[Xmame] I-Pac

2002-01-04 Thread Andrea
or Win and Mac... Maybe somedoby of you has developed the linux version of this utilityI hope so!!! Thankyou to anybody who can help me!!! Andrea Ps: sorry for my english ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.

R: [Xmame] I-Pac

2002-01-04 Thread Andrea
>On Fri, 4 Jan 2002, Andrea wrote: > >> Hi everyone, >> I heard about I-Pac, a circuit wich lets you to configure the old arcade >> controllers with the PC. >> Maybe you've already heard about it... >> With the circuit is included a programming utili

R: [Xmame] I-Pac (Me proud now ;-)

2002-01-04 Thread Andrea
I can wait, there's no matter I'll download it from the website, thanks Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] [beosn@tiscalinet.it: Xmame XGL]

2001-04-22 Thread Andrea Vettorello
odevice /dev/dsp set to 16bit linear mono 22050Hz info: sysdep_dsp: using oss plugin info: sysdep_mixer: using oss plugin Andrea P.S. dga was working at least in 37b11 ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] [beosn@tiscalinet.it: Xmame XGL]

2001-04-23 Thread Andrea Vettorello
urning a 19" (heavy) monitor isn't safe =) I will try to smudge the libvga.config including some "tweaked" mode lines to see if i can get the things sorted out... Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] many roms not working (for me) with b15

2001-06-11 Thread Andrea Vettorello
68000 core > included. I'm running in 24bpp mode, but that shouldn't make a > difference. Same here but the audio is accellerated (slowing the second CPU makes sounds better). Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] RPMS

2001-06-15 Thread Andrea Vettorello
ing, neither of which I use). I haven't tried the > > source RPM yet, but I don't see why it shouldn't work okay. > > actually I have an update.. that update-alternatives script appears to > be a mandrake-ism for RPMS. The rpm won't b

[Xmame] OT utility to retrieve file from zip archive without downloadthe archive

2001-12-18 Thread Andrea Vettorello
ete romset... Any advice? Thanks in advance, Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] OT utility to retrieve file from zip archive without downloadthe archive

2001-12-18 Thread Andrea Vettorello
ete romset... Any advice? Thanks in advance, Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] OT utility to retrieve file from zip archive without download the archive

2001-12-19 Thread Andrea Vettorello
wers, probably was iczelion the utility i've read about. Who volountier to create a gtk port =) I'll give a look to the sources but i prefer the 680xx asm, so don't keep your breath... Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Warning about -fomit-frame-pointer

2002-01-01 Thread Andrea Mazzoleni
res : -O2 -fomit-frame-pointer -fstrict-aliasing -march=? otherwise it doesn't compile. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] uuencoded patch for XInput extension

2002-01-09 Thread Andrea Vettorello
med xmame-0.57.1-XInput.tgz which was 126 >lines] Demime don't think so... =) Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Problems with certain games

2002-03-03 Thread Andrea Mazzoleni
defined(__GNUC__) && __GNUC__ >= 3 #undef X86_ASM #define BIG_SWITCH 0 #endif -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Framebuffer vs. X

2002-04-07 Thread Andrea Mazzoleni
If you don't need X, you can also consider AdvanceMAME and AdvanceMENU. They support both svgalib and framebuffer. They were made specifically for the use in an Arcade Cabinet. The url is http://advancemame.sourceforge.net -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C

And using psx joypad with usb adapter? Was: [Xmame] Anotherjoystick (solved)

2002-05-13 Thread Andrea Vettorello
a little off topic, bear with me... The usb joystick can work under linux. The question is: anyone in this list have tried one of the various usb adapter for the playstation joypad under linux? Only a guess here, but the thing should be feasible... =) Andrea _

Re: And using psx joypad with usb adapter? Was: [Xmame] Anotherjoystick (solved)

2002-05-14 Thread Andrea Vettorello
On Mon, 2002-05-13 at 17:15, Andrea Vettorello wrote: [...] > > I also had to get this to work with my regular Sidewinder joystick, which > > plugs into my AWE64 sound card. This card uses the ns558 module - with that > > in place, the soundcard joystick port worked as w

[Xmame] Announce of the first BETA release of the rom manager AdvanceSCAN

2002-05-14 Thread Andrea Mazzoleni
tem before using it on your precious rom set. You can download it from the SourceForge Download page at : http://sourceforge.net/project/showfiles.php?group_id=33717 -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___

Re: [Xmame] [OFF-TOPIC] Unsubscribe

2002-06-21 Thread Andrea Vettorello
/mailman/listinfo/xmame Hope it helps, Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 15:07, Poletti Don wrote: > Which glide libraries should I have to compile > xmame.xfx? > Do you have a voodoo2? IIRC, vith voodoo3 and later you can't compile/use xmame.xfx. Someone can correct me? Andrea -- Try Not! Do or Do Not. There is

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 17:36, Poletti Don wrote: > Thanks I'll try the xgl and/or SDL version. > You could also try with the dga version (some security issue dealing with suid bit, take care =), and you can also check if the MTRR is correctly activated... Andrea P.S. the dga2 voo

Re: [Xmame] List died?

2002-07-15 Thread Andrea Vettorello
On Sun, 2002-07-14 at 09:46, Frank Cox wrote: > I've not seen any traffic on this list since July 10. > > Anybody home? > Maybe is the summer... =) Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda ___ Xmame ma

Re: [Xmame] 61 ROM patch

2002-07-18 Thread Andrea Vettorello
On Thu, 2002-07-18 at 12:00, Pete French wrote: > Is now available at: > > http://toybox.twisted.org.uk/~pete/61roms.tar > > note that it is 383078400 bytes long! > 383 Mb? It's huge! Andrea -- Try Not! Do or Do Not.

Re: [Xmame] Using bzip2 to compress ROMs

2002-09-18 Thread Andrea Mazzoleni
be patent free. You can check some of these patents in the compression FAQ : http://www.faqs.org/faqs/compression-faq/part1/ === cut -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing list [EMAIL P

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-18 Thread Andrea Vettorello
neral tips, for some game it helps having the m68000 cpu engine compiled using the assembler version, and, as always, YMMV... =) Are you using XV extension? What you get if you run xmamme -noxv -scale 1... Andrea -- UNIX is user friendly, it's just picky about who its friends are __

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-19 Thread Andrea Vettorello
t 100/120 without throttling... (X version is 4.2.1, the version you find in sid) Do you have configured correctly the DRI/DRM kernel stuff? Hope this helps Andrea -- UNIX is user friendly, it's just picky about who its friends are ___ Xma

Re: [Xmame] Problems with gnbarich and gunbird2

2003-02-25 Thread Andrea Vettorello
. > MIT-SHM Extension Available. trying to use... Success. > Using Shared Memory Features to speed up > Actual bits per pixel = 16... Error: Unsupported bitmap depth = 32bpp, > video depth = 16bpp > Unable to start video emulation > Bye > Have you tried to run the roms with your

Re: [Xmame] [no subject]

2003-02-28 Thread Andrea Vettorello
s using before that was lacking quality! =). The riva showed a kind of blur images, the radeon instead is more crispy. YMMV Andrea -- mixed emotions: Watching a bus-load of lawyers plunge off a cliff. With five empty seats. ___ Xm

Re: [Xmame] compiling .65

2003-03-04 Thread Andrea Vettorello
gt; Or Knoppix (Debian based live demo linux CD), that has an amazing autoconfigure process. If you look on sourceforge, there is a project called knoppixmame (or some like that)... Andrea -- Adore, v.: To venerate expectantly. -- Ambrose Bierce, "The Devil's

Re: [Xmame] Problems using DGA on 0.70

2003-06-26 Thread Andrea Vettorello
On Thu, 2003-06-26 at 23:10, C. Ulrich wrote: > "TDFX" refers to 3Dfx video cards, which you apprently don't have. :) Are you IIRC, the TDFX option force the use of GDA1 instead of GDA2, but i could be wrong... =) Andrea -- Adore, v.: To ve

Re: [Xmame] Recording xmame output

2003-07-10 Thread Andrea Mazzoleni
(it also prints the correct command line). Anyway, on my experiments I found that MNG files are always smaller if the game has a fixed background. If the background is scrolling the MPEG4 files are smaller but there are always some antifacts. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89

Re: [Xmame] OT: Sorting algorithm for a MAME front-end

2003-07-26 Thread Andrea Vettorello
choosing the pivot, etc), heapsort and mergesort have the best case in every case (O(log(n)) but the algorithms are a bit more complex of quicksort and the costant (the time cost you ignore when you do asymptotic algorithm analysis =) is probably bigger than quicksort. In your case, i think u

Re: [Xmame] OT: Sorting algorithm for a MAME front-end

2003-07-27 Thread Andrea Vettorello
On Sun, 2003-07-27 at 08:38, Andrea Vettorello wrote: > On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote: > > Hello all, > > > > As every nitwit with 2 hours of programming experience needs to write his own > > front-end, I'm doing exactly that. I get a bit stuc

Re: [Xmame] Joystick mappings

2003-07-30 Thread Andrea Vettorello
to remap the keys via the .xmamerc (at least on my .mamerc there is a part named SDL keymapping) or you could look at the code, probably in the input driver. Andrea -- Adore, v.: To venerate expectantly. -- Ambrose Bierce

Re: [Xmame] Joystick mappings

2003-07-30 Thread Andrea Vettorello
On Wed, 2003-07-30 at 15:42, Ville Ranki wrote: > On Wed, 2003-07-30 at 16:25, Andrea Vettorello wrote: > > Ok, i'll stop kidding. Don't know about the xbox linux port, but you > > should be able to remap the keys via the .xmamerc (at least on my > > .mamerc there

Re: [Xmame] mame.dk

2003-07-31 Thread Andrea Vettorello
mule > Or a donkey... =) Andrea -- Adore, v.: To venerate expectantly. -- Ambrose Bierce, "The Devil's Dictionary" ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] 8bpp support?

2003-09-04 Thread Andrea Vettorello
> if then, is there any possibliity? IIRC, 8 bpp was removed long time ago, following upstream, but i could be wrong... Andrea -- Adore, v.: To venerate expectantly. -- Ambrose Bierce, "The Devil's Dictionary"

Re: [Xmame] XMame problem!!!

2003-09-15 Thread Andrea Vettorello
? > > Il mio OS รจ DebianPPC su AmigaONE XE G4 800. > > A presto. > What have you used to dowload the tarball? Are you behind a proxy? And, what about giving us the md5sum of your downloaded tarball? Andrea -- Adore, v.: To venerate expectantly.

Re: [Xmame] XMame compile error!!!

2003-09-17 Thread Andrea Vettorello
b files with apt-get/synaptic > utilities. > You should have used make -f makefile.unix I don't recall correctly, but this should be explained with details in the Doc dir of the mame tarball... Andrea -- Adore, v.: To venerate expecta

Re: [Xmame] X scrambles after exit

2003-09-19 Thread Andrea Vettorello
verytime), but this was with another videocard (voodoo3). You can try to use DGA1 and see if the problem persist, i don't recall correctly, but there should be an option to force DGA1 instead of DGA2 (someone correct me), or you can made a simple change to the sourc

Re: [Xmame] How many fps can you get with scale2x?

2003-09-21 Thread Andrea Vettorello
default on your system will give a nice boost... With scale2x you need to draw 3 times more pixel than the scale1x, but i give you that to have that nice scanline effect i can trade some fps ;) Andrea P.S. about scanlines, i wondered why upstream never considered to add vertical scanlines (i thi

Re: [Xmame] How many fps can you get with scale2x?

2003-09-22 Thread Andrea Vettorello
scale, the first should be a little more cpu intensive... =) I'm going to compile the latest xmame and look how dkong perform on my box. Andrea -- Adore, v.: To venerate expectantly. -- Ambrose Bierce, "The Devil's Dictionary" __

Re: [Xmame] How many fps can you get with scale2x?

2003-09-22 Thread Andrea Vettorello
1 0" above 500 fps), and this is an athlon XP 2200+ (1800 MHz) with an ati radeon 9000 (R250). You absolutely need the "ef 1" enabled? =) Andrea P.S. ... with X running at 24 bpp, with DGA (-x11 1) the screen around the xmame output isn't solid black instead show graphics of my gnom

Re: [Xmame] How many fps can you get with scale2x?

2003-09-23 Thread Andrea Vettorello
16 Using 16bpp video mode info: set to 16bit linear mono 22050Hz info: sysdep_mixer: using oss plugin Making YUV lookup Average FPS: 48.647958 (1620 frames) Seems that with X11 windowed output i've the best result using -ef 1... Andrea -- Ado

Re: [Xmame] Xv mode

2003-10-15 Thread Andrea Vettorello
etter? Please, elaborate "better" =) If with "performs better" you mean more fps, i think is not an easy answer, cause it depends from the combination of your hardware (your CPU, your videocard, maybe your chipset too) and the software layer... Said that, with dga or XV you shoul

Re: [Xmame] XMAME & AdvanceMAME...

2003-10-22 Thread Andrea Mazzoleni
c and portable support is implemented using the SDL library, nothing more. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] downgrading color depth ?

2003-11-04 Thread Andrea Vettorello
olor (hence the number of > bits used to code colors) used by a game that need a 32 bit display in > order to make it works on a 16 bit display ? > for example in using a table of correpondance between real and available > colors ? > I'll make a stupid question: have you trie

Re: [Xmame] 32bit -> 16bit conversion - and time to refactor blit.h?

2004-01-11 Thread Andrea Mazzoleni
le all the sources. With a 1GHz machine the link should take only a few seconds. For example to link AdvanceMAME on my 1.8 GHz machine it takes only 5 seconds. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing li

Re: [Xmame] 32bit -> 16bit conversion - and time to refactor blit.h?

2004-01-15 Thread Andrea Mazzoleni
#x27;s -i option. How has Lawrence > >kept his sanity ? Zen meditation ? Prozac ? > I go read a book or watch TV and check from time to time to see if > it's finished building. ;-) To speedup the linking process compile all the sources with -fno-merge-constants, and the link will b

Re: [Xmame] Welche Spiele mit 133MHz

2004-02-22 Thread Andrea Vettorello
apologize in advance as my deutsch is weak and you'll have a bigger chance to have a reply if you use english in this list, anyway, i think you can try with the games of the early 80's, like LadyBug, PackMan, DonkeyKong and so on... (if this was the original answer =) Andrea -- '

Re: [Xmame] Modelines needed for Arcade monitor

2004-03-08 Thread Andrea Vettorello
at least in Debian sid) that can create modelines using as input the video hardware parameters (maximum video adapter bandwidth, maximum HCF and VCF of the monitor etc). There should be a webpage too with a cgi that can do this, but don't recall the name at the moment. Hope this helps. Andrea

Re: [Xmame] Where can I find xtiming-3.3.0.tar.gz (modeline generator)

2004-04-04 Thread Andrea Vettorello
nd useful videogen, http://www.dynaweb.hu/opensource/videogen/ Andrea -- I want to die peacefully in my sleep like my grandfather. Not screaming in terror like his passengers. Jim Harkins ___ Xmame mailing li

Re: [Xmame] problem compiling on my debian woody machine

2004-05-21 Thread Andrea Vettorello
swap partition. Do you know how to add a temporary swap file? Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] problem compiling on my debian woody machine

2004-05-21 Thread Andrea Vettorello
wap-file" and delete file... How much ram did you have on your box? Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Andrea -- Try Not! Do or Do Not. There is no Try. -

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Andrea Vettorello wrote: Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Yes, you are co

Re: [Xmame] CHD games

2004-07-15 Thread Andrea Vettorello
ame I try. Do I need a 56Ghz cpu for killer instinct 2 ? IIRC (i don't have a mame at hand right now to check), there should be an option to use a dynamic recompiler (look for dynarec somewhere in the makefile) to be close to full frame rate with to

Re: [Xmame] 32 bpp games + ingame GUI lang

2004-09-08 Thread Andrea Vettorello
on of rescuing an old xmame with 8 bpp and dirty support. Andrea P.S. welcome back Hans =) ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Problem with snowbros and King of Fighters 98,99

2004-09-08 Thread Andrea Vettorello
wbros in the MESS cvs from mame 0.74 to mame 0.75 http://cvs.mess.org:6502/cgi-bin/viewcvs.cgi/src/drivers/snowbros.c.diff?r1=1.14&r2=1.15 Andrea ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] xmame/xmess 0.87

2004-10-04 Thread Andrea Vettorello
oot>. Generated Tue, 05 Oct 2004 05:49:36 GMT by squid2.ztnet.com (squid/2.5.STABLE1-20021126) Could you upload this to some other server? Isn't this an error message from your proxy server (Squid)? Andrea ___ Xmame mailing list [EMAIL PROT

Re: [Xmame] Hotkey Question/Suggestion

2004-10-22 Thread Andrea Vettorello
Hans de Goede wrote: Christopher Stone wrote: [...] translucency Erm whats that, do we have such an option? IIRC is an option for the vector games, like Asteroids. If is present a background image, the vector should have an effect of see-through... Andrea

Re: [Xmame] skip_warnings patch

2004-12-07 Thread Andrea Vettorello
a time the term 'open source' simply mean that anyonoe was allowed to download and look at the source code. Now it seems that it's been contaminated by all sorts of lisencing type stuff... So what term is now used for software that I can look at the source code of ?

Re: [Xmame] skip_warnings patch

2004-12-08 Thread Andrea Vettorello
Mark Nipper wrote: On 07 Dec 2004, Ken Arromdee wrote: [...] As Pete French mentioned, the official definition may fluctuate for political purposes. And Andrea Vettorel pointed out the term "shared source". Call it whatever in my opinion. I'd still refer to it as "

Re: [Xmame] compile error with xmame-0.92 on Solaris10 Sparc...

2005-03-01 Thread Andrea Mazzoleni
ctory Remove the "$(OBJ)/deniam.a" string from the DRVLIBS definition in the src/mame.mak file. It's a problem in the official mame.mak. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing

Re: [Xmame] Please join the web demonstration against sw patents

2005-06-19 Thread Andrea Vettorello
/Web_Demo_Against_Software_Patents Thanks & Regards, Go for it. And what about involving the MAME (dos/windos) too? Andrea ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] cross compiling for win32

2005-11-06 Thread Andrea Mazzoleni
ile. I use this way to build the DOS and Windows binaries of AdvanceMAME. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame