Am Samstag, 12. April 2008 09:02:02 schrieb Milan Kostić:
> Textures is good in DS2, on start perform good, but now if i played
> for a while (10-15 minutes), performance is getting been worst and
> worst... I will test more times just to be sure of this, because i
> think that's also case without
Checked and works, that seems to did a trick on everything:). In car
chase (high) and in demo with statue. Now river is showing in DS2,
there is no more flickering textures and menu also not show black
texture. Thanks:).
Textures is good in DS2, on start perform good, but now if i played
for a w
Am Freitag, 11. April 2008 01:06:54 schrieb Stefan Dösinger:
> Hi,
> I just tried 3DMark2001, and I can confirm the black textures in the high
> car test, so it is not your different card. I am pretty sure this used to
> work though...
Can you try the attached hack? If fixes the black textures in 3
Hi,
I just tried 3DMark2001, and I can confirm the black textures in the high car
test, so it is not your different card. I am pretty sure this used to work
though...
Yes that's sounds good! And to say that i'm checkedout more about
diffs with our cards and found something in wikipedia article. 9000
and 9250 both has 4/1 units, cards are with the same units setup, only
rv280 has 8x AGP bus. And 9000 pro version is same, but with higher
core and memory clocks an
Am Mittwoch, 9. April 2008 12:12:20 schrieb Milan Kostić:
> Eh yes, i just checked what is difference between 9000 and 9250 and
> find that 9000 has 4/2 units, but 9250 has 4/1. One physical unit
> left! And this is likely problem because ati_fs is linked to max units
> which is 6 in driver, but t
Eh yes, i just checked what is difference between 9000 and 9250 and
find that 9000 has 4/2 units, but 9250 has 4/1. One physical unit
left! And this is likely problem because ati_fs is linked to max units
which is 6 in driver, but this card has only 5;). Seems to one is
emulated:D. I don't know, i
Am Mittwoch, 9. April 2008 03:49:07 schrieb Milan Kostić:
> Forgot to say that Indiana Jones: Emperors Tomb start and load level
> with or without enabled ps in winecfg, but if GL_ATI_fragment_shader
> is enabled in driver (ie 6 units in driconf), when it load level then
> i got hard freeze and mu
Btw Stefan, many thanks to you for implement and support this old and
forgotten but powerful extension, it's nice to see that
"metal-blending" shading again in action and all that working in wine,
an example like in this demo (http://www.humus.ca/3D/GameEngine.zip).
Thanks again:).
Forgot to say that Indiana Jones: Emperors Tomb start and load level
with or without enabled ps in winecfg, but if GL_ATI_fragment_shader
is enabled in driver (ie 6 units in driconf), when it load level then
i got hard freeze and must reboot computer on button
(CTRL+ALT+Backspace and CTRL+ALT+D no
I'm use Mesa 7.0.1 mainly because performance is the best and not
have glitches in some cases like newer, but tried wine-0.9.59 with
7.02 and 7.0.3 also. My card is HIS 9250 128MB/128bit (1002:5960
17af:2020). This r200 performance issues started with this patch:
http://gitweb.freedesktop.org/?
Am Dienstag, 8. April 2008 01:37:36 schrieb Milan Kostić:
> I wish to ask what is that GL_INVALID_VALUE (0x501) and
> GL_INVALID_OPERATION (0x502)??? This 0x501 i can see in many games.
GL_INVALID_OPERATION and _VALUE opengl errors. That they show up doesn't give
more information beyond "meh, thi
Ok i'm tested wine and his new GL_ATI_fragment_shader support with
9250 card nad Mesa/DRI driver. Now env bumpmaping and dot3 tests in
3DMark2001 seems to work good, but in car test high ground texture is
black. In DungeonSiege2 i disabled ps in winecfg, because it has same
problem (and more) flic
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