Re: [PATCH 4/5] ddraw/tests: Port the depth blit test to ddraw2

2012-01-29 Thread Stefan Dösinger
Am Montag, 23. Januar 2012, 13:48:03 schrieb Henri Verbeet: > It probably makes sense to just skip this call and add a todo_wine for > the failing tests. Also, if all that's needed for this is setting > WINED3D_RS_LIGHTING in IDirect3DDeviceImpl_2_DrawPrimitive(), I think > that should be ok to go

Re: [PATCH 4/5] ddraw/tests: Port the depth blit test to ddraw2

2012-01-23 Thread Henri Verbeet
On 22 January 2012 16:32, Stefan Dösinger wrote: > +    /* FIXME: This is wrong, d3d2 does not have D3DRENDERSTATE_LIGHTING. > D3DLVERTEX should > +     * disable lighting. This needs more tests and fixes after Wine 1.4 */ > +    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTIN