On Mon, 13 Jan 2003 21:40:05 -0700
Lawrence Gold <[EMAIL PROTECTED]> wrote:
> It's not entirely trivial, but it shouldn't take me
> more than a day or two to have something working.
If it was a trivial pursuit, it would be a board game. And we're all
about arcade games. So there!
*snicker sni
On Mon, Jan 13, 2003 at 12:09:32PM -0500, Joe Ceklosky wrote:
>
> I know .63 just came out, but does anyone have
> an xmame compiled to run the verifier?
> I have a complete .63 set, I think but need to
> check it.
I'm porting 0.63 now. It's not entirely trivial, but it shouldn't take me
more t
Attached is update of alsa dsp plugin.
> Lawrence Gold wrote:
> > - Fixed a couple of files so that they include
> > instead of the deprecated . (Nico)
>
> This breaks alsa 0.5.x support in src/unix/sysdep/dsp-drivers/alsa.c.
> Maybe it's time to remove 0.5.x support
--
Shyouzou
Well, switching to the xfree glx.h instead of the nvidia glx.h seems to
have worked. I just had to change
#include
to
#include "/usr/lib/opengl/xfree/include/glx.h"
in src/unix/video-drivers/gltool.h
(This is a Gentoo system, they handle conflicting files in what I
consider a pretty sane manner
On Mon, 13 Jan 2003 14:21:52 -0700
Lawrence Gold <[EMAIL PROTECTED]> wrote:
> Is xmame including NVidia headers or Mesa headers? As far as I'm
> aware, it needs to include Mesa headers.
I'm not sure about this one, but I *think* it used to work in the past
even with the nVidia headers. Gotta che
On Mon, Jan 13, 2003 at 03:59:54PM -0500, Caleb Shay wrote:
> I've been trying to get the xgl target to compile for months. I've
> posted this several times to the mailing list, but nobody seems to have
> a solution.
>
> I'm using:
>
> XFree 4.2.1
> gcc 3.2.1
> nvidia closed-source drivers
>
>
XulChris wrote:
On Sunday 12 January 2003 07:02 pm, Lawrence Gold wrote:
Thanks to a nice link error my extensive testing failed to find, there's a
new 0.62.2 release. Enjoy:
Lawrence, can we change the makefile optmization options to gcc3.x values
I am currently using
CFLAGS= -O3 -mar
On Mon, Jan 13, 2003 at 11:58:06AM -0800, Brandon Corey wrote:
> I have noticed that an xgl problem has occurred between 0.59.1 and
> 0.62.2. I'll have to investigate further to find out what has
> changed. Everything runs fine in standard mode, but if I try to resize
> anything (or start out
Could we have the "details" shown in the "indented" view, instead of just
the game titles?
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I've been trying to get the xgl target to compile for months. I've
posted this several times to the mailing list, but nobody seems to have
a solution.
I'm using:
XFree 4.2.1
gcc 3.2.1
nvidia closed-source drivers
Yes, I can compile other opengl apps. Quakeforge and Quake2 both
compile fine, as
> I have noticed that an xgl problem has occurred between 0.59.1 and
> 0.62.2. I'll have to investigate further to find out what has
> changed. Everything runs fine in standard mode, but if I try to resize
> anything (or start out with double width and or height, etc), the screen is
> blank with
I have noticed that an xgl problem has occurred between 0.59.1 and
0.62.2. I'll have to investigate further to find out what has
changed. Everything runs fine in standard mode, but if I try to resize
anything (or start out with double width and or height, etc), the screen is
blank with a coup
On Monday 13 January 2003 07:38 am, Lawrence Gold wrote:
> On Sun, Jan 12, 2003 at 11:30:05PM -0800, XulChris wrote:
> > hi, i just got through playing a game of xevious and after I finsihed,
> > the keyboard was all screwey like the alt-key was permanently pressed
> > down. I had to restart X to
Now,I received Newsletter from mame.dk ,they say mame 0.63 (and source) has been
released :)
Regards,
Artane.
>Subject: [mame.dk] newsletter .63
>From: "mame.dk newsservice" <[EMAIL PROTECTED]>
>To: undisclosed-recipients:;
>Date: Mon, 13 Jan 2003 16:07:20 +0100 (CET)
>Reply-To: [EMAIL PROTECT
I know .63 just came out, but does anyone have
an xmame compiled to run the verifier?
I have a complete .63 set, I think but need to
check it.
Thanks,
Joe
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On Sun, Jan 12, 2003 at 11:30:05PM -0800, XulChris wrote:
>
> hi, i just got through playing a game of xevious and after I finsihed, the
> keyboard was all screwey like the alt-key was permanently pressed down. I
> had to restart X to get my keyboard back. Has anyone else noticed a problem
>
On Mon, Jan 13, 2003 at 01:06:21AM -0600, Frank Cox wrote:
>
> Rom verification that involves the chd files still appears to be broken:
That's a core bug that should be fixed in 0.63.
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This happens to me when I play in DGA mode. Its a known bug. I usually hit
the alt key a few times and it seems to return back to normal. For some
reason, I also got in the habit of hitting the shift and ctrl keys as well.
Don't remeber why, or if its needed.
-Nick
From: XulChris <[EMAIL PROT
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