DINPUT.DLL is not reported as being loaded (using +loaddll) so I think
it's nothing to do with it.
You're right... Actually, DungeonKeeper uses a better scheme than us to
simulate relative mous grabbing... Will need to do the same in DInput :-)
Anyway, with the two last patches I sent, it
Hello,
I'll elaborate this a bit:
- I have two mouse pointers.
- The first is trapped in the upper left corner and looks like a standard
mousepointer. When the mouse is moved down or right it follows a bit and
then always jumps back to it's corner.
- The second one is the Dungeon
That's the situation.
Any ideas for a starting point for debugging?
Good, it sounds similar to the problem what i had with Theme Hospital.
Try this patch:
http://62.93.166.115/updatesysmetrics.diff
GREAT! That did it! Thanks!
Keeper is playable now, only the two mousepointers are very
Hello,
That's the situation.
Any ideas for a starting point for debugging?
Good, it sounds similar to the problem what i had with Theme Hospital.
Try this patch:
http://62.93.166.115/updatesysmetrics.diff
GREAT! That did it! Thanks!
Keeper is playable now, only the two
- I have two mouse pointers.
- The first is trapped in the upper left corner and looks like a standard
mousepointer. When the mouse is moved down or right it follows a bit and
then always jumps back to it's corner.
- The second one is the Dungeon Keeper mouse pointer (some picture of a
Great you're back! Maybe you could shed some light :-)
You remember that you came until a not moving cursor after starting DK.
I applied your second workaround for now and am stuck in the same
situation.
Nope, you are way outside my areas now - I dont know any X programming nor
how events are
Just a thank you for the people who followed up on this recently,
including the recent patch.
(I have been offline due to a failing modem, so couldnt participate
towards the end.)
Jason
Jason Edmeades wrote:
Just a thank you for the people who followed up on this recently,
including the recent patch.
Yep, that was really great teamwork. I also thank you all, especially
you Jason for cornering the bug!
(I have been offline due to a failing modem, so couldnt participate
towards