Am Freitag, 28. März 2008 22:37:32 schrieb Alexander Dorofeyev:
> Hi.
>
> I just put it nearby other somewhat related calls. This code doesn't really
> need ENTER_GL/LEAVE_GL, but there's a bigger problem that this
> ENTER_GL/LEAVE_GL in PreLoad is around other routines too that mostly don't
> need
Hi.
I just put it nearby other somewhat related calls. This code doesn't really
need
ENTER_GL/LEAVE_GL, but there's a bigger problem that this ENTER_GL/LEAVE_GL in
PreLoad is around other routines too that mostly don't need it and leads to
ActivateContext being called inside it etc. I've alrea
Am Freitag, 28. März 2008 20:34:11 schrieb Alexander Dorofeyev:
> ENTER_GL();
> +if (This->resource.format == WINED3DFMT_P8 || This->resource.format ==
> WINED3DFMT_A8P8) {
> + for (i = 0; i < This->baseTexture.levels; i++) {
> +if(palette9_changed((IWineD3DSurfaceImpl