2009/4/28 Stefan Dösinger <ste...@codeweavers.com>:
> +                    /* What good are texrect grad functions? I don't know, 
> but GL_EXT_gpu_shader4 defines them.
> +                    * There is no GL_ARB_shader_texture_lod spec yet, so I 
> don't know if they're defined there
> +                     */
So how are you using the extension without a spec?

> +static void pshader_glsl_texldd(const struct wined3d_shader_instruction *ins)
Please call this "shader_glsl_texldd".


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