2008/9/3 Jeff Zaroyko [EMAIL PROTECTED]:
Please ignore the previous patch sent two days ago, this one fixes a
performance regression as well as removing the memory leak.
-Jeff
Do you have some kind of benchmark data for this change? I don't think
allocating relatively large buffers like that
On Wed, Sep 3, 2008 at 10:25 PM, Henri Verbeet [EMAIL PROTECTED] wrote:
2008/9/3 Jeff Zaroyko [EMAIL PROTECTED]:
Please ignore the previous patch sent two days ago, this one fixes a
performance regression as well as removing the memory leak.
-Jeff
Do you have some kind of benchmark data for
Jeff Zaroyko [EMAIL PROTECTED] writes:
None as such since difference in performance is so large. I can say
that without a doubt using HeapAlloc and HeapFree in this function
causes noticeable delays such that in Battlefield 1942 the framerate
is falls so much that it is unplayable, changing
The real problems are that the ffp description structure still contains 3
uninitialized padding bytes, and that a HeapFree is missing. I'm going to
send patches for those