Vincent Povirk wrote:
Your model makes bugs that show up in only a few applications very
rare. I've added some to your existing model with duct tape. I
arbitrarily decided that about 40% of apps would have 1 or 2 unique
bugs, in addition to the current ones.
You can better model this by just
You can identify this first user group by searching on secular
requests - Novel showed us the first line is around Adobe clients.
Dreamweaver ( which work OK now ), Photoshop, Flash, InDesign maybe -
so webdesigners + DTP peoples can be 'the first' client.
They are many millions now - no doubt
On Sun, Apr 19, 2009 at 12:31 AM, Remco remc...@gmail.com wrote:
On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet hverb...@gmail.com wrote:
2009/4/18 Ben Klein shackl...@gmail.com:
Right now, there's one thing bugging me: bug 14939. If Dan (or others)
would like to implement a method of
2009/4/19 Roderick Colenbrander thunderbir...@gmail.com:
On Sun, Apr 19, 2009 at 12:31 AM, Remco remc...@gmail.com wrote:
On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet hverb...@gmail.com wrote:
2009/4/18 Ben Klein shackl...@gmail.com:
Right now, there's one thing bugging me: bug 14939. If
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote:
http://yokozar.org/blog/archives/48 is a fun little look
at using simulation to see how various strategies
might affect Wine development.
Interesting, but largely academic.
The one that worked out best was to pick some random
user who's
Kai Blin wrote:
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote:
http://yokozar.org/blog/archives/48 is a fun little look
at using simulation to see how various strategies
might affect Wine development.
Interesting, but largely academic.
Fair enough. The fact that growth in
Reece Dunn wrote:
2009/4/18 Kai Blin kai.b...@gmail.com:
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote:
The one that worked out best was to pick some random
user who's almost happy, fix the last few bugs that
are keeping his apps from working, and then once
he's happy, move on to the next
Scott Ritchie wrote:
Reece Dunn wrote:
2009/4/18 Kai Blin kai.b...@gmail.com:
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote:
The one that worked out best was to pick some random
user who's almost happy, fix the last few bugs that
are keeping his apps from working, and then once
he's
2009/4/18 Scott Ritchie sc...@open-vote.org:
Thank you Dan, you reminded me to forward my blog post to the list ;)
I'm not sure how to put this into your simulation as described, but
there's another effect that's important: the good-enough-to-be-beta
effect.
I'd say there was a significant
I would like to put in my two cents for making Dragon NaturallySpeaking 10 work
at about 50%.
DNS 10 is a terrible program in a lot of ways. It's interface is
over-engineered, clumsy, unintuitive, and packed with features that the average
user never even looks at.
People who don't know DNS
2009/4/18 Susan Cragin susancra...@earthlink.net:
I would like to put in my two cents for making Dragon NaturallySpeaking 10
work at about 50%.
DNS 10 is a terrible program in a lot of ways. It's interface is
over-engineered, clumsy, unintuitive, and packed with features that the
average
On Sat, Apr 18, 2009 at 1:23 AM, Kai Blin kai.b...@gmail.com wrote:
The one that worked out best was to pick some random
user who's almost happy, fix the last few bugs that
are keeping his apps from working, and then once
he's happy, move on to the next such user.
The problem seems to be
On Sat, 18 Apr 2009 15:22:34 +0100
Reece Dunn mscl...@googlemail.com wrote:
That also brings up a good point as to why focusing on applications -
even those used by a large number of people - is only part of the
equation: every user is different.
Happiness is a subjective state that depends
2009/4/18 Rosanne DiMesio dime...@earthlink.net:
On Sat, 18 Apr 2009 15:22:34 +0100
Reece Dunn mscl...@googlemail.com wrote:
That also brings up a good point as to why focusing on applications -
even those used by a large number of people - is only part of the
equation: every user is
2009/4/19 Rosanne DiMesio dime...@earthlink.net:
On Sat, 18 Apr 2009 15:22:34 +0100
Reece Dunn mscl...@googlemail.com wrote:
That also brings up a good point as to why focusing on applications -
even those used by a large number of people - is only part of the
equation: every user is
2009/4/18 Ben Klein shackl...@gmail.com:
Right now, there's one thing bugging me: bug 14939. If Dan (or others)
would like to implement a method of deferring S3TC texture
decompression to the appropriately licensed GPU, assuming there are no
legal issues with this, I'd be ecstatic. But I'm
On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet hverb...@gmail.com wrote:
2009/4/18 Ben Klein shackl...@gmail.com:
Right now, there's one thing bugging me: bug 14939. If Dan (or others)
would like to implement a method of deferring S3TC texture
decompression to the appropriately licensed GPU,
http://yokozar.org/blog/archives/48 is a fun little look
at using simulation to see how various strategies
might affect Wine development.
The one that worked out best was to pick some random
user who's almost happy, fix the last few bugs that
are keeping his apps from working, and then once
he's
Dan Kegel wrote:
http://yokozar.org/blog/archives/48 is a fun little look
at using simulation to see how various strategies
might affect Wine development.
The one that worked out best was to pick some random
user who's almost happy, fix the last few bugs that
are keeping his apps from working,
On Fri, Apr 17, 2009 at 8:38 PM, Scott Ritchie sc...@open-vote.org wrote:
http://yokozar.org/blog/archives/48 is a fun little look
at using simulation to see how various strategies
might affect Wine development.
Thank you Dan, you reminded me to forward my blog post to the list ;)
YokoZar,
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