Hello!
This is my first post, hopefully I'm doing it right.
Anyways. I've been working with Fedora Core 3 and Xmame for the last few weeks. I'm using the mamed front end.
My problem is, everything runs at high processor utilization. Games
like x-men run at something like 87%, and Killer Instinct
William Edsall napisaĆ(a):
Hello!
This is my first post, hopefully I'm doing it right.
Anyways. I've been working with Fedora Core 3 and Xmame for the last few
weeks. I'm using the mamed front end.
My problem is, everything runs at high processor utilization. Games like
x-men run at
i'm using an xp1800 with 333mhz memory.
On my benchmark test last nite, I bumped up to an xp2500 barton with
400mhz memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz)
with no performance increase. Actully, i saw an average of 1% gain on
top. :)
After I sent this mail I found a few
On Thu, Oct 20, 2005 at 09:38:01AM -0400, William Edsall wrote:
i'm using an xp1800 with 333mhz memory.
On my benchmark test last nite, I bumped up to an xp2500 barton with 400mhz
memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz) with no
performance increase. Actully, i saw an
On Oct 20, 2005, at 7:38 AM, William Edsall wrote:
i'm using an xp1800 with 333mhz memory.
On my benchmark test last nite, I bumped up to an xp2500 barton
with 400mhz memory at 200 bus. It was clocking at xp3200 speeds
(2.2ghz) with no performance increase. Actully, i saw an average of
1%
On Thursday 20 October 2005 17:57, Lawrence Gold wrote:
On Oct 20, 2005, at 7:38 AM, William Edsall wrote:
i'm using an xp1800 with 333mhz memory.
On my benchmark test last nite, I bumped up to an xp2500 barton
with 400mhz memory at 200 bus. It was clocking at xp3200 speeds
(2.2ghz) with
Lawrence Gold wrote:
The poor kinst performance is probably due to the MIPS C core being
used; try enabling X86_MIPS_DRC = 1 in the makefile.
It's also a really good idea to disable frameskipping. It doesn't help
at all with these framebuffer-based games.
Carl Fongheiser
Thanks guys!
The problem was X86_MIPS_DRC = 1
I would have sent my Makefile Pieter, but it was unchanged. When I
first compiled I was just testing, and it worked so I went with it.
So everything still runs at high CPU but its ok because Kinst doesn't
lock up now. When you're actully playing,