Re: Route WGL font code through gdi32.dll

2006-09-28 Thread Roderick Colenbrander
The spec file line read '+@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) gdi32.wglUseFontOutlinesW' the last part wasn't needed I think. I thought it was about that. Didn't see the FontBitmaps/FontOutlines issue .. I guess I'll need a take 4 and hope it is right then. T

Re: Route WGL font code through gdi32.dll

2006-09-28 Thread Huw Davies
On Thu, Sep 28, 2006 at 08:20:51PM +0200, Roderick Colenbrander wrote: > Again as mentioned by Huw, the gdi32.spec file wasn't correct. > It should be correct this time. No. Your gdi32.spec was fine. It was the opengl32.spec that was wrong (hint: that's why I quoted that bit of the patch ;-). Y

Re: Route WGL font code through gdi32.dll

2006-09-28 Thread Huw Davies
On Thu, Sep 28, 2006 at 08:01:00AM +0200, Roderick Colenbrander wrote: > As mentioned by Huw, I forgot to attach the gdi32.spec changes :( > This is (hopefully) a full patch. > > --- dlls/opengl32/opengl32.spec 2006-09-25 23:15:35.0 +0200 > +++ dlls/opengl32/opengl32.spec 2006-

Re: Route WGL font code through gdi32.dll

2006-09-27 Thread Huw Davies
On Wed, Sep 27, 2006 at 11:34:35PM +0200, Roderick Colenbrander wrote: > Hi, > > This patch routes the WGL font code through gdi32.dll. The patch depends on > the other routing patch which routed the WGL context code through gdi32.dll. > --- dlls/opengl32/opengl32.spec 2006-09-25 23:15:35.0