Am Dienstag, 28. April 2009 20:20:11 schrieb Henri Verbeet:
> 2009/4/28 Stefan Dösinger :
> > Google magic. There's a blog entry on the OpenGL page describing the aim
> > of the extension, and there are other pages hinting that the functions
> > work the same way as those in GL_EXT_gpu_shader4, jus
2009/4/28 Stefan Dösinger :
> Google magic. There's a blog entry on the OpenGL page describing the aim of
> the extension, and there are other pages hinting that the functions work the
> same way as those in GL_EXT_gpu_shader4, just with an ARB suffix instead of
> an EXT.
>
> As far as I understand
Am Dienstag, 28. April 2009 17:25:28 schrieb Henri Verbeet:
> 2009/4/28 Stefan Dösinger :
> > +/* What good are texrect grad functions? I don't
> > know, but GL_EXT_gpu_shader4 defines them. +* There
> > is no GL_ARB_shader_texture_lod spec yet, so I don't kn
2009/4/28 Stefan Dösinger :
> +/* What good are texrect grad functions? I don't know,
> but GL_EXT_gpu_shader4 defines them.
> +* There is no GL_ARB_shader_texture_lod spec yet, so I
> don't know if they're defined there
> + */
So how ar