Fifa 07 - wined3d regression

2007-09-11 Thread Jan de Mooij
Hi, Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game hangs when I start a new match. The text Loading... is displayed, but there is no progressbar because one thread terminates. I attached the results of winedbg (backtrace and some messages before the crash). This

Re: Fifa 07 - wined3d regression

2007-09-11 Thread Lei Zhang
Is this bug 9459? [1] If so, please add the regression test results to that bug. Otherwise, open a new bug. [1] http://bugs.winehq.org/show_bug.cgi?id=9459 On 9/10/07, Jan de Mooij [EMAIL PROTECTED] wrote: Hi, Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game

Fifa 07 - wined3d regression

2007-09-10 Thread Jan de Mooij
Hi, Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41 the game hangs when I start a new match. The text Loading... is displayed, but there is no progressbar because one thread terminates. I attached the results of winedbg (backtrace and some messages before the crash). This

Identified regression wined3d regression in current GIT

2006-08-01 Thread Alexander Nicolaysen Sørnes
Greetings, The following commit causes The Settlers IV to crash when entering the main menu. Author: Roderick Colenbrander wined3d: Optimize d3dfmt_convert_surface. dc743d82fff84743e09a1c86d5e803ca8a7c375d

wined3d regression

2006-07-18 Thread Vijay Kiran Kamuju
Hi, I think todays check-ins related to wined3d broke Guildwars. Now it complains DirectX 8 could not be found and install it. Before showing that dialog box it show some citical section failure. I think the y'days locking fixes broke guildwars :( Have to do regression testing today bye, Vijay

Re: wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-27 Thread Stefan Dösinger
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green: http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 07db79d7577f728e9 This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use

Re: wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-27 Thread Stefan Dösinger
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green: http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 07db79d7577f728e9 This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use

wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-26 Thread Jason Green
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa318093181607db79d7577f728e9 This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use Shaders work fine, but those that don't are broken (misplaced

DDraw/DX7 over WineD3D: Regression

2006-04-12 Thread Alexander N. Sørnes
Hello, I have found that the DDraw/DirectX 7 over WineD3D patch introduces a regression. Heroes of Might and Magic IV now displays a menu in the upper area of the screen, something it is only supposed to do in windowed mode. The game is then moved a little down, so the bottom of the screen

Re: [wined3d] regression

2005-07-26 Thread Oliver Stieber
--- Raphael [EMAIL PROTECTED] wrote: On Monday 25 July 2005 19:47, Robert Shearman wrote: Oliver Stieber wrote: Following this patch http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's every time the dll is loaded. One bug is that GetModuleFileName is

[wined3d] regression

2005-07-25 Thread Oliver Stieber
Following this patch http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's every time the dll is loaded. ___ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo!

Re: [wined3d] regression

2005-07-25 Thread Robert Shearman
Oliver Stieber wrote: Following this patch http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's every time the dll is loaded. One bug is that GetModuleFileName is called with a buffer size of MAX_PATH, yet buffer is only 64 chars big. -- Rob Shearman

Re: [wined3d] regression

2005-07-25 Thread Oliver Stieber
--- Robert Shearman [EMAIL PROTECTED] wrote: Oliver Stieber wrote: Following this patch http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's every time the dll is loaded. One bug is that GetModuleFileName is called with a buffer size of MAX_PATH, yet

Re: [wined3d] regression

2005-07-25 Thread Raphael
On Monday 25 July 2005 19:47, Robert Shearman wrote: Oliver Stieber wrote: Following this patch http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's every time the dll is loaded. One bug is that GetModuleFileName is called with a buffer size of MAX_PATH, yet

Wined3d Regression...

2005-07-18 Thread Nick Burns
Just thought I'd let ya guys know -- I noticed a little regression in the latest build of wined3d On Nvidia GeForce 4 4200 64MB (ask if ya want more specs) dx9_1pass_emboss_bump_mapping.exe -- only a white rectangle (no longer the embossed wood texture) on a black background

Re: Wined3d Regression...

2005-07-18 Thread Oliver Stieber
--- Nick Burns [EMAIL PROTECTED] wrote: Just thought I'd let ya guys know -- I noticed a little regression in the latest build of wined3d On Nvidia GeForce 4 4200 64MB (ask if ya want more specs) dx9_1pass_emboss_bump_mapping.exe -- only a white rectangle (no longer the embossed wood