[Xmame] How to compile xmess to include NES machine

2002-10-25 Thread Toan T Nguyen
Hi all, I download latest xmame (0.61.1-pr9) and compile xmame and xmess smoothly. But when I try to run xmess.x11 nes contra it complains: Unable to initialize machine emulation This is my first time compiling xmess (I simply change mame to mess in the beginning of makefile.unix

Re: [Xmame] How to compile xmess to include NES machine

2002-10-25 Thread Toan T Nguyen
On Friday 25 October 2002 06:35 pm, David Rosen wrote: > On Fri, 2002-10-25 at 17:30, Toan T Nguyen wrote: > > Did I do something wrong? > > Do you have the nes bios? No. I didn't know that NES has a bios (I'm a newbie). Nestra runs all the nes roms on my machine wi

Re: [Xmame] How to compile xmess to include NES machine

2002-10-25 Thread Toan T Nguyen
> > xmess.x11 nes -cart contra.nes thanks. It works! ---- Toan T Nguyen The James Frank Institute The University of Chicago, 5640 S. Ellis Avenue Chicago, IL 60637, USA. Phone : 773-702-0609 Fax: 773-702-5863 Email : [EMAIL PRO

[Xmame] qmamecat compilation problem in Debian

2002-11-06 Thread Toan T Nguyen
Hi all, I have a Debian unstable box. I'm trying to compile qmamecat and get the following errors (with both gcc 3.2 and 2.95.4) during linking process. Can somebody tell me what's wrong? Thanks in advance. Toan === make[3]: Entering directory `/

[Xmame] optimized memcpy?

2002-11-09 Thread Toan T Nguyen
Hi all, I'm obssessed with improving xmame speed in my PII 233MHz machine and are thinking of writing an MMX-optimized memcpy function for xmame. But before start, I want to ask if this is already been done (I did not detect it in xmame source tree)? Thanks, Toan -- Toan T Nguye

Re: [Xmame] optimized memcpy?

2002-11-12 Thread Toan T Nguyen
/mode.o \ $(OBJDIR)/fileio.o $(OBJDIR)/dirio.o $(OBJDIR)/config.o \ diff -Naur xmame-0.61.1-pr9.save/src/unix/fastmcpy.c xmame-0.61.1-pr9/src/unix/fastmcpy.c --- xmame-0.61.1-pr9.save/src/unix/fastmcpy.c 1969-12-31 18:00:00.0 -0600 +++ xmame-0.61.1-pr9/src/unix/fastmcpy.c

Re: [Xmame] optimized memcpy?

2002-11-12 Thread Toan T Nguyen
I forget to tell that the code will compile in any machine that xmame compiles. But the optimized memcpy() will only be used if you choose MY_CPU=i386 in makefile.unix Toan ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/

Re: [Xmame] [MAME] MAME 0.62

2002-11-12 Thread Toan T Nguyen
Damn. I've just burnt 7 CDs yesterday. BTW, the MMX memcpy() gives a modest few FPS increases on my PII233. On my Athlon XP 1800 at work, CPU times consumption goes down from 80% to 76%. Overall, the gain is marginal. Your mileage may varies. ___

Re: [Xmame] optimized memcpy?

2002-11-13 Thread Toan T Nguyen
I compile xmame using gcc 3.2.1 and actually see a very noticable decrease in the speed of mame with the optimized memcpy(). It turns out that xine code for memcpy() CANNOT be compiled into inline function while glibc memcpy() CAN with compiler option -O3. I'm going to use mplay code. In this

[Xmame] Announcing kxmame frontend

2005-08-17 Thread Toan T Nguyen
Hello everyone, I'm announcing another Xmame Fronend: kxmame. It's a KDE port the excellent gxmame frontend. kxmame reuses all non-GUI codes from gxmame so it's fully compartible with gxmame. All your existing gxmame options will be preserved in kxmame and vice versa. The small advantage of kxmame

Re: [Xmame] Announcing kxmame frontend

2005-08-18 Thread Toan T Nguyen
Hi, It's fixed in the latest CVS. I also complete the support for game filters and fix a problem with setting catver directory. Please wait for a few hours before the latest modifications to appear in CVS. Toan On 8/18/05, Julian Sikorski <[EMAIL PROTECTED]> wrote: > I am unable to compile it:

Re: [Xmame] Announcing kxmame frontend

2005-08-18 Thread Toan T Nguyen
> Now everything works ok. I presume that support for title screenshots > and custom icons will appear. Title screenshot is already supported. You can set it by Menu->Directories->"Xmame additional paths"->"Snapshots path" Bests, Toan ___ Xmame mailin

Re: [Xmame] Announcing kxmame frontend

2005-08-18 Thread Toan T Nguyen
> Now everything works ok. I presume that support for title screenshots > and custom icons will appear. I fixed the screenshot problem. kxmame now looks for the game screenshot in TittleDirectory, and if it cannot find it, it'll look at SnapshotDirectory. Thanks for testing kxmame. > Also listin

Re: [Xmame] Announcing kxmame frontend

2005-08-19 Thread Toan T Nguyen
Hello, I add support to kxmame for viewing the marquees, flyers, ... with proper scaling and hide the BIOS category as you requested. I also add the translation files from gxmame. They compile and install. But I have no idea if it works properly or not. (I tried the French translation and it seem

[Xmame] kxmame-1.0 released

2005-08-25 Thread Toan T Nguyen
Hello everyone, I'm pleased to annouce the first release of kxmame, a KDE port of the GXmame frontend for xmame. Besides fully compatible with gxmame and full integration with KDE, kxmame offers the following additional improvements: - Customizable toolbar where one can add, remove and change ico

Re: [Xmame] kxmame-1.0 released

2005-08-26 Thread Toan T Nguyen
opher Stone <[EMAIL PROTECTED]> wrote: > Does kxmame need to be installed in order to run correctly? I > compiled it and ran it under the ./src/ directory and it didn't last > very long. :) > > KCrash: Application 'kxmame' crashing... > > On 8/25/05, Toa

Re: [Xmame] kxmame-1.0 released

2005-08-29 Thread Toan T Nguyen
a few standard menu & toolbar items, not supposed to crash). Toan On 8/26/05, Christopher Stone <[EMAIL PROTECTED]> wrote: Does kxmame need to be installed in order to run correctly?  Icompiled it and ran it under the ./src/ directory and it didn't lastvery long. :)KCrash: Application &#x

[Xmame] xmame makes life harder for frontend writer ?

2005-09-06 Thread Toan T Nguyen
Hello, I'm trying to fix a bug in (g,k)xmame frontend where 'disable sound' option doesn't work. Then I realize that xmame doesn't explicitly tell how to disable sound in its help screen. I could easily hard-coded the option '-dsp-plugin none' in the command line. But it's a ugly, temporary s

[Xmame] kxmame-1.1 xmame frontend released

2005-09-16 Thread Toan T Nguyen
Download at:     http://sourceforge.net/projects/kxmame/ ChangeLog since 1.0.2: Fixes:    Fix 'disable sound' doesn't work for newer xmame (gxmame-bug).    Fix potential memory corruption in handling soundfile option (gxmame-bug).    Fix compilation problems with KDE < 3.4    Remember sortin

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-17 Thread Toan T Nguyen
D]> wrote: > Has anyone made an rpm for this yet? It wont run properly in the > build directory :( > > On 9/16/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote: > > Download at: > > > > http://sourceforge.net/projects/kxmame/ > > > > ChangeLog

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-18 Thread Toan T Nguyen
On 9/17/05, Christopher Stone <[EMAIL PROTECTED]> wrote: > In addition, when I click on Unavailable roms, all the BIOS roms show > up even though my bios directory is specified in the kxmame rompath, > and the audit says all my roms are correct. > > If I click on rebuild game list, I have to reaud

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-19 Thread Toan T Nguyen
On 9/18/05, Christopher Stone <[EMAIL PROTECTED]> wrote: > All it needs is a source rpm and the ability to > write config settings to the normal xmame config files and it will be > good enough for me to use -- which is pretty good because I have high > standards. :) Keep up the great work! Thank

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-20 Thread Toan T Nguyen
ut donot expect it to be implemented anytime soon. Thanks, Toan On 9/19/05, Christopher Stone <[EMAIL PROTECTED]> wrote: > On 9/19/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote: > > Thank for the encouragement. I don't think I will try to write config > > to the norm

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-20 Thread Toan T Nguyen
Hi, Could I use your madriva kxmame rpm on my sf site ? Thanks, Toan On 9/20/05, littletux <[EMAIL PROTECTED]> wrote: > Le dimanche 18 septembre 2005 à 14:15 -0700, Christopher Stone a écrit : > > Cool thanks for the tip. I should say that overall I'm really > > impressed with kxmame. It runs re

[Xmame] kxmame 2.x to support xmess

2006-01-01 Thread Toan T Nguyen
Happy New Year everybody! Damn, it rains so much in LA. I decided let you all know that there's an unstable branch (named "xmess") in kxmame CVS that supports xmess. Here is the mandatory screenshot. http://kde-apps.org/content/preview.php?preview=3&id=28270&file1=28270-1.jpg&file2=28270-2.png&fi

Re: [Xmame] kxmame 2.x to support xmess

2006-01-03 Thread Toan T Nguyen
Hi, Thanks for the report. I put up kxmame-1.90 for download on sf.net. It supports zip file and properly uses .xmess/cfg (nvram, ini, ...) instead of .xmame/cfg when running xmess. Let me know how it goes. Toan On 1/3/06, Julian Sikorski <[EMAIL PROTECTED]> wrote: > Toan T Nguyen

[Xmame] displayaspectratio is incorrect in mess

2006-01-04 Thread Toan T Nguyen
Hi, I'm playing around with xmess recently and noticed that the displayaspectratio is incorrectly implemented in xmess. My laptop has a 1280x800 resolution, so I use the option -keepaspectratio -displayaspectratio=1.60 to run xmame/xmess. It works perfectly in xmame, but in xmess it makes a circ

Re: [Xmame] displayaspectratio is incorrect in mess

2006-01-04 Thread Toan T Nguyen
de Goede <[EMAIL PROTECTED]> wrote: > > > Toan T Nguyen wrote: > > Hi, > > > > I'm playing around with xmess recently and noticed that the > > displayaspectratio is incorrectly implemented in xmess. My laptop has > > a 1280x800 resolu

Re: [Xmame] displayaspectratio is incorrect in mess

2006-01-04 Thread Toan T Nguyen
> DGA does not fully honor -ka since it can't do arbitrary scaling, what > it does do is try to find a videomode that matches the game which helps. I'm not sure what you means but by setting -ka -dar 1.95 (instead of -dar 1.60), I get roughly a circular circle in xmess. This works in both DGA and

Re: [Xmame] displayaspectratio is incorrect in mess

2006-01-04 Thread Toan T Nguyen
The easiest way to see this is to run a gameboy rom on a standard 4x3 monitor. Using the option -ka -dar 1.33, xmess fills the whole screen. This is incorrect in my opinion. Gameboy screen is square, not 4x3. ___ Xmame mailing list Xmame@toybox.twisted.o

[Xmame] DGA problem with xmame/xmess

2006-01-11 Thread Toan T Nguyen
Hi, I wonder if anyone can help me with DGA rendering in xmame/xmess. Whenever I launch xmame or xmess, the screen goes blank. I use Ctrl+Atl+F1 to switch to console and switch back to X, then everything is OK (I can continue xmame/mess). Although, it's not serious, it's quite annoying to switch t

Re: [Xmame] DGA problem with xmame/xmess

2006-01-12 Thread Toan T Nguyen
Hi, This happens always. Even if I use XV render (fullscreen or not) or a simple command xmame/xmess --help. The only way to avoid it is to remove setuid flag. Bests, Toan On 1/12/06, Hans de Goede <[EMAIL PROTECTED]> wrote: > > > Toan T Nguyen wrote: > > Hi, I wonder if an

[Xmame] Testing of some new features in kxmame

2006-01-12 Thread Toan T Nguyen
Hi, For anybody who knows or doesn't know, the "xmess" branch of kxmame CVS, besides supporting of xmess and xmame, also crudely supports running mess roms using alternative emulators such as snes9x, VisualBoyAdvance,... (see alternative.dat in kxmame source for details). Theoretically, you can ev

[Xmame] kxmame 2.0-beta released

2006-02-11 Thread Toan T Nguyen
New features in kxmame-2.0: - Support xmess using the same simple kxmame-1.x interface. It's as simple as selecting your game console, double-clicking your rom file to launch a game. Individually zipped roms are supported. - Overhaul of kxmame navigation using joystick. Without touching keyboard

[Xmame] kxmame developer needed

2006-04-08 Thread Toan T Nguyen
Hello everyone, I'm the developer of kxmame. For the last month or two, eventhough I did my best, I could not find time to work on kxmame. I'm finishing up my current job and will take up a new, more permanent, one starting fall semester. I don't see any times in the future that I could spend work

[Xmame] kxmame development

2007-01-04 Thread Toan T Nguyen
Hi all, I'm the original developer for kxmame. I've been stayed put with kxmame due to my new job and lack of time. However, I recently got my hand on a PS3 (20GB) so I will install linux and plan to run kxmame as a frontend for xmess. I will only focus on QT-only dependency (instead of QT/KDE),