Do we still have a case where a shader is created with a NULL function? I
think we filter that in d3d8 now and just create a vdecl
-Original Message-
From: [EMAIL PROTECTED] [mailto:wine-patches-
[EMAIL PROTECTED] On Behalf Of Henri Verbeet
Sent: Thursday, December 11, 2008 11:58 AM
2008/12/11 Stefan Dösinger [EMAIL PROTECTED]:
Do we still have a case where a shader is created with a NULL function? I
think we filter that in d3d8 now and just create a vdecl
I'm not completely sure, but probably not. I'd like to get rid of this
check, but these patches are really just
I'm not completely sure, but probably not. I'd like to get rid of this
check, but these patches are really just preparation for the 5th patch
in this series. I know there are other places where we check for a
NULL pFunction (including use_vs()), I'd like to remove those all at
once.
Fair