Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 09:02:02 schrieb Milan Kostić: > Textures is good in DS2, on start perform good, but now if i played > for a while (10-15 minutes), performance is getting been worst and > worst... I will test more times just to be sure of this, because i > think that's also case without

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-12 Thread Milan Kostić
Checked and works, that seems to did a trick on everything:). In car chase (high) and in demo with statue. Now river is showing in DS2, there is no more flickering textures and menu also not show black texture. Thanks:). Textures is good in DS2, on start perform good, but now if i played for a w

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-11 Thread Stefan Dösinger
Am Freitag, 11. April 2008 01:06:54 schrieb Stefan Dösinger: > Hi, > I just tried 3DMark2001, and I can confirm the black textures in the high > car test, so it is not your different card. I am pretty sure this used to > work though... Can you try the attached hack? If fixes the black textures in 3

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-10 Thread Stefan Dösinger
Hi, I just tried 3DMark2001, and I can confirm the black textures in the high car test, so it is not your different card. I am pretty sure this used to work though...

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Milan Kostić
Yes that's sounds good! And to say that i'm checkedout more about diffs with our cards and found something in wikipedia article. 9000 and 9250 both has 4/1 units, cards are with the same units setup, only rv280 has 8x AGP bus. And 9000 pro version is same, but with higher core and memory clocks an

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Stefan Dösinger
Am Mittwoch, 9. April 2008 12:12:20 schrieb Milan Kostić: > Eh yes, i just checked what is difference between 9000 and 9250 and > find that 9000 has 4/2 units, but 9250 has 4/1. One physical unit > left! And this is likely problem because ati_fs is linked to max units > which is 6 in driver, but t

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Milan Kostić
Eh yes, i just checked what is difference between 9000 and 9250 and find that 9000 has 4/2 units, but 9250 has 4/1. One physical unit left! And this is likely problem because ati_fs is linked to max units which is 6 in driver, but this card has only 5;). Seems to one is emulated:D. I don't know, i

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-09 Thread Stefan Dösinger
Am Mittwoch, 9. April 2008 03:49:07 schrieb Milan Kostić: > Forgot to say that Indiana Jones: Emperors Tomb start and load level > with or without enabled ps in winecfg, but if GL_ATI_fragment_shader > is enabled in driver (ie 6 units in driconf), when it load level then > i got hard freeze and mu

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
Btw Stefan, many thanks to you for implement and support this old and forgotten but powerful extension, it's nice to see that "metal-blending" shading again in action and all that working in wine, an example like in this demo (http://www.humus.ca/3D/GameEngine.zip). Thanks again:).

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
Forgot to say that Indiana Jones: Emperors Tomb start and load level with or without enabled ps in winecfg, but if GL_ATI_fragment_shader is enabled in driver (ie 6 units in driconf), when it load level then i got hard freeze and must reboot computer on button (CTRL+ALT+Backspace and CTRL+ALT+D no

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-08 Thread Milan Kostić
I'm use Mesa 7.0.1 mainly because performance is the best and not have glitches in some cases like newer, but tried wine-0.9.59 with 7.02 and 7.0.3 also. My card is HIS 9250 128MB/128bit (1002:5960 17af:2020). This r200 performance issues started with this patch: http://gitweb.freedesktop.org/?

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-07 Thread Stefan Dösinger
Am Dienstag, 8. April 2008 01:37:36 schrieb Milan Kostić: > I wish to ask what is that GL_INVALID_VALUE (0x501) and > GL_INVALID_OPERATION (0x502)??? This 0x501 i can see in many games. GL_INVALID_OPERATION and _VALUE opengl errors. That they show up doesn't give more information beyond "meh, thi

GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-07 Thread Milan Kostić
Ok i'm tested wine and his new GL_ATI_fragment_shader support with 9250 card nad Mesa/DRI driver. Now env bumpmaping and dot3 tests in 3DMark2001 seems to work good, but in car test high ground texture is black. In DungeonSiege2 i disabled ps in winecfg, because it has same problem (and more) flic