Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-10 Thread Stefan Dösinger
Am Sonntag, 10. Februar 2008 11:27:22 schrieb Julio Fernandez: > So my question is: is there any reason to not have wine return > MaxVertexBlendMatrices=4 (as it works regardless of what opengl > reports), and if so is it any other way for people willing to use some > programs (like Everquest) to '

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-10 Thread Julio Fernandez
Alex Jackson escribió: > > That said, GL_ARB_vertex_blend is not very common. Only MacOS > supports it, and > > it is software emulated there. The Linux ATI driver used to support > it until > > ATI switched to a different codebase. So this constant ends up beeing 0 > > almost everywhere. The

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Alex Jackson
> That said, GL_ARB_vertex_blend is not very common. Only MacOS supports it, > and > it is software emulated there. The Linux ATI driver used to support it until > ATI switched to a different codebase. So this constant ends up beeing 0 > almost everywhere. The extension was dropped in favor of

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
First my deep apologize for the multiple/double post, I am not too used to post on news and I was not seeing my posts so I though they were getting 'lost' somewhere As for system specs I run 2x Geforce 7900GS on SLI configuration with Nvidia 169.07 driver, x64 architecture, Debian etch, XOrg 7.

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Stefan Dösinger
Am Samstag, 9. Februar 2008 16:00:51 schrieb Julio Fernandez: > At the moment is set in wine as *pCaps->MaxVertexBlendMatrices = > GL_LIMITS(blends) which results in a value of 0 (at least in my Linux > > computer/build), while under Windows (XPSP2 DX9c) results in a value of 4 What we return depen

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Vitaliy Margolen
Julio Fernandez wrote: > Hi, I don't know if this is the right place to post this, but sorry if > not, and I'd like to be pointed to the right one Please one message is enough! And please do not cross post! The bugzilla and/or wine-devel is enough. What you failed to specify is your video card

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
the models work are now shown as expected My apologies for the long post, but I thought it would be handy to tell the full story to justify calling your atention on this - d3dx9_30 ConvertToIndexedBlendedMesh shows an 'odd' behavior when MaxVertexBlendMatrices capabilites in D3DCAPS9 is 0 -

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
d '0xfe' vertexes are not generated and the models are now shown as expected My apologies for the long post, but I thought it would be handy to tell the full story to justify calling your atention on this - d3dx9_30 ConvertToIndexedBlendedMesh shows an 'odd' behav

Is wine reporting the right value for MaxVertexBlendMatrices?

2008-02-09 Thread Julio Fernandez
e' vertexes are not generated and the models work are now shown as expected My apologies for the long post, but I thought it would be handy to tell the full story to justify calling your atention on this - d3dx9_30 ConvertToIndexedBlendedMesh shows an 'odd' behavior when M

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
27; vertexes are not generated and the models work are now shown as expected My apologies for the long post, but I thought it would be handy to tell the full story to justify calling your atention on this - d3dx9_30 ConvertToIndexedBlendedMesh shows an 'odd' behavior when