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On Sunday 02 March 2003 17:55, [EMAIL PROTECTED] wrote:
> Hi all,
>
> I've been trying the xgl patch (xmame_0.65.1_SugitanisBlit-GL0.94b.diff
> more precisely), and it works very well.
>
hmm .. mame-scaleing should be set to 1 !
(i guess, it is set t
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On Wednesday 26 February 2003 16:52, Matthias Saou wrote:
> Hi,
>
> I've been trying to use gxmame with the latest xmame + xgl patch,
yep, i am using the gxmame 0.31 either !
> but I
> haven't been able to find working settings in the xgl options. Th
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+++
i have problems using:
galaxwars
- the given bitmap is not correct, so i do use the Machine->scrbitmap ...
invaders
but for both, even i use Machine->scrbitmap, keeps me away from a segmentation fault,
i have just a dark screen ..
so my
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On Sunday 23 February 2003 20:32, Frank Cox wrote:
>
> If you're not prepared to use xmame again and so forth and so on, then why
> bother to ask about it?
>
"cool down"
(joshka fisher, germany foraig affair's ;-), to d.rums.)
well, lets enlight him
On Saturday 22 February 2003 22:00, Sven Goethel wrote:
>
> xgl -xv -shm -noth -fullscreen (1600x1200)218,04 fps ( 791 frames)
>
ooops, ^^^ x11 of course ;-)
___
Xmame mailing list
[EMAIL PROTECTED]
http://toybox.twisted.org.uk/mailman
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On Monday 24 February 2003 19:45, [EMAIL PROTECTED] wrote:
> - 3Dfx Voodoo 3 2000 PCI
>
try xgl with:
xfree on 16bpp
-bpp 16
-try some other settings (aliasing, bilenear, ...)
make sure DRI is configured well, test e.g. with q
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On Sunday 23 February 2003 15:20, William Kucharski wrote:
> >Maybe the system just doesn't have enough RAM to run it! I recommend 128
> > MB or more personally. I'd have 196, but this one 64 MB module doesn't
> > feel like cooperating with the other 2
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dear xmame'ers,
well i noticed there is an yuv renderer in xmame,
so how about piping such yuv frames to mplayer,
which itself encodes it to mpeg1-dvb for our linux-dvb-vdr box ?
sounds nice eh ?
any interest ?
cheers, sven
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On Monday 24 February 2003 09:11, [EMAIL PROTECTED] wrote:
> What version of the sources would you recommend?
>
the current ;-)
> Not sure if it makes any difference, but I'm now working with the Win32
> version of MAME, after Linux got me 1/6 of th
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i have fixed the little ifndef xgl bug in video.c
patch: video.c:
1035 #ifdef xgl
1036 void adjust_bitmap_and_update_display(struct mame_bitmap *srcbitmap,
1037 struct mame_bitmap *destbitmap, struct rectangle bounds)
to
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On Saturday 22 February 2003 22:33, Matthias Saou wrote:
> Sven Goethel <[EMAIL PROTECTED]> wrote :
> > funny .. just recompiled the stuff,
> > but i do not have this error ..
> >
> > gcc 2.95.3
> >
> > vi
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On Saturday 22 February 2003 21:58, Matthias Saou wrote:
> > Compiling src/unix/video.c ...
> > video.c:91: warning: `adjust_bitmap_and_update_display' used but never
> > defined
>
> Actually, looks like the linking fails because of this too :
>
> Lin
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On Saturday 22 February 2003 21:30, Matthias Saou wrote:
> Sven Goethel <[EMAIL PROTECTED]> wrote :
> > patch against (0.65.1 + Sugitani's blitter)
> >
> > please add xgl or opengl in the subject line,
> > so
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i just tested:
xgl: using alphablending and biliniear filtering as default
running pacman (indirect colors, color blitting):
xgl -noth -fullscreen (1600x1200) 128,30 fps ( 826 frames)
xgl -noth -fullscreen (1600x1200) -gltexture_
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On Saturday 22 February 2003 19:23, Sven Goethel wrote:
>
> btw: QUESTION:
>
> in vectgor games (tacscan), i was not able
> to use Machine->scrbitmap !
>
> the driver told me, that we use direct colors (no col table),
> but
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ANNOUNCE GLMame 0.94
here it is:
http://www.jausoft.com/Files/GLMame/index.html
;-)
patch against (0.65.1 + Sugitani's blitter)
please add xgl or opengl in the subject line,
so i can read it ;-)
happy gaming
cheers, sven
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On Saturday 22 February 2003 18:49, Lawrence Gold wrote:
> On Sat, Feb 22, 2003 at 03:29:42PM +0100, Sven Goethel wrote:
> > i have to check out the vector_games and
> > have to create a patch agaginst:
> > - [ 0.65.
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On Thursday 20 February 2003 14:11, Sven Goethel wrote:
> dear xmame'ers
i am almost finished ;-)
all rotations/translations are fixed,
as well, as bugs within the old cabinet mode either
(the hard work - puh) !
as a sideeffect, the glgen
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On Friday 21 February 2003 06:39, Shyouzou Sugitani wrote:
> Sven Goethel wrote:
> > rotation stuff is within video.c (no problem), but in the blit* macros
> > either !
>
> To avoid rotation in the blit* macros, add a new
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I need a list of games:
- - which have all the different orientations ..
- swapxy
- flipx
- flipy
- flipx + flipy
- swapxy + flipx
- swapxy + flipy
- swapxy + flipy + flipy
- ???
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On Thursday 20 February 2003 18:36, Lawrence Gold wrote:
> On Thu, Feb 20, 2003 at 06:05:58PM +0100, Sven Goethel wrote:
> > hmm ..
> >
> > looks like unix/video.c:adjust_bitmap_and_update_display(...)
> > does the bitmap ro
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On Thursday 20 February 2003 17:25, Lawrence Gold wrote:
> On Thu, Feb 20, 2003 at 04:55:02PM +0100, Sven Goethel wrote:
> > well, sounds nice, 'cause opengl can provide this rotation in hardware !
>
> I forgot about that. Someon
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On Thursday 20 February 2003 16:41, Lawrence Gold wrote:
> It's been too long since I made any changes to the code, so I don't recall
> any details, but my goal was to get it to compile and run without
> crashing. It was broken by some of the core ch
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On Thursday 20 February 2003 16:41, Lawrence Gold wrote:
> The biggest change now is that the MAME core no longer rotates the bitmap,
> so using the bitmap directly will cause many games to be oriented the
> wrong way.
>
well, sounds nice, 'cause open
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dear xmame'ers
'cause i am getting sentimental ;-),
i want to play it again.
any hints for me, how i can bugfix my old code ?
Q why and who:
- removed the whole split texture semantics
- texture number loops texnumx/texnumy r
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Dear xmame'ers,
i just tested the current version
and inspected some vector games ..
but i found no bug
so because someone has posted or noted that there are problems
regarding vector games, please describe this bug behavior _please_.
cheers, sv
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On Monday 06 May 2002 16:45, sam wrote:
> am i right in thinking that the xgl target is still broken for some vector
> games? i haven't upgraded since .57 because of this.
>
> thanks,
> sam
>
>
here i am again ;-)
gimme a smart list of such br
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dear xmame folks,
DISCLAIMER: this is a damn test to send something to the list
AND to get something from the list in the first place.
i was set to not active / not delivere emails for a long time,
but it was not me ;-) who did that
i hope lawrence
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On Monday 07 January 2002 13:36, Pete French wrote:
> > i am too lazy to offer this patch (tar.bzip) on my website ..
> >
> > anybody interesting to host it ?
>
> yeah, shove it here & I will put it up on toybox
>
> -bat.
attached a non bzip2 version
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On Sunday 06 January 2002 14:28, Sven Goethel wrote:
> Dear Vodoo Fans,
>
> regarding the latest Glide/Mesa library,
> i have found the "bug" within the latest Glide/Mesa.
>
i am too lazy to offer this patch (tar.bzip)
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Dear Vodoo Fans,
regarding the latest Glide/Mesa library,
i have found the "bug" within the latest Glide/Mesa.
naturally you are allowed since OpenGL 1.2 to
pass a NULL pointer to the glTexImage2D,
but the latest Glide/Mesa couple throws an
"segmen
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On Tuesday 18 December 2001 02:02, Benjamin FRANCOIS wrote:
> On Tue, 18 Dec 2001 01:43:05 +0100
>
>
> In fact, in my mail, "random" was used to designate "problems", and not
> "scrolling" :P I couldn't remember the correct term of "flickering", that
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On Tuesday 18 December 2001 01:26, Benjamin FRANCOIS wrote:
> Tonite I played a nice game of Wonder Boy using xmame (xgl, yeah, it rocks,
> Sven :-) and I noticed some random scrolling problems, probably dealing
> with vsync. After looking at the xmam
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On Monday 17 December 2001 17:20, Garf wrote:
> On Monday 17 Dec 2001 2:26 am, you wrote:
> > here are mine:
> >
> > - linux 2.4.16 x86 + nvidia 2314: OK
> > - default settings
> > - linux 2.4.11 x86 + nvidia 1541:
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where are they ? ;-)
well, somebody has problems running xgl
on a vodoo2 card ..
does somebody has some experiences with different systems/cards ?
here are mine:
- linux 2.4.16 x86 + nvidia 2314: OK
- default
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On Monday 17 December 2001 00:14, Lawrence Gold wrote:
> On Sun, Dec 16, 2001 at 08:49:35PM -0200, Thiago S. Conceigco wrote:
> > I download all my romsets on mame.dk. I'm using XFree 4.1 (binaries from
> > xfree86.org) with 24 bpp color depth on a Re
mame
> GLmame v0.90, by Sven Goethel, http://www.jausoft.com,
> [EMAIL PROTECTED], based upon GLmame v0.6 driver for xmame, written by
> Mike Oliphant
>
> GLINFO: OpenGL Driver Information:
> vendor: Brian Paul,
> renderer Mesa Glide v0.30 Voodo
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On Friday 07 December 2001 18:26, Kevin Denis wrote:
> Hello
>
> I'm trying to use xmame on my linuxbox.
>
> I have still some problem to use xmame.
>
> I compile the xmame.x11, the xmame.SDL, the xmame.svgalib
>
> The xmame.svgalib runs fine, but the
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On Wednesday 05 December 2001 20:13, [EMAIL PROTECTED] wrote:
> Sorry -- the file I'm missing is libglx.so NOT libxgl.so. :)
>
>
sorry ;-)
but whould you please be kind,
and post the xmame.xgl output of e.g. pacman ?
if you read the output careful
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see above
thanxs, sven
- --
"come on sexy mama, let's kill all humans", bender - futurama
mailto:[EMAIL PROTECTED]
www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/
voice : +49-521-2399440 ; fax : +49-521-2399442
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On Monday 03 December 2001 07:21, Sven Goethel wrote:
> GLMame v 0.92 Mame Display Driver
> =
>
ok .. attachment removed ..
get it from here ;-)
http://www.jausoft.com/glmame.html
> Sven Go
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GLMame v 0.92 Mame Display Driver
=
Sven Goethel
http://www.jausoft.com
[EMAIL PROTECTED]
MAME License
Based upon GLmame v0.6 driver for xmame, written by Mike Oliphant
peace, sven
01/December/2001 GLMame OpenGL
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On Monday 26 November 2001 23:52, Dan Hollis wrote:
> On 22 Nov 2001, Jody Newell wrote:
> > If I set -ef 1 with xmame.xgl it screws the resolution up.
>
> I get this as well. Very, very weird.
>
> -Dan
me also ;-)
i do not know the problem in my bl
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27/November/2001 GLMame OpenGL-Display-Driver Version 0.91
=
o clean up: glvec.c, glgen.c
o removed gldirty.[ch]
added functionality to glgen.c
o a
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On Wednesday 21 November 2001 04:51, Lawrence Gold wrote:
> #define _PPCv60.PPC
thats it .. i changed ALL PPC -> _PPC !
here is my diff
cool .. thanxs
later, sven
- --
my concern about the current attack: http://www.jausoft.com/200109
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On Monday 19 November 2001 02:10, Lawrence Gold wrote:
> On Sun, Nov 18, 2001 at 01:32:37PM +0100, Sven Goethel wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > see above ..
> >
> > an
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On Monday 19 November 2001 02:20, Dan Hollis wrote:
> On Sun, 18 Nov 2001, Sven Goethel wrote:
> > On Sunday 18 November 2001 10:07, Sven Goethel wrote:
> > blablabla
> > so how about my patch ?
> > does it work for you a
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On Sunday 18 November 2001 10:07, Sven Goethel wrote:
blablabla
so how about my patch ?
does it work for you all ?
more ideas about the color-index blittings ?
good day
cheers, sven
- --
my concern about the current attack: http
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see above ..
anybody knows about this issue ?
cheers, sven
- --
my concern about the current attack: http://www.jausoft.com/20010911-wtc/
mailto:[EMAIL PROTECTED]
www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/
voice : +49-521-239
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this patch should be applied to
changes:
- true color vector game bug (all vector game colors are true since 0.5x.y)
- using blit.h for 16bpp colorIndex mapping only,
e.g. true color games don't need it .. (xexex
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On Thursday 15 November 2001 07:59, Lawrence Gold wrote:
> On Thu, Nov 15, 2001 at 07:38:51AM +0100, Sven Goethel wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > here is my patch for the bitmap games .
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here is my patch for the bitmap games ..
more to come: the vector game patch ..
peace, sven
- --
my concern about the current attack: http://www.jausoft.com/20010911-wtc/
mailto:[EMAIL PROTECTED]
www : http://www.jausoft.com ; pgp: http://www.jau
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On Thursday 18 October 2001 00:50, Lawrence Gold wrote:
> On Wed, Oct 17, 2001 at 03:31:40PM -0700, Dan Hollis wrote:
> > On Wed, 17 Oct 2001, Avatar wrote:
> > > would allow you to start up without the hang. I would think that this
> > > is a bug som
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are there any issues/bugs/rfc 's with the opengl visual ?
if so, just mail them to this mailinglinst,
with a nice subject line regarding opengl.
thx, sven
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i have added a "guestbook" and some little
articles at: http://www.jausoft.com/20010911-wtc/
also i do add (if you do not allow, please tell me) some
mailings to an archive there ..
all data will be preserved and _not_ taken from the web.
if you w
classic war may be over now,
classic weapons may be ineffective.
teach, lern, educate and love
sven goethel
http://www.jausoft.com/20010911-wtc/
- --
mailto:[EMAIL PROTECTED]
www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/
voice : +49-521-2399440 ; fax : +49-521-2399442
-
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On Tuesday 11 September 2001 21:26, Sven Goethel wrote:
> http://www.jausoft.com
is now located under
http://www.jausoft.com/20010911-wtc/
(added a social button on the main index, which links to it)
if you do have interesting UR
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On Wednesday 12 September 2001 04:02, Lawrence Gold wrote:
>> I'm worried not only for the attack victims and their friends/families,
> but for the Middle Eastern people in this country who might face a
> backlash just because of where they or their a
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On Wednesday 12 September 2001 00:12, Sven Goethel wrote:
> On Wednesday 12 September 2001 00:07, Andreas Varga wrote:
> > On Wed, 12 Sep 2001, Sven Goethel wrote:
> > > so the "fun" begins ?
> > >
> >
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On Wednesday 12 September 2001 00:07, Andreas Varga wrote:
> On Wed, 12 Sep 2001, Sven Goethel wrote:
> > so the "fun" begins ?
> >
> > kabul, afghanistan is under missle fire ?!
>
> Whatever...
>
>
On Tuesday 11 September 2001 22:14, Sven Goethel wrote:
> On Tuesday 11 September 2001 22:06, Sven Goethel wrote:
> >> i won't compare in this place
> >
> > i am just affraid that the quality of this "even"
>
> .. of this _event_
>
> >
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On Tuesday 11 September 2001 22:06, Sven Goethel wrote:
>> i won't compare in this place
>
> i am just affraid that the quality of this "even"
.. of this _event_
> will turn our peacful way to an overall war.
.. a
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On Tuesday 11 September 2001 21:41, Ken Arromdee wrote:
> I'm sorry, I've seen far too much nonsense on this subject here.
>
> Because terrorists killed Americans
they did not killed AMERICANS
they killed HUMAN BEINGS not related to any conflict.
t
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On Tuesday 11 September 2001 21:34, Daniel de Oliveira Saccilotto wrote:
> Man
> Im from Brazil, and Im very sad and irritaded with this situation. USA and
> the rest of the World must get this bastards that kill innocent people and
> make him pay for
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http://www.jausoft.com
you are wellcome to place your commentary .. (via email on mailinglist)
peace
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iD8DBQE7nmVSHdOA30NoFAARAgVvAJ95c1HiwYim
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On Tuesday 11 September 2001 16:06, Jon Larabee wrote:
> Thank you for your concern,
>
> This truly is a dark day for America, and the rest of the free world. The
> fact that other human beings could hold such hatred in thier hearts, such
> despise fo
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dear mailinglist,
my experience in english is not enough to express
how much i am upset about the current terrorism,
which has happened against the USA.
i cannot believe - as i never believed in war and death.
i cannot imaging which people and how
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On Thursday 17 May 2001 17:01, Jeffrey Noll wrote:
> I've just created a dedicated xmame machine that drives a 25" tv via a
> aitech vga->converter. To run the game i'm using the nvidia drivers and xgl
> running 640x480 in fullscreen mode. For mos
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for short:
o Added option:
- glres x
Always scale games to XresxYres, keeping their aspect ratio.
This overrides the scale options.
This is e.g. necessary, if you run xmame.xg
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On Thursday 12 April 2001 03:31, Matt Lowry wrote:
> On Wed, 11 Apr 2001, Dan Hollis wrote:
> > I have 256mb ram and I'm unable to compile drawgfx.c, it always runs out
> > of memory.
> >
> > The last version of xmame I was able to compile successfull
ng rom 15: dad.20
loading rom 16: dad.01
loading rom 17: dad.11
loading rom 18: dad.12
done
GLmame v0.85, by Sven Goethel, http://www.jausoft.com, [EMAIL PROTECTED],
based upon GLmame v0.6 driver for xmame, written by Mike Oliphant
GLINFO: cannot access GLX library libglx.so directly ...
GLINFO: l
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On Wednesday 11 April 2001 21:18, zakk wrote:
> ddtod (Dungeons and Dragons Tower of Doom i think), segfaults for me in
> xmame.xgl, and hard locks my box in .x11.
> Other than that, thanks for the fixens :)
sorry, i do not have this rom .. hint hint
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On Wednesday 11 April 2001 23:22, Lawrence Gold wrote:
> Okay, the default reply-to should once again be the mailing list. This
> seemed to work fine for the old list, and it's what I'm used to. ;-)
>
> No wonder things were so quiet...
>
>
hi all
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On Tuesday 10 April 2001 11:28, Stijn Hoop wrote:
> On Mon, Apr 09, 2001 at 02:46:36PM +0200, Stijn Hoop wrote:
> > On Mon, Apr 09, 2001 at 12:49:22PM +0100, Avatar wrote:
> > > I have a problem trying to compile xmame-0.37b13.2 and xgl. I have had
>
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sorry, the last diff file was broken
now, i just corrected it (you can download it now).
i was just a bit too tired :-)
cheers, sven
On Friday 06 April 2001 16:33, Sven Goethel wrote:
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&
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for short:
o recreated general purpose opengl modules:
- gltool.[ch]
- glxtool.[ch]
- glcaps.[ch]
- wgltool.[ch] ( for future win32 access .. )
these are now licensed un
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