[Xmame] Performance Issues

2005-10-20 Thread William Edsall
Hello! This is my first post, hopefully I'm doing it right. Anyways. I've been working with Fedora Core 3 and Xmame for the last few weeks. I'm using the mamed front end. My problem is, everything runs at high processor utilization. Games like x-men run at something like 87%, and Killer Instinct

Re: [Xmame] Performance Issues

2005-10-20 Thread Julian Sikorski
William Edsall napisaƂ(a): Hello! This is my first post, hopefully I'm doing it right. Anyways. I've been working with Fedora Core 3 and Xmame for the last few weeks. I'm using the mamed front end. My problem is, everything runs at high processor utilization. Games like x-men run at

Re: [Xmame] Performance Issues

2005-10-20 Thread William Edsall
i'm using an xp1800 with 333mhz memory. On my benchmark test last nite, I bumped up to an xp2500 barton with 400mhz memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz) with no performance increase. Actully, i saw an average of 1% gain on top. :) After I sent this mail I found a few

Re: [Xmame] Performance Issues

2005-10-20 Thread Pieter Hulshoff
On Thu, Oct 20, 2005 at 09:38:01AM -0400, William Edsall wrote: i'm using an xp1800 with 333mhz memory. On my benchmark test last nite, I bumped up to an xp2500 barton with 400mhz memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz) with no performance increase. Actully, i saw an

Re: [Xmame] Performance Issues

2005-10-20 Thread Lawrence Gold
On Oct 20, 2005, at 7:38 AM, William Edsall wrote: i'm using an xp1800 with 333mhz memory. On my benchmark test last nite, I bumped up to an xp2500 barton with 400mhz memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz) with no performance increase. Actully, i saw an average of 1%

Re: [Xmame] Performance Issues

2005-10-20 Thread Pieter Hulshoff
On Thursday 20 October 2005 17:57, Lawrence Gold wrote: On Oct 20, 2005, at 7:38 AM, William Edsall wrote: i'm using an xp1800 with 333mhz memory. On my benchmark test last nite, I bumped up to an xp2500 barton with 400mhz memory at 200 bus. It was clocking at xp3200 speeds (2.2ghz) with

Re: [Xmame] Performance Issues

2005-10-20 Thread Carl M. Fongheiser
Lawrence Gold wrote: The poor kinst performance is probably due to the MIPS C core being used; try enabling X86_MIPS_DRC = 1 in the makefile. It's also a really good idea to disable frameskipping. It doesn't help at all with these framebuffer-based games. Carl Fongheiser

Re: [Xmame] Performance Issues

2005-10-20 Thread William Edsall
Thanks guys! The problem was X86_MIPS_DRC = 1 I would have sent my Makefile Pieter, but it was unchanged. When I first compiled I was just testing, and it worked so I went with it. So everything still runs at high CPU but its ok because Kinst doesn't lock up now. When you're actully playing,