2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Ok what now I did a git to get the latest tree... I generated the
patch off the latest tree.. and submitted it again... what I am failing.
so I can fix it =).. the code compiles just fine and runs on my machine
so not sure...
chris
The patch is
Henri Verbeet wrote:
2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Ok what now I did a git to get the latest tree... I generated the
patch off the latest tree.. and submitted it again... what I am failing.
so I can fix it =).. the code compiles just fine and runs on my machine
so not sure...
2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Henri Verbeet wrote:
2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Ok what now I did a git to get the latest tree... I generated the
patch off the latest tree.. and submitted it again... what I am failing.
so I can fix it =).. the code compiles
Henri Verbeet wrote:
2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Henri Verbeet wrote:
2008/9/11 Chris Ahrendt [EMAIL PROTECTED]:
Ok what now I did a git to get the latest tree... I generated the
patch off the latest tree.. and submitted it again... what I am failing.
so I can fix it =)..
Because the original code was set up with the numbers originally..
And this is wrong. So the original code is wrong here. The assumption the
code makes just happens to work for FLOAT1 to FLOAT4 D3DDECL types, and not
for higher ones