2008/11/17 paulo lesgaz [EMAIL PROTECTED]:
The problem is that the test takes the value 0x3f once (if the test is
correct), and that my function can not never obtain such a value.
Looks like you need to set one of the
D3DVIS_INSIDE_FRUSTUM/D3DVIS_INTERSECT_FRUSTUM/D3DVIS_OUTSIDE_FRUSTUM
flags,
2008/11/15 Frank Richter [EMAIL PROTECTED]:
On 14.11.2008 20:27, paulo lesgaz wrote:
Hi,
here is a patch for a first try to implement ComputeSphereVisibility.
Any feedback is welcome.
I think you can simplify the sphere-plane intersection. Just compute the
signed distance D of the sphere
Hi,
here is a new patch for ComputeSphereVisibility implementing Henri and Franck's
idea.
The problem is that the test takes the value 0x3f onceĀ (if the test is
correct), and that my function can not never obtain such a value.
Any idea to fix this problem.
Here is the only one link talking
On 14.11.2008 20:27, paulo lesgaz wrote:
Hi,
here is a patch for a first try to implement ComputeSphereVisibility.
Any feedback is welcome.
I think you can simplify the sphere-plane intersection. Just compute the
signed distance D of the sphere center from the plane. If D r, the
sphere is
Hi,
here is a patch for a first try to implement ComputeSphereVisibility. Any
feedback is welcome.
David
0001-ComputeSphereVisibility.patch
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