2009/4/28 Stefan Dösinger <ste...@codeweavers.com>: > + /* What good are texrect grad functions? I don't know, > but GL_EXT_gpu_shader4 defines them. > + * There is no GL_ARB_shader_texture_lod spec yet, so I > don't know if they're defined there > + */ So how are you using the extension without a spec?
> +static void pshader_glsl_texldd(const struct wined3d_shader_instruction *ins) Please call this "shader_glsl_texldd".