Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Matteo Bruni
2011/6/7 Henri Verbeet : > On 7 June 2011 14:39, Matteo Bruni wrote: >>> Well, it may be, but the instruction we care about here is texldl. I >>> could of course add a usestexldl condition, but afaik there isn't any >>> reason not to enable ARB_shader_texture_lod if it's available. >>> >> >> Actua

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Henri Verbeet
On 7 June 2011 14:39, Matteo Bruni wrote: >> Well, it may be, but the instruction we care about here is texldl. I >> could of course add a usestexldl condition, but afaik there isn't any >> reason not to enable ARB_shader_texture_lod if it's available. >> > > Actually, there is already a usestexld

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Matteo Bruni
2011/6/7 Henri Verbeet : > On 7 June 2011 11:16, Stefan Dösinger wrote: >> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: >>> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && >>> reg_maps->usestexldd) >> Why is reg_maps->usestexldd not true in pixel shaders? >> > Well, it may be, but

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Stefan Dösinger
On Tuesday 07 June 2011 11:43:17 Henri Verbeet wrote: > On 7 June 2011 11:16, Stefan Dösinger wrote: > > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: > >> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && > >> reg_maps->usestexldd) > > > > Why is reg_maps->usestexldd not true in pix

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Henri Verbeet
On 7 June 2011 11:16, Stefan Dösinger wrote: > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: >> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && >> reg_maps->usestexldd) > Why is reg_maps->usestexldd not true in pixel shaders? > Well, it may be, but the instruction we care about here

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Stefan Dösinger
On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: > -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && > reg_maps->usestexldd) Why is reg_maps->usestexldd not true in pixel shaders? signature.asc Description: This is a digitally signed message part.