Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-25 Thread Augustus Saunders
All, thanks for your responses. There's an important point that I forgot in my first email which explains what I hope to get from WINE. We don't just want to grab static screenshots, we ultimately want to do appsharing in Flash, almost like X Windows or terminal server type stuff, except

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-24 Thread Shachar Shemesh
Mike McCormack wrote: Augustus Saunders wrote: As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, but it's the only plausible way I've come up with. Basically, we want to substitute all the graphics/windowing/GDI etc so that we can record all the

RE: WoW, er Wine on Windows--Re: Still more fun?

2005-04-24 Thread Rolf Kalbermatter
Augustus Saunders wrote: As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, but it's the only plausible way I've come up with. Basically, we want to substitute all the graphics/windowing/GDI etc so that we can record all the painting/rendering into

WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Augustus Saunders
I've been avidly following WWN for some time now, and now that other people have brought up this topic (using WINE dlls on Windows), I wanted to jump in. (I'm not subscribed, so please CC me on any response) My employer is vaguely considering pursuing a product idea, depending on 1) how

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Steven Edwards
--- Augustus Saunders [EMAIL PROTECTED] wrote: I appreciate any feedback anybody has. Thanks- It wont work for DirectX. Wine directX structures and implementation is incompatible with Windows currently. Normal Win32 dlls work fine. Thanks Steven

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Mike McCormack
Augustus Saunders wrote: As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, but it's the only plausible way I've come up with. Basically, we want to substitute all the graphics/windowing/GDI etc so that we can record all the painting/rendering into

Re: Still more fun?

2005-04-18 Thread Steven Edwards
Hi Rolf, --- Rolf Kalbermatter [EMAIL PROTECTED] wrote: Why would you need the .local file? Has there anything changed in XP or 2003 which would prefer Windows or system DLLs over local DLLs in the same directory as the calling executable? I always was under the impression that the

Re: Still more fun?

2005-04-17 Thread Rolf Kalbermatter
Steven Edwards [EMAIL PROTECTED] wrote: I think it would be good in testing Wine/ReactOS vs Windows for Winelib applications developers. You can make a dummy file in your application directory called application.exe.local to force Windows to use the dlls in the local directory. So say you have

Still more fun?

2005-04-16 Thread Jakob Eriksson
Has anybody else thought of using DLLs (like ReactOS' dlls) as a compatibility layer to different Windows versions? I.e. when you distribute your Windows app, you also throw in a bunch of DLLs that implement lots of functionality you aren't sure exists on your target otherwise. (Windows 2003

Re: Still more fun?

2005-04-16 Thread Steven Edwards
Hi, --- Jakob Eriksson [EMAIL PROTECTED] wrote: Has anybody else thought of using DLLs (like ReactOS' dlls) as a compatibility layer to different Windows versions? I think it would be good in testing Wine/ReactOS vs Windows for Winelib applications developers. You can make a dummy file in