2011/6/7 Henri Verbeet :
> On 7 June 2011 14:39, Matteo Bruni wrote:
>>> Well, it may be, but the instruction we care about here is texldl. I
>>> could of course add a usestexldl condition, but afaik there isn't any
>>> reason not to enable ARB_shader_texture_lod if it's available.
>>>
>>
>> Actua
On 7 June 2011 14:39, Matteo Bruni wrote:
>> Well, it may be, but the instruction we care about here is texldl. I
>> could of course add a usestexldl condition, but afaik there isn't any
>> reason not to enable ARB_shader_texture_lod if it's available.
>>
>
> Actually, there is already a usestexld
2011/6/7 Henri Verbeet :
> On 7 June 2011 11:16, Stefan Dösinger wrote:
>> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>>> - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>>> reg_maps->usestexldd)
>> Why is reg_maps->usestexldd not true in pixel shaders?
>>
> Well, it may be, but
On Tuesday 07 June 2011 11:43:17 Henri Verbeet wrote:
> On 7 June 2011 11:16, Stefan Dösinger wrote:
> > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
> >> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
> >> reg_maps->usestexldd)
> >
> > Why is reg_maps->usestexldd not true in pix
On 7 June 2011 11:16, Stefan Dösinger wrote:
> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>> - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>> reg_maps->usestexldd)
> Why is reg_maps->usestexldd not true in pixel shaders?
>
Well, it may be, but the instruction we care about here
On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
> reg_maps->usestexldd)
Why is reg_maps->usestexldd not true in pixel shaders?
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