Am Montag, 23. Januar 2012, 13:48:03 schrieb Henri Verbeet:
> It probably makes sense to just skip this call and add a todo_wine for
> the failing tests. Also, if all that's needed for this is setting
> WINED3D_RS_LIGHTING in IDirect3DDeviceImpl_2_DrawPrimitive(), I think
> that should be ok to go
On 22 January 2012 16:32, Stefan Dösinger wrote:
> + /* FIXME: This is wrong, d3d2 does not have D3DRENDERSTATE_LIGHTING.
> D3DLVERTEX should
> + * disable lighting. This needs more tests and fixes after Wine 1.4 */
> + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTIN