All, thanks for your responses. There's an important point that I
forgot in my first email which explains what I hope to get from WINE.
We don't just want to grab static screenshots, we ultimately want to do
appsharing in Flash, almost like X Windows or terminal server type
stuff, except over
Augustus Saunders wrote:
>As for what we hope to accomplish, well, it might seem like massive
overkill to try using WINE,
>but it's the only plausible way I've come up with. Basically, we want
to substitute all the
>graphics/windowing/GDI etc so that we can record all the
painting/rendering into
Mike McCormack wrote:
Augustus Saunders wrote:
As for what we hope to accomplish, well, it might seem like
massive overkill to try using WINE, but it's the only
plausible way I've come up with. Basically, we want to
substitute all the graphics/windowing/GDI etc so that we can
record all the paint
Augustus Saunders wrote:
As for what we hope to accomplish, well, it might seem like
massive overkill to try using WINE, but it's the only
plausible way I've come up with. Basically, we want to
substitute all the graphics/windowing/GDI etc so that we can
record all the painting/rendering into som
--- Augustus Saunders <[EMAIL PROTECTED]> wrote:
> I appreciate any feedback anybody has. Thanks-
It wont work for DirectX. Wine directX structures and implementation is
incompatible with Windows
currently. Normal Win32 dlls work fine.
Thanks
Steven
__
I've been avidly following WWN for some time now, and now
that other people have brought up this topic (using WINE
dlls on Windows), I wanted to jump in. (I'm not subscribed,
so please CC me on any response) My employer is vaguely
considering pursuing a product idea, depending on 1) how
difficul