Re: [3/5] WineD3D: Implement texldd

2009-04-28 Thread Stefan Dösinger
Am Dienstag, 28. April 2009 20:20:11 schrieb Henri Verbeet: > 2009/4/28 Stefan Dösinger : > > Google magic. There's a blog entry on the OpenGL page describing the aim > > of the extension, and there are other pages hinting that the functions > > work the same way as those in GL_EXT_gpu_shader4, jus

Re: [3/5] WineD3D: Implement texldd

2009-04-28 Thread Henri Verbeet
2009/4/28 Stefan Dösinger : > Google magic. There's a blog entry on the OpenGL page describing the aim of > the extension, and there are other pages hinting that the functions work the > same way as those in GL_EXT_gpu_shader4, just with an ARB suffix instead of > an EXT. > > As far as I understand

Re: [3/5] WineD3D: Implement texldd

2009-04-28 Thread Stefan Dösinger
Am Dienstag, 28. April 2009 17:25:28 schrieb Henri Verbeet: > 2009/4/28 Stefan Dösinger : > > +/* What good are texrect grad functions? I don't > > know, but GL_EXT_gpu_shader4 defines them. +* There > > is no GL_ARB_shader_texture_lod spec yet, so I don't kn

Re: [3/5] WineD3D: Implement texldd

2009-04-28 Thread Henri Verbeet
2009/4/28 Stefan Dösinger : > +/* What good are texrect grad functions? I don't know, > but GL_EXT_gpu_shader4 defines them. > +* There is no GL_ARB_shader_texture_lod spec yet, so I > don't know if they're defined there > + */ So how ar