On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint
level)
+{
+volume-texture_level = level;
+}
I think that's a step in the wrong direction. I think this should be
set on volume creation. We
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Am 2013-08-19 12:39, schrieb Henri Verbeet:
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com
wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume
*volume, GLint level) +{ +volume-texture_level = level; +}
I
On 19 August 2013 13:51, Stefan Dösinger ste...@codeweavers.com wrote:
Am 2013-08-19 12:39, schrieb Henri Verbeet:
On 19 August 2013 10:52, Stefan Dösinger ste...@codeweavers.com
wrote:
+void wined3d_volume_set_texture_level(struct wined3d_volume
*volume, GLint level) +{ +