d3dx implementation senseless?

2008-01-08 Thread tony . wasserka
> Well, why then hasn't this patch been accepted? > http://www.winehq.org/pipermail/wine-patches/2007-November/047212.html Oh well, I see, corrupted... Seems like I'll spend the day on fixing that one :D

d3dx implementation senseless?

2008-01-08 Thread tony . wasserka
Well, why then hasn't this patch been accepted? http://www.winehq.org/pipermail/wine-patches/2007-November/047212.html

Re: d3dx implementation senseless?

2008-01-07 Thread Stefan Dösinger
Am Montag, 7. Januar 2008 17:30:40 schrieb [EMAIL PROTECTED]: > Okay, I have a bit time now and tomorrow, so I'll probably have submitted a > basic d3dx9 dll patch until Wednesday. So I'll create a new d3dx9 directory > inside dlls, but I'm not that familiar with Wine's makefile system (not > very

Re: d3dx implementation senseless?

2008-01-07 Thread tony . wasserka
Okay, I have a bit time now and tomorrow, so I'll probably have submitted a basic d3dx9 dll patch until Wednesday. So I'll create a new d3dx9 directory inside dlls, but I'm not that familiar with Wine's makefile system (not very much with makefiles in general honestly), so can anyone tell me how

Re: d3dx implementation senseless?

2008-01-07 Thread Stefan Dösinger
Am Montag, 7. Januar 2008 07:29:48 schrieb Maarten Lankhorst: > [EMAIL PROTECTED] schreef: > >> Since everybody agrees that we need a built-in d3dx9, we could begin to > >> implement it. In the last talk about it, no plan was found to implement > >> it: does one create a wined3dx or implement on th

Re: d3dx implementation senseless?

2008-01-06 Thread Maarten Lankhorst
[EMAIL PROTECTED] schreef: >> Since everybody agrees that we need a built-in d3dx9, we could begin to >> implement it. >> In the last talk about it, no plan was found to implement it: does one >> create a wined3dx or implement on the top of the last d3dx9 >> dll? >> >> So, I think that a definiti

Re: d3dx implementation senseless?

2008-01-06 Thread tony . wasserka
> Since everybody agrees that we need a built-in d3dx9, we could begin to > implement it. > In the last talk about it, no plan was found to implement it: does one create > a wined3dx or implement on the top of the last d3dx9 > dll? > > So, I think that a definitive answer should be given very qu

RE : Re: d3dx implementation senseless?

2008-01-06 Thread paulo lesgaz
Since everybody agrees that we need a built-in d3dx9, we could begin to implement it. In the last talk about it, no plan was found to implement it: does one create a wined3dx or implement on the top of the last d3dx9 dll? So, I think that a definitive answer should be given very quickly. David

Re: d3dx implementation senseless?

2008-01-04 Thread Peter Dons Tychsen
Now that i think of it, Marcus's point about redistribution is even more relevant than the problem with licensing. If one was was allowed (legally) to copy DLLs from Windows without a license, i could do it. because i know how could my mother? no way! The only people that i have any s

Re: d3dx implementation senseless?

2008-01-04 Thread Stefan Dösinger
Am Freitag, 4. Januar 2008 17:00:46 schrieb [EMAIL PROTECTED]: > Oh well, I didn't think about that, sorry. > Then it of course is a good thing if we implement our own d3dx. The directx license as far as I understand it, allows installing and using the dx runtime, which d3dx* is a part of, on Wine

Re: d3dx implementation senseless?

2008-01-04 Thread tony . wasserka
> I do not think patents which are blocking your ability to use the DLLs > in Wine. It is your Windows license. > > I believe that if you have a Windows license for your machine, you are > free to use Windows or its DLLs. This includes all the "free" downloads > from their web-pages. I think, if y

Re: d3dx implementation senseless?

2008-01-04 Thread Peter Dons Tychsen
I do not think patents which are blocking your ability to use the DLLs in Wine. It is your Windows license. I believe that if you have a Windows license for your machine, you are free to use Windows or its DLLs. This includes all the "free" downloads from their web-pages. I think, if you do not ha

Re: d3dx implementation senseless?

2008-01-04 Thread Marcus Meissner
On Fri, Jan 04, 2008 at 01:46:22PM +0100, [EMAIL PROTECTED] wrote: > Hi, > I enjoyed the current wine development of the D3DX libraries and also tried > to implement an interface. > However, while testing it I noticed that Wine seems to fully support > everything when it has a native > d3dx9.dll

d3dx implementation senseless?

2008-01-04 Thread tony . wasserka
Hi, I enjoyed the current wine development of the D3DX libraries and also tried to implement an interface. However, while testing it I noticed that Wine seems to fully support everything when it has a native d3dx9.dll (though it even was able to run one of my games without any dll...). So I was