Re: [3/5] wined3d: The first shader token should be the version token.
2009/4/24 Stefan Dösinger : > Am Freitag, 24. April 2009 09:21:23 schrieb Henri Verbeet: > > Did you test this? What if the shader starts with a comment? > It doesn't make sense to try and parse a shader before knowing what version it is. Besides, this is consistent with shader_trace_init() and sha
Re: [3/5] wined3d: The first shader token should be the version token.
Am Freitag, 24. April 2009 09:21:23 schrieb Henri Verbeet: Did you test this? What if the shader starts with a comment?