On Thursday 27 January 2005 22:51, Ann and Jason Edmeades wrote:
> Hi Raphael,
Hi Jason :)
> Get/SetRenderTarget in d3d9 cant be right - if has to go through wined3d,
I know, it's only to get my demos at least starting before you and Oliver sent
the real implementation
> Note in the call to IW
Hi Raphael,
Get/SetRenderTarget in d3d9 cant be right - if has to go through wined3d, as
it's the only person who knows the front/back buffer etc. You don't want
This->renderTarget at all at the d3d9 level
The same issue later,
+ if (NULL == pDeviceImpl->backBuffer) {
+ pDeviceImpl