FWIW, I had implemented this a few years ago with my (long defunct) Linux-D3D
project. I've attached what I had.
It's written in C++, but converting it to C shouldn't be too difficult. It
hasn't had any real testing, so I can't say how good of an implementation it
is (I only implemented it to s
On Thu, Feb 17, 2011 at 6:37 PM, Matteo Bruni wrote:
> 2011/2/16 Misha Koshelev :
> The patch stubs all methods of ID3DXRenderToSurface, right? I think
> you can already send it, even if it lacks the actual implementation.
> Does it make any game go further?
Yes, it does stub those methods. Yes, i
2011/2/16 Misha Koshelev :
> Dear All:
>
> Looking at d3dx9 bugs, bug 24899 requires D3DXCreateRenderToSurface.
>
> This, somewhat barebones, patch, implements core functionality of
> D3DXCreateRenderToSurface, along with a barebones ID3DXRenderToSurface
> implementation.
>
> I was wondering, in or
Dear All:
Looking at d3dx9 bugs, bug 24899 requires D3DXCreateRenderToSurface.
This, somewhat barebones, patch, implements core functionality of
D3DXCreateRenderToSurface, along with a barebones ID3DXRenderToSurface
implementation.
I was wondering, in order to get this patch accepted into the wi