[Xmame] Which glide libraries are need?

2002-07-03 Thread Poletti Don
Which glide libraries should I have to compile xmame.xfx? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Steve Freeland
On Wed, Jul 03, 2002 at 09:07:26AM -0400, Poletti Don wrote: > Which glide libraries should I have to compile > xmame.xfx? > You need glide 2 (libglide2x.so), and not glide 3 which is the most recent one. One more caveat: If you're using XFree86 4 in DRI mode, the xfx driver won't work

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 15:07, Poletti Don wrote: > Which glide libraries should I have to compile > xmame.xfx? > Do you have a voodoo2? IIRC, vith voodoo3 and later you can't compile/use xmame.xfx. Someone can correct me? Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Poletti Don
Yep I have a Voodoo 3 and also Xfree 4.2. It really irks me that my mame performance in windows is much better than Linux using xmame.x11. And in windows I don't need a special verions (sorry I brought this up on the list before). I would think the major video issue would be pixel blitting. And

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread gaw zay
On Wed, 3 Jul 2002, Poletti Don wrote: > Yep I have a Voodoo 3 and also Xfree 4.2. > > It really irks me that my mame performance in windows > is much better than Linux using xmame.x11. And in > windows I don't need a special verions (sorry I > brought this up on the list before). > > I would thi

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Steve Freeland
> Yep I have a Voodoo 3 and also Xfree 4.2. > > It really irks me that my mame performance in windows > is much better than Linux using xmame.x11. And in > windows I don't need a special verions (sorry I > brought this up on the list before). > Er, special versions? Of glide? We

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Poletti Don
Thanks I'll try the xgl and/or SDL version. With the regular x11 version I only get 25 fps on cyberball and its obviously limited by the video. >-Original Message- >From: Steve Freeland [mailto:[EMAIL PROTECTED]] >Sent: Wednesday, July 03, 2002 10:42 AM >To: [EMAIL PROTECTED] >Subject:

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Lawrence Gold
On Wed, Jul 03, 2002 at 11:36:54AM -0400, Poletti Don wrote: > Thanks I'll try the xgl and/or SDL version. > > With the regular x11 version I only get 25 fps on > cyberball and its obviously limited by the video. Is that in windowed mode or fullscreen DGA? We might be able to speed up the win

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 17:36, Poletti Don wrote: > Thanks I'll try the xgl and/or SDL version. > You could also try with the dga version (some security issue dealing with suid bit, take care =), and you can also check if the MTRR is correctly activated... Andrea P.S. the dga2 voodoo3 driver h

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Poletti Don
There were two reply I've combined them On Wed, 2002-07-03 at 17:36, Poletti Don wrote: > Thanks I'll try the xgl and/or SDL version. > >You could also try with the dga version (some security issue dealing >with suid bit, take care =), and you can also check if the MTRR is >correctly activated

[Xmame] OT (about: Linux gamedev)

2002-07-03 Thread ^(o,o)^ Turk2000
Hello! Is Linux game dev die really? Some day ago I sent to a italian newsgroup my request for comment about the game dev in Linux, but most programmers had a bad opinion because of Linux has not market. What about do you think? Sorry for this my off topicand awful English. Turk.

Re: [Xmame] OT (about: Linux gamedev)

2002-07-03 Thread zakk
On Wed, 2002-07-03 at 21:13, ^(o,o)^ Turk2000 wrote: > Hello! > > Is Linux game dev die really? Some day ago I sent to a italian newsgroup > my request for comment about the game dev in Linux, but most programmers > had a bad opinion because of Linux has not market. What about do you > think? S

Re: [Xmame] xmame-0.60.1

2002-07-03 Thread Christopher Stone
On Monday 01 July 2002 08:23 pm, Lawrence Gold wrote: > Before the next release, I'll also attend to stuff in my mailbox, such as > the fflush() changes for front-ends, the ps2linux and NetMAME patches, and > whatever else I've forgotten. > > Maybe it really is time again to get our own CVS server

Re: [Xmame] OT (about: Linux gamedev)

2002-07-03 Thread Gabriel C Millerd
On Wed, 3 Jul 2002, ^(o,o)^ Turk2000 wrote: > Hello! Is Linux game dev die really? Some day ago I sent to a italian > newsgroup my request for comment about the game dev in Linux, but most > programmers had a bad opinion because of Linux has not market. What > about do you think? Sorry for this m

Re: [Xmame] OT (about: Linux gamedev)

2002-07-03 Thread Frank Cox
On Wed, 3 Jul 2002 21:13:08 -0400 (EDT) "^(o,o)^ Turk2000" <[EMAIL PROTECTED]> wrote: > Hello! > > Is Linux game dev die really? Some day ago I sent to a italian newsgroup > my request for comment about the game dev in Linux, but most programmers > had a bad opinion because of Linux has not ma

Re: [Xmame] OT (about: Linux gamedev)

2002-07-03 Thread Christopher Stone
On Wednesday 03 July 2002 06:13 pm, ^(o,o)^ Turk2000 wrote: > Hello! > > Is Linux game dev die really? Some day ago I sent to a italian newsgroup > my request for comment about the game dev in Linux, but most programmers > had a bad opinion because of Linux has not market. What about do you > th

Re: [Xmame] OT (about: Linux gamedev)

2002-07-03 Thread theGREENzebra
> Is Linux game dev die really? Some day ago I sent to a italian newsgroup > my request for comment about the game dev in Linux, but most programmers > had a bad opinion because of Linux has not market. What about do you > think? Sorry for this my off topicand awful English. I wouldn't say

Re: [Xmame] xmame-0.60.1

2002-07-03 Thread Lawrence Gold
On Wed, Jul 03, 2002 at 10:51:44AM -0700, Christopher Stone wrote: > > I'm sure it would be no problem to allow write access to the MESS CVS for > people whom you approve. The only problem with that is that xmame has several core patches (rapidfire, NetMAME, ps2linux) which might not be approp

Re: [Xmame] xmame-0.60.1

2002-07-03 Thread Christopher Stone
On Wednesday 03 July 2002 01:50 pm, Lawrence Gold wrote: > On Wed, Jul 03, 2002 at 10:51:44AM -0700, Christopher Stone wrote: > > I'm sure it would be no problem to allow write access to the MESS CVS for > > people whom you approve. > > The only problem with that is that xmame has several core pat

Re: [Xmame] xmame-0.60.1

2002-07-03 Thread Lawrence Gold
On Wed, Jul 03, 2002 at 02:11:00PM -0700, Christopher Stone wrote: > > Not a problem. Just create a branch off the main CVS tree and grant them > write access to that branch. This way their core patches would not affect > the main tree. Not a bad idea. It'll be a good opportunity to learn b