Re: [PATCH 5/5] wined3d: Store the mipmap level in the volume

2013-08-19 Thread Henri Verbeet
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote: +void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint level) +{ +volume-texture_level = level; +} I think that's a step in the wrong direction. I think this should be set on volume creation. We

Re: [PATCH 5/5] wined3d: Store the mipmap level in the volume

2013-08-19 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-08-19 12:39, schrieb Henri Verbeet: On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote: +void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint level) +{ +volume-texture_level = level; +} I

Re: [PATCH 5/5] wined3d: Store the mipmap level in the volume

2013-08-19 Thread Henri Verbeet
On 19 August 2013 13:51, Stefan Dösinger ste...@codeweavers.com wrote: Am 2013-08-19 12:39, schrieb Henri Verbeet: On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote: +void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint level) +{ +