.
On Fri, Jan 21, 2011 at 9:22 PM, Henri Verbeet wrote:
> On 22 January 2011 06:11, Travis Athougies wrote:
>> The failed tests worry me since it passes on linux
The failed tests worry me since it passes on linux with a native
d3dx9_36 dll. Have you tried a native d3dx9_36 with wine? Do the tests
still fail?
Travis.
On Thu, Jan 20, 2011 at 8:48 AM, Matteo Bruni wrote:
> 2011/1/20 Travis Athougies :
>> +static void test_setting_ba
Oh I'm sorry. I now see what you mean, you were talking about the
register index parameter to Set*ShaderConstantF? Yes, that should be
changed. I will submit updated patches shortly.
Travis.
On Fri, Jan 21, 2011 at 3:22 PM, Travis Athougies wrote:
> matrix + i will advance by the s
Bruni wrote:
> 2011/1/21 Michael Stefaniuc :
>> On 01/21/2011 06:56 AM, Travis Athougies wrote:
>>> On Thu, Jan 20, 2011 at 7:27 AM, Matteo Bruni
>>> wrote:
>>>>
>>>> 2011/1/20 Travis Athougies:
>>>>>
>>>>> +
owever, the next matrix is actually at 0x8040
(since sizeof(float) * 16 [the number of elements in the matrix] =
64).
Travis.
On Thu, Jan 20, 2011 at 7:27 AM, Matteo Bruni wrote:
> 2011/1/20 Travis Athougies :
>> + /* D3DXMATRIX is a union, one of whose elements is an array, s
the patch
status page is apply failure). As far as I can tell, the patch looks
good, it was generated by git format-patch from the latest git and I
did not touch it after that, so it should apply, but it doesn't. Can
you look into this?
Thanks,
Travis.
--
Travis Athougi
>> On 12/22/2010 10:31 PM, Travis Athougies wrote:
>>>
>>> Tests to ensure the HLSL compiler won't crash on malformed input.
>>>
>>> ---
>>> dlls/d3dcompiler_43/tests/hlsl.c | 87
>>> ++
>>&g
:20, Travis Athougies wrote:
>> +/* Repeatedly call a shader 32 times with linearly varying values and test
>> the results against
>> + an array of floats using the given epsilon */
> Why can't this just use the existing framework?
>
>
>
--
Travis Athougies
On Mon, Sep 27, 2010 at 3:57 AM, Henri Verbeet wrote:
> On 27 September 2010 02:22, Travis Athougies wrote:
>>>> + /* The Direct3D 9 docs state that we cannot lock a render target
>>>> surface,
>>>> + instead we must copy the render target onto
On Sun, Sep 26, 2010 at 12:41 PM, Stefan Dösinger
wrote:
>
> Am 26.09.2010 um 19:51 schrieb Travis Athougies:
>
>> +data = compute_shader_fullscreen9(device, vshader_passthru,
>> pshader, quad_geometry,
>> +D3DFMT_A8R8G8B8, 1, 1);
Still, I would like for it to be able to be buillt..
On Fri, Sep 24, 2010 at 1:20 AM, Austin English wrote:
> On Fri, Sep 24, 2010 at 12:30 AM, Travis Athougies wrote:
>> Hi,
>>
>> I was trying to run my HLSL test suite patch through wine test bot and
>> the build
mmand.
The results are at
https://testbot.winehq.org/JobDetails.pl?Key=5449&log_101=1#k101
How can I get this to builid and run?
Travis Athougies.
--
Travis Athougies
;t see a nice,
> concise checklist of things to check for, so I added one at the top, and
> linked to Henri's post. Improvements welcome.
> - Dan
>
>
>
--
Travis Athougies
Athougies
On Thu, Jul 22, 2010 at 3:16 PM, Henri Verbeet wrote:
> On 21 July 2010 23:46, Travis Athougies wrote:
>> an HLSL test suite might be a good place to start, so here's a draft
>> of a test framework and a few tests that use it. It's not complete, I
>> know
this the way a wine HLSL test suite should look? Is there something
else I should incorporate into these tests? I'm absolutely open to
suggestions.
And lastly, I'd like to thank the wine developers for producing such a
wonderful piece of software. We really appreciate you all!
Trav
Hi,
I would like to help contribute to WINE because I use it so much yet
I've never actually contributed to it. I was wondering if there are
any simple bugs or other tasks that someone new to WINE development
could undertake.
Thanks.
--
From: Travis Athougies
2 + 2 = 4
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