On 25 August 2010 14:31, Misha Koshelev wrote:
> for some reason were from Paulo Lesgaz.
>
For what it's worth, "Paulo Lesgaz" is an (obvious) pseudonym, as is
"Jérémie Lapurée". See e.g. http://fr.wikipedia.org/wiki/Joe_Bar_Team
for reference.
s. I'll probably send
> it in tomorrow.
Thank you so much.
My apologies - for some reason I got confused and thought that the
patches in
http://wine.1045685.n5.nabble.com/Re-d3dx9-Implement-D3DXDeclaratorFromFVF-tp260p2644552.html
for some reason were from Paulo Lesgaz.
Thank you for your help with this!
Misha
On 25 August 2010 04:04, misha680 wrote:
> What do you think about this one on top of those? I will wait to send to
> wine-patches until your patches have been committed.
> http://wine.1045685.n5.nabble.com/file/n2652101/0004-d3dx9-Implement-D3DXDeclaratorFromFVF.txt
Still not quite right, I'm af
think about this one on top of those? I will wait to send to
wine-patches until your patches have been committed.
http://wine.1045685.n5.nabble.com/file/n2652101/0004-d3dx9-Implement-D3DXDeclaratorFromFVF.txt
0004-d3dx9-Implement-D3DXDeclaratorFromFVF.txt
Thank you
Misha
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On 24 August 2010 05:05, Misha Koshelev wrote:
> +elements[idx].Stream = 0xFF;
> +elements[idx].Offset = D3DXGetDeclVertexSize(elements, 0);
> +elements[idx].Stream = 0;
That's ugly.
> +memcpy(Declaration, elements, size * sizeof(D3DVERTEXELEMENT9));
That's unnecessary
On 23 August 2010 19:02, paulo lesgaz wrote:
> Both patches work very well (they passed the todo_wine tests)
> But, I think that the second one does not answer to Julliard 's complain
> about tons of if...then
I'm not sure I remember reading that specific comment. I know there
was one about the
z
Cc : wine-devel@winehq.org
Envoyé le : Lun 23 août 2010, 14h 01min 01s
Objet : Re: Re : d3dx9: Implement D3DXDeclaratorFromFVF.
On 23 August 2010 13:49, paulo lesgaz wrote:
> I already sent such a patch. Julliard did not like the gazillions of
> conditions if then.
> I never found a way
On 23 August 2010 13:49, paulo lesgaz wrote:
> I already sent such a patch. Julliard did not like the gazillions of
> conditions if then.
> I never found a way to avoid them.
> The offset can be computed thanks to the function D3DXGetDeclVertexSize
>
You know, just give the attached patches
Envoyé le : Lun 23 août 2010, 12h 03min 16s
Objet : Re: d3dx9: Implement D3DXDeclaratorFromFVF.
On 20 August 2010 21:16, Misha Koshelev wrote:
> Thank you for your helpful feedback on my tests.
>
> This is based mostly on dlls/d3d9/vertexdeclaration.c with some
> changes
On 20 August 2010 21:16, Misha Koshelev wrote:
> Thank you for your helpful feedback on my tests.
>
> This is based mostly on dlls/d3d9/vertexdeclaration.c with some
> changes specific to D3DXDeclaratorFromFVF.
>
> Again, if there are any suggested changes please let me know.
>
As you already ment
>Hi,
>
>I think I solved problems with this patch:
>
>Use the already implemented D3DXGetDeclVertexSize to compute the offset.
>This saves to introduce new internal functions.
>Simplify the checks for the index.
>Clean a little bit the code
>
David:
It is customary to label retries of patch submis
Hello,
I would like to implement the function D3DXDeclaratorFromFVF. My numerous
attempts to do this were rejected (specially my copy/paste of the function
vdecl_convert_fvf from d3d9/vertexdeclaration.c.
Does anyone know a way to implement it?
Thanks in advance
David
On 12 April 2010 12:10, paulo lesgaz wrote:
> What do you mean?
>
> I think I kept the file format.
>
> And what are the other things ? ;)
>
Sorry, but I really think these are things you should be able to
figure out on your own.
What do you mean?
I think I kept the file format.
And what are the other things ? ;)
A+
David
De : Henri Verbeet
À : wine-devel@winehq.org
Envoyé le : Lun 12 avril 2010, 11 h 52 min 15 s
Objet : Re: d3dx9: Implement D3DXDeclaratorFromFVF with tests
Formatting, among others.
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://winetestbot.geldorp.nl/JobDetails.pl?Key=1361
Your paranoid andr
The patch is a copy/paste from the file d3d9/verdeclaration.c. So this file
should be simplified too, if we simplify the d3dx9_36/mesh.c implementation.
Obviously, to compute the size of the vertex, we can use D3DXGetDeclVertexSize,
but we gain very few.
So, what do you think about this?
A+
D
On 5 February 2010 05:09, David Adam wrote:
> This patch is from Tony Wasserka. It comes from his git repertory. He
> authorized to pick up patches (see Wine-devel) to submit to Wine.
> I just cleanup it a little bit. I let Tony as the author of this patch. All
> the tests pass in a real Window
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