Hi, I''m new to this list but not to xmame. On my quest to try to run
heavy games on my old machine (k6-2 450), I've found an interesting
matter: older (a lot older) versions of xmame seems to be much faster
than newer versions.
With the recent versions (the 0.5x and the 0.6x series), xmame is a
The major reason is that the emulation of alot of systems has improved
drastically(being more accurate, for instance) - which hits performance.
Or so I've heard
Ste
Flavio Pimentel Silvestrow wrote:
Hi, I''m new to this list but not to xmame. On my quest to try to run
heavy games on my old
It's a well known fact that the MAME project is getting slower and
slower, but still, I'm surprised you got such a descrease of 30fps.
Maybe something else is causing a problem. Frameskipper maybe? The
default frameskipper engine has changed recently, if I recall well.
BTW Last Blade 2 is indee
On Thu, 27 Mar 2003 12:55:08 -0500
Simon Roby <[EMAIL PROTECTED]> wrote:
> BTW Last Blade 2 is indeed slower than your average Neogeo game under
> MAME. Have you tried with other Neogeo games?
Some Neogeo games apparently don't run at full-speed all of the time on
the original hardware, too. Me
Actually by "slower", I meant "takes up more processing", which makes it
choppier on old machines. (I'm at work, so my mind is not entirely here :)
Frank Cox wrote:
On Thu, 27 Mar 2003 12:55:08 -0500
Simon Roby <[EMAIL PROTECTED]> wrote:
BTW Last Blade 2 is indeed slower than your average Neogeo
With the recent versions (the 0.5x and the 0.6x series), xmame is a lot
slower than some really old versions like 0.37b4.
Everyone saying what they are about the newer code being slower is probably
true, to a degree, but I'd try:
-fsr 1 -noxv
and see if it helps any.
B
--
* [EMAIL PROTECTED]
Hi,
On Thursday 27 March 2003 8:49 pm, you wrote:
> > With the recent versions (the 0.5x and the 0.6x series), xmame is a lot
> > slower than some really old versions like 0.37b4.
>
> Everyone saying what they are about the newer code being slower is probably
> true, to a degree, but I'd try:
Alastair Robinson wrote:
Hi,
On Thursday 27 March 2003 8:49 pm, you wrote:
With the recent versions (the 0.5x and the 0.6x series), xmame is a lot
slower than some really old versions like 0.37b4.
Everyone saying what they are about the newer code being slower is probably
true, to a degree, but
I'm looking for a good front end. The ones I like don't seem to be
operating properly now however, so I'm wondering if anyone has had any
luck using frontends with xmame-0.62.2?
I used to like gRustibus, but it never got updated to handle the new
command line options and would crash when rebui
On Thursday 27 March 2003 23:47, sammy!! wrote:
> Any hints or suggestions?
Well, I know that QMamecat works fine !
See http://www.mameworld.net/mamecat/ (latest code:
http://www.mameworld.net/mamecat/snapshots/qmamecat-0.44.b46.tar.bz2) ! You
need Qt 3.0.0 at least, but Qt 3.1.x is recommended
AdvanceMenu should work with nearly any version of xmame, since it
doesn't try to set any options (just uses your xmamerc).
Ben
On Thursday 27 March 2003 4:47 pm, sammy!! wrote:
> I'm looking for a good front end. The ones I like don't seem to be
> operating properly now however, so I'm wonderi
Ben Saylor wrote:
AdvanceMenu should work with nearly any version of xmame, since it
doesn't try to set any options (just uses your xmamerc).
This brings up an interesting issue: why the hell do most frontends
*force* you to use their own configuration UI? This is a very annoying
behavior, IM
On Thu, 2003-03-27 at 11:17, Frank Cox wrote:
> On Thu, 27 Mar 2003 12:55:08 -0500
> Simon Roby <[EMAIL PROTECTED]> wrote:
>
> > BTW Last Blade 2 is indeed slower than your average Neogeo game under
> > MAME. Have you tried with other Neogeo games?
>
> Some Neogeo games apparently don't run at f
On Thu, Mar 27, 2003 at 03:49:40PM -0500, theGREENzebra wrote:
> >With the recent versions (the 0.5x and the 0.6x series), xmame is a lot
> >slower than some really old versions like 0.37b4.
>
> Everyone saying what they are about the newer code being slower is probably
> true, to a degree, but I
Where can you dl this?
Thx
Brian Langenberger wrote:
[EMAIL PROTECTED] wrote:
That's pretty simple alright. Is there a way to find out what games
currently
use test drivers?
You could:
grep TESTDRIVER driver.c
and get the full list of games with
On Sunday 09 March 2003 02:33 am, scott wrote:
> Thanks for the offer, yes I would like some help. I've not got the
> whole video done yet, only about 5 mins, but its good enough for testing
> I think. The 5 min video is 150Mb and the whole soundtrack is 89Mb.
>
Hi everyone,
The mach3 mpeg and
Hello, there.
This is my first post to this list.
I've donwloaded the last source code of xmame and compiled it
successfully for both svgalib and X.
I prefer to run it for svgalib.
In my ~/.xmame/xmamerc I have a sym link for the ROMs:
That sym link points to the place where I have the ROMs for
run "xmame -showconfig | grep rompath" to verify that the rompath you set in
your xmamerc file is actually being set correctly.
On Thursday 27 March 2003 10:29 pm, Arlequín wrote:
> Hello, there.
>
> This is my first post to this list.
>
> I've donwloaded the last source code of xmame and compil
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