Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-04 Thread Carlos Lozano
Hello, El mar, 01 de feb de 2005, a las 07:05, Oliver Stieber escribio: The big patch won't be CVS worthy but it will have things like non-power-2 textures if anyone wants to do some testing since I've only tested against an ATI 9600. I have pasted your non-power-2 textures support to

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-04 Thread Carlos Lozano
El vie, 04 de feb de 2005, a las 18:14, Carlos Lozano escribio: Hello, El mar, 01 de feb de 2005, a las 07:05, Oliver Stieber escribio: The big patch won't be CVS worthy but it will have things like non-power-2 textures if anyone wants to do some testing since I've only tested

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Oliver Stieber
When I did a 0x1 instead of != NULL at the check before it crashed, I bypassed the crash. It ended crashing at a similar point and I did it again. Then I was able to actually run the game to the point of controlling the ship, as long as it didn't crash first. I did like getting that

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Jesse Allen
On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be able to run Pirates and Axis and Allies 2 okish, I

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Oliver Stieber
--- Jesse Allen [EMAIL PROTECTED] wrote: On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Paul van Schayck
Hey Oliver, On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be able to run Pirates and Axis and Allies

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Holly Bostick
Oliver Stieber wrote: --- Jesse Allen [EMAIL PROTECTED] wrote: Now here's a bit of news: Star Wars: Battlefront works now! Well it loads to the menu and a thead crashes (ie music is still playing, but the menu is stuck). I'll investigate later. I think you fixed it with your volume fixes.

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Jesse Allen
On Thu, 3 Feb 2005 22:01:39 +0100, Paul van Schayck [EMAIL PROTECTED] wrote: Hey Oliver, Might just be me and my lack of knowledge about the wine build process. But I applied your patch and your Makefile.in in dlls/d3dx9/ doesn't get turned into a Makefile. Did you forget to diff

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Paul van Schayck
On Thu, 3 Feb 2005 14:45:43 -0700, Jesse Allen [EMAIL PROTECTED] wrote: On Thu, 3 Feb 2005 22:01:39 +0100, Paul van Schayck [EMAIL PROTECTED] wrote: I think he needs to update configure.ac in the top level directory. Yeah figured it. Changed confgure.ac and configure and the Makefile was

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-02 Thread Jesse Allen
On Tue, 1 Feb 2005 07:05:12 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: In wined3d_private.h search for anything that allocates and array HIGHEST_RENDER_STATE in size and change it to HIGHEST_RENDER_STATE + 1 since were addressing 1 based not 0 based. Do the same with

[d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-01-31 Thread Paul Vriens
Hi, while trying to run a demo-app, I had a 'crash' I have the following (part of a) trace: trace:d3d:IDirect3DDevice9Impl_GetDepthStencilSurface (0x77e3d028)-returning ((nil)) default is stencilbuffer=((nil)) trace:seh:EXC_RtlRaiseException code=c005 flags=0 addr=0x499db0cd

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-01-31 Thread Ann and Jason Edmeades
Well yes and no. The 'problem' is most of this code isn't implemented yet... Try Olivers large patch and see if things are any better, or wait a while while a whole load of code gets into cvs. Basically d3d9 shouldn't have any of the code relating to the stencil buffers - that will be in wine3d.

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-01-31 Thread Oliver Stieber
Maybe. I got pirates partially to work. The intro at loading plays, after the Atari logo, it then crashes: fixme:d3d:IDirect3DDevice9Impl_CreateDepthStencilSurface (0x403ac0f0) : stub fixme:d3d:IDirect3DDevice9Impl_CreateDepthStencilSurface (0x403ac0f0) : stub wine: Unhandled