or Win and Mac...
Maybe somedoby of you has developed the linux version of this utilityI
hope so!!!
Thankyou to anybody who can help me!!!
Andrea
Ps: sorry for my english
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>On Fri, 4 Jan 2002, Andrea wrote:
>
>> Hi everyone,
>> I heard about I-Pac, a circuit wich lets you to configure the old
arcade
>> controllers with the PC.
>> Maybe you've already heard about it...
>> With the circuit is included a programming utili
I can wait, there's no matter
I'll download it from the website, thanks
Andrea
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odevice /dev/dsp set to 16bit linear mono 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin
Andrea
P.S. dga was working at least in 37b11
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urning a 19"
(heavy) monitor isn't safe =)
I will try to smudge the libvga.config including some "tweaked" mode
lines to see if i can get the things sorted out...
Andrea
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68000 core
> included. I'm running in 24bpp mode, but that shouldn't make a
> difference.
Same here but the audio is accellerated (slowing the second CPU makes sounds
better).
Andrea
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ing, neither of which I use). I haven't tried the
> > source RPM yet, but I don't see why it shouldn't work okay.
>
> actually I have an update.. that update-alternatives script appears to
> be a mandrake-ism for RPMS. The rpm won't b
ete romset...
Any advice? Thanks in advance,
Andrea
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ete romset...
Any advice? Thanks in advance,
Andrea
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wers, probably was iczelion the utility i've
read about. Who volountier to create a gtk port =) I'll give a look to
the sources but i prefer the 680xx asm, so don't keep your breath...
Andrea
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res :
-O2 -fomit-frame-pointer -fstrict-aliasing -march=?
otherwise it doesn't compile.
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med xmame-0.57.1-XInput.tgz which was 126
>lines]
Demime don't think so... =)
Andrea
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defined(__GNUC__) && __GNUC__ >= 3
#undef X86_ASM
#define BIG_SWITCH 0
#endif
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If you don't need X, you can also consider AdvanceMAME and AdvanceMENU.
They support both svgalib and framebuffer. They were made specifically for
the use in an Arcade Cabinet. The url is http://advancemame.sourceforge.net
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a little off topic, bear with me...
The usb joystick can work under linux. The question is: anyone in this
list have tried one of the various usb adapter for the playstation
joypad under linux?
Only a guess here, but the thing should be feasible... =)
Andrea
_
On Mon, 2002-05-13 at 17:15, Andrea Vettorello wrote:
[...]
> > I also had to get this to work with my regular Sidewinder joystick, which
> > plugs into my AWE64 sound card. This card uses the ns558 module - with that
> > in place, the soundcard joystick port worked as w
tem before using it on your precious
rom set.
You can download it from the SourceForge Download page at :
http://sourceforge.net/project/showfiles.php?group_id=33717
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Hope it helps,
Andrea
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On Wed, 2002-07-03 at 15:07, Poletti Don wrote:
> Which glide libraries should I have to compile
> xmame.xfx?
>
Do you have a voodoo2? IIRC, vith voodoo3 and later you can't
compile/use xmame.xfx. Someone can correct me?
Andrea
--
Try Not! Do or Do Not. There is
On Wed, 2002-07-03 at 17:36, Poletti Don wrote:
> Thanks I'll try the xgl and/or SDL version.
>
You could also try with the dga version (some security issue dealing
with suid bit, take care =), and you can also check if the MTRR is
correctly activated...
Andrea
P.S. the dga2 voo
On Sun, 2002-07-14 at 09:46, Frank Cox wrote:
> I've not seen any traffic on this list since July 10.
>
> Anybody home?
>
Maybe is the summer... =)
Andrea
--
Try Not! Do or Do Not. There is no Try. - Yoda
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On Thu, 2002-07-18 at 12:00, Pete French wrote:
> Is now available at:
>
> http://toybox.twisted.org.uk/~pete/61roms.tar
>
> note that it is 383078400 bytes long!
>
383 Mb? It's huge!
Andrea
--
Try Not! Do or Do Not.
be patent
free.
You can check some of these patents in the compression FAQ :
http://www.faqs.org/faqs/compression-faq/part1/
=== cut
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neral tips, for
some game it helps having the m68000 cpu engine compiled using the
assembler version, and, as always, YMMV... =)
Are you using XV extension? What you get if you run xmamme -noxv -scale
1...
Andrea
--
UNIX is user friendly, it's just picky about who its friends are
__
t 100/120 without throttling... (X version is 4.2.1, the
version you find in sid)
Do you have configured correctly the DRI/DRM kernel stuff?
Hope this helps
Andrea
--
UNIX is user friendly, it's just picky about who its friends are
___
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.
> MIT-SHM Extension Available. trying to use... Success.
> Using Shared Memory Features to speed up
> Actual bits per pixel = 16... Error: Unsupported bitmap depth = 32bpp,
> video depth = 16bpp
> Unable to start video emulation
> Bye
>
Have you tried to run the roms with your
s using before that was lacking
quality! =). The riva showed a kind of blur images, the radeon instead
is more crispy.
YMMV
Andrea
--
mixed emotions:
Watching a bus-load of lawyers plunge off a cliff. With five empty seats.
___
Xm
gt;
Or Knoppix (Debian based live demo linux CD), that has an amazing
autoconfigure process. If you look on sourceforge, there is a project
called knoppixmame (or some like that)...
Andrea
--
Adore, v.:
To venerate expectantly.
-- Ambrose Bierce, "The Devil's
On Thu, 2003-06-26 at 23:10, C. Ulrich wrote:
> "TDFX" refers to 3Dfx video cards, which you apprently don't have. :) Are you
IIRC, the TDFX option force the use of GDA1 instead of GDA2, but i could
be wrong... =)
Andrea
--
Adore, v.:
To ve
(it also prints the correct command line).
Anyway, on my experiments I found that MNG files are always smaller if the
game has a fixed background. If the background is scrolling the
MPEG4 files are smaller but there are always some antifacts.
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choosing the
pivot, etc), heapsort and mergesort have the best case in every case
(O(log(n)) but the algorithms are a bit more complex of quicksort and
the costant (the time cost you ignore when you do asymptotic algorithm
analysis =) is probably bigger than quicksort.
In your case, i think u
On Sun, 2003-07-27 at 08:38, Andrea Vettorello wrote:
> On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote:
> > Hello all,
> >
> > As every nitwit with 2 hours of programming experience needs to write his own
> > front-end, I'm doing exactly that. I get a bit stuc
to remap the keys via the .xmamerc (at least on my
.mamerc there is a part named SDL keymapping) or you could look at the
code, probably in the input driver.
Andrea
--
Adore, v.:
To venerate expectantly.
-- Ambrose Bierce
On Wed, 2003-07-30 at 15:42, Ville Ranki wrote:
> On Wed, 2003-07-30 at 16:25, Andrea Vettorello wrote:
> > Ok, i'll stop kidding. Don't know about the xbox linux port, but you
> > should be able to remap the keys via the .xmamerc (at least on my
> > .mamerc there
mule
>
Or a donkey... =)
Andrea
--
Adore, v.:
To venerate expectantly.
-- Ambrose Bierce, "The Devil's Dictionary"
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> if then, is there any possibliity?
IIRC, 8 bpp was removed long time ago, following upstream, but i could
be wrong...
Andrea
--
Adore, v.:
To venerate expectantly.
-- Ambrose Bierce, "The Devil's Dictionary"
?
>
> Il mio OS รจ DebianPPC su AmigaONE XE G4 800.
>
> A presto.
>
What have you used to dowload the tarball? Are you behind a proxy?
And, what about giving us the md5sum of your downloaded tarball?
Andrea
--
Adore, v.:
To venerate expectantly.
b files with apt-get/synaptic
> utilities.
>
You should have used make -f makefile.unix
I don't recall correctly, but this should be explained with details in
the Doc dir of the mame tarball...
Andrea
--
Adore, v.:
To venerate expecta
verytime), but this was with another videocard (voodoo3).
You can try to use DGA1 and see if the problem persist, i don't recall
correctly, but there should be an option to force DGA1 instead of DGA2
(someone correct me), or you can made a simple change to the sourc
default on your system will give a nice boost...
With scale2x you need to draw 3 times more pixel than the scale1x, but i
give you that to have that nice scanline effect i can trade some fps ;)
Andrea
P.S. about scanlines, i wondered why upstream never considered to add
vertical scanlines (i thi
scale, the first should be
a little more cpu intensive... =)
I'm going to compile the latest xmame and look how dkong perform on my
box.
Andrea
--
Adore, v.:
To venerate expectantly.
-- Ambrose Bierce, "The Devil's Dictionary"
__
1 0" above 500 fps), and this is an athlon XP
2200+ (1800 MHz) with an ati radeon 9000 (R250).
You absolutely need the "ef 1" enabled? =)
Andrea
P.S. ... with X running at 24 bpp, with DGA (-x11 1) the screen around
the xmame output isn't solid black instead show graphics of my gnom
16
Using 16bpp video mode
info: set to 16bit linear mono 22050Hz
info: sysdep_mixer: using oss plugin
Making YUV lookup
Average FPS: 48.647958 (1620 frames)
Seems that with X11 windowed output i've the best result using -ef 1...
Andrea
--
Ado
etter?
Please, elaborate "better" =)
If with "performs better" you mean more fps, i think is not an easy
answer, cause it depends from the combination of your hardware (your
CPU, your videocard, maybe your chipset too) and the software layer...
Said that, with dga or XV you shoul
c and portable support is implemented using the SDL
library, nothing more.
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olor (hence the number of
> bits used to code colors) used by a game that need a 32 bit display in
> order to make it works on a 16 bit display ?
> for example in using a table of correpondance between real and available
> colors ?
>
I'll make a stupid question: have you trie
le all the sources.
With a 1GHz machine the link should take only a few seconds. For example to
link AdvanceMAME on my 1.8 GHz machine it takes only 5 seconds.
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#x27;s -i option. How has Lawrence
> >kept his sanity ? Zen meditation ? Prozac ?
> I go read a book or watch TV and check from time to time to see if
> it's finished building. ;-)
To speedup the linking process compile all the sources with -fno-merge-constants,
and the link will b
apologize in advance as my deutsch is weak and you'll have a bigger
chance to have a reply if you use english in this list, anyway, i think
you can try with the games of the early 80's, like LadyBug, PackMan,
DonkeyKong and so on... (if this was the original answer =)
Andrea
--
'
at
least in Debian sid) that can create modelines using as input the video
hardware parameters (maximum video adapter bandwidth, maximum HCF and
VCF of the monitor etc). There should be a webpage too with a cgi that
can do this, but don't recall the name at the moment.
Hope this helps.
Andrea
nd useful videogen,
http://www.dynaweb.hu/opensource/videogen/
Andrea
--
I want to die peacefully in my sleep like my grandfather. Not screaming in terror like
his passengers.
Jim Harkins
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swap partition. Do you know how
to add a temporary swap file?
Andrea
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wap-file" and delete file...
How much ram did you have on your box?
Andrea
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Michael J. Sherman wrote:
Anyone have any ideas? It seems to be a problem with the vector-based
games. Star Wars also fails in this manner, and I believe Space
Invaders.
IIRC, Space Invaders isn't a vector-based game...
Andrea
--
Try Not! Do or Do Not. There is no Try. -
Michael J. Sherman wrote:
Andrea Vettorello wrote:
Michael J. Sherman wrote:
Anyone have any ideas? It seems to be a problem with the
vector-based games. Star Wars also fails in this manner, and I
believe Space Invaders.
IIRC, Space Invaders isn't a vector-based game...
Yes, you are co
ame I try. Do I need a 56Ghz cpu for killer
instinct 2 ?
IIRC (i don't have a mame at hand right now to check), there should be
an option to use a dynamic recompiler (look for dynarec somewhere in the
makefile) to be close to full frame rate with to
on of rescuing an old xmame with 8 bpp and dirty support.
Andrea
P.S. welcome back Hans =)
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wbros in the MESS cvs from mame 0.74 to mame
0.75
http://cvs.mess.org:6502/cgi-bin/viewcvs.cgi/src/drivers/snowbros.c.diff?r1=1.14&r2=1.15
Andrea
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oot>.
Generated Tue, 05 Oct 2004 05:49:36 GMT by squid2.ztnet.com
(squid/2.5.STABLE1-20021126)
Could you upload this to some other server?
Isn't this an error message from your proxy server (Squid)?
Andrea
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Hans de Goede wrote:
Christopher Stone wrote:
[...]
translucency
Erm whats that, do we have such an option?
IIRC is an option for the vector games, like Asteroids. If is present a
background image, the vector should have an effect of see-through...
Andrea
a time the term 'open source'
simply mean that anyonoe was allowed to download and look at the source
code. Now it seems that it's been contaminated by all sorts of lisencing
type stuff...
So what term is now used for software that I can look at the
source code of ?
Mark Nipper wrote:
On 07 Dec 2004, Ken Arromdee wrote:
[...]
As Pete French mentioned, the official definition may
fluctuate for political purposes. And Andrea Vettorel pointed
out the term "shared source". Call it whatever in my opinion.
I'd still refer to it as "
ctory
Remove the "$(OBJ)/deniam.a" string from the DRVLIBS definition in the
src/mame.mak file.
It's a problem in the official mame.mak.
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Thanks & Regards,
Go for it. And what about involving the MAME (dos/windos) too?
Andrea
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ile.
I use this way to build the DOS and Windows binaries of AdvanceMAME.
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