Re: Updated DIB Engine

2009-01-28 Thread Massimo Del Fedele
Jesse Allen ha scritto: > > The DIB engine is really unlikely to help starcraft the game at all. > However, try staredit.exe ;) > > Jesse > The engine in its current state will, IMO, help just those apps that don't require real time graphics but do make many drawings on dibs, so requiring man

Re: Updated DIB Engine

2009-01-27 Thread Jesse Allen
On Tue, Jan 27, 2009 at 12:29 PM, Reece Dunn wrote: > 2009/1/27 Massimo Del Fedele : >> Any opinion about this one ? Could it be a good candidate for inclusion >> in wine tree ? > > Hi, > > I have used this with StarCraft, running it with and without the DIB > engine enabled. I find the environmen

Re: Updated DIB Engine

2009-01-27 Thread Reece Dunn
2009/1/27 Roderick Colenbrander : >> 2009/1/27 Massimo Del Fedele : >> > Any opinion about this one ? Could it be a good candidate for inclusion >> > in wine tree ? >> >> I have used this with StarCraft, running it with and without the DIB >> engine enabled. I find the environment variable makes it

Re: Updated DIB Engine

2009-01-27 Thread Roderick Colenbrander
> 2009/1/27 Massimo Del Fedele : > > Any opinion about this one ? Could it be a good candidate for inclusion > > in wine tree ? > > Hi, > > I have used this with StarCraft, running it with and without the DIB > engine enabled. I find the environment variable makes it very easy to > switch between

Re: Updated DIB Engine

2009-01-27 Thread Austin English
On Tue, Jan 27, 2009 at 1:51 PM, Massimo Del Fedele wrote: > Reece Dunn ha scritto: >> 2009/1/27 Massimo Del Fedele : >>> Any opinion about this one ? Could it be a good candidate for inclusion >>> in wine tree ? >> >> Hi, >> >> I have used this with StarCraft, running it with and without the DIB

Re: Updated DIB Engine

2009-01-27 Thread Massimo Del Fedele
Reece Dunn ha scritto: > 2009/1/27 Massimo Del Fedele : >> Any opinion about this one ? Could it be a good candidate for inclusion >> in wine tree ? > > Hi, > > I have used this with StarCraft, running it with and without the DIB > engine enabled. I find the environment variable makes it very eas

Re: Updated DIB Engine

2009-01-27 Thread Reece Dunn
2009/1/27 Massimo Del Fedele : > Any opinion about this one ? Could it be a good candidate for inclusion > in wine tree ? Hi, I have used this with StarCraft, running it with and without the DIB engine enabled. I find the environment variable makes it very easy to switch between them during testi

Re: Updated DIB Engine

2009-01-27 Thread Massimo Del Fedele
Any opinion about this one ? Could it be a good candidate for inclusion in wine tree ? Ciao Max

Re: Updated DIB Engine

2009-01-25 Thread Massimo Del Fedele
Erich Hoover ha scritto: > > What I was trying to say is if you could have something like this for > all the stubs: > > BOOL DIBDRV_AlphaBlend( DIBDRVPHYSDEV *devDst, INT xDst, INT yDst, INT > widthDst, INT heightDst, > DIBDRVPHYSDEV *devSrc, INT xSrc, INT ySrc, INT

Re: Updated DIB Engine

2009-01-25 Thread Erich Hoover
On Sun, Jan 25, 2009 at 11:25 AM, Massimo Del Fedele wrote: > Erich Hoover ha scritto: > > > > I haven't looked into your implementation in much detail (I need more > > hours in a day, I swear), but would it be possible to pass all the stubs > > on so that unimplemented functionality still works

Re: Updated DIB Engine

2009-01-25 Thread Massimo Del Fedele
Erich Hoover ha scritto: > > I haven't looked into your implementation in much detail (I need more > hours in a day, I swear), but would it be possible to pass all the stubs > on so that unimplemented functionality still works even if it's dog > slow? It'd be nice if we could take advantage of

Re: Updated DIB Engine

2009-01-25 Thread Erich Hoover
On Sun, Jan 25, 2009 at 10:23 AM, Massimo Del Fedele wrote: > ...IMHO the engine will (if it ever enters on main trunk) stay > disabled > by default for long, long time. Having it to work ok to the same extent > as is gdi32/winex11 now will take a lot of time and patches. > ... > I haven't l

Re: Updated DIB Engine

2009-01-25 Thread Massimo Del Fedele
Roderick Colenbrander ha scritto: >> > > Having an environment variable is a minor detail. Sure it should be used transparently but it will take a lot of time (when the architecture is correct) to enable it by default. IMHO the engine will (if it ever enters on main trunk) stay disabled by

Re: Updated DIB Engine

2009-01-25 Thread Massimo Del Fedele
Ben Klein ha scritto: > > I'm still opposed to adding an environment variable for something so > simple (an enable/disable flag). It just seems like extra work for no > benefit to me. I'm sure we can all agree that the registry is a > suitable place for the setting. The environment variable allow

Re: Updated DIB Engine

2009-01-25 Thread Roderick Colenbrander
> 2009/1/25 Massimo Del Fedele : > > The engine is disabled by default; can be changed by environment > variable : > > > > export WINEDIB=ON (or ENABLE or ENABLED or TRUE) enables it > > export WINEDIB=OFF (or DISABLE or DISABLED or FALSE) disables it > > > > or by registry key : > > > > HKCU/Sof

Re: Updated DIB Engine

2009-01-25 Thread Ben Klein
2009/1/25 Massimo Del Fedele : > The engine is disabled by default; can be changed by environment variable : > > export WINEDIB=ON (or ENABLE or ENABLED or TRUE) enables it > export WINEDIB=OFF (or DISABLE or DISABLED or FALSE) disables it > > or by registry key : > > HKCU/Software/Wine/DIB Engin