The spec file line read '+@ stdcall wglUseFontOutlinesW(long long long long
long long long ptr) gdi32.wglUseFontOutlinesW' the last part wasn't needed I
think. I thought it was about that. Didn't see the FontBitmaps/FontOutlines
issue ..
I guess I'll need a take 4 and hope it is right then.
T
On Thu, Sep 28, 2006 at 08:20:51PM +0200, Roderick Colenbrander wrote:
> Again as mentioned by Huw, the gdi32.spec file wasn't correct.
> It should be correct this time.
No. Your gdi32.spec was fine. It was the opengl32.spec that was
wrong (hint: that's why I quoted that bit of the patch ;-).
Y
On Thu, Sep 28, 2006 at 08:01:00AM +0200, Roderick Colenbrander wrote:
> As mentioned by Huw, I forgot to attach the gdi32.spec changes :(
> This is (hopefully) a full patch.
>
> --- dlls/opengl32/opengl32.spec 2006-09-25 23:15:35.0 +0200
> +++ dlls/opengl32/opengl32.spec 2006-
On Wed, Sep 27, 2006 at 11:34:35PM +0200, Roderick Colenbrander wrote:
> Hi,
>
> This patch routes the WGL font code through gdi32.dll. The patch depends on
> the other routing patch which routed the WGL context code through gdi32.dll.
>
--- dlls/opengl32/opengl32.spec 2006-09-25 23:15:35.0