Re: Somewhat barebones patch to implement D3DXCreateRenderToSurface for bug 24899, how much more needs to be implemented?

2011-02-17 Thread Chris Robinson
FWIW, I had implemented this a few years ago with my (long defunct) Linux-D3D project. I've attached what I had. It's written in C++, but converting it to C shouldn't be too difficult. It hasn't had any real testing, so I can't say how good of an implementation it is (I only implemented it to s

Re: Somewhat barebones patch to implement D3DXCreateRenderToSurface for bug 24899, how much more needs to be implemented?

2011-02-17 Thread Misha Koshelev
On Thu, Feb 17, 2011 at 6:37 PM, Matteo Bruni wrote: > 2011/2/16 Misha Koshelev : > The patch stubs all methods of ID3DXRenderToSurface, right? I think > you can already send it, even if it lacks the actual implementation. > Does it make any game go further? Yes, it does stub those methods. Yes, i

Re: Somewhat barebones patch to implement D3DXCreateRenderToSurface for bug 24899, how much more needs to be implemented?

2011-02-17 Thread Matteo Bruni
2011/2/16 Misha Koshelev : > Dear All: > > Looking at d3dx9 bugs, bug 24899 requires D3DXCreateRenderToSurface. > > This, somewhat barebones, patch, implements core functionality of > D3DXCreateRenderToSurface, along with a barebones ID3DXRenderToSurface > implementation. > > I was wondering, in or

Somewhat barebones patch to implement D3DXCreateRenderToSurface for bug 24899, how much more needs to be implemented?

2011-02-16 Thread Misha Koshelev
Dear All: Looking at d3dx9 bugs, bug 24899 requires D3DXCreateRenderToSurface. This, somewhat barebones, patch, implements core functionality of D3DXCreateRenderToSurface, along with a barebones ID3DXRenderToSurface implementation. I was wondering, in order to get this patch accepted into the wi