The real problems are that the ffp description structure still contains 3
uninitialized padding bytes, and that a HeapFree is missing. I'm going to
send patches for those
"Jeff Zaroyko" <[EMAIL PROTECTED]> writes:
> None as such since difference in performance is so large. I can say
> that without a doubt using HeapAlloc and HeapFree in this function
> causes noticeable delays such that in Battlefield 1942 the framerate
> is falls so much that it is unplayable, ch
On Wed, Sep 3, 2008 at 10:25 PM, Henri Verbeet <[EMAIL PROTECTED]> wrote:
> 2008/9/3 Jeff Zaroyko <[EMAIL PROTECTED]>:
>> Please ignore the previous patch sent two days ago, this one fixes a
>> performance regression as well as removing the memory leak.
>>
>> -Jeff
>>
> Do you have some kind of ben
2008/9/3 Jeff Zaroyko <[EMAIL PROTECTED]>:
> Please ignore the previous patch sent two days ago, this one fixes a
> performance regression as well as removing the memory leak.
>
> -Jeff
>
Do you have some kind of benchmark data for this change? I don't think
allocating relatively large buffers like