Hi all, I download latest xmame (0.61.1-pr9) and compile xmame and xmess
smoothly. But when I try to run
xmess.x11 nes contra
it complains:
Unable to initialize machine emulation
This is my first time compiling xmess (I simply change mame to mess in the
beginning of makefile.unix
On Friday 25 October 2002 06:35 pm, David Rosen wrote:
> On Fri, 2002-10-25 at 17:30, Toan T Nguyen wrote:
> > Did I do something wrong?
>
> Do you have the nes bios?
No. I didn't know that NES has a bios (I'm a newbie). Nestra runs all the nes
roms on my machine wi
>
> xmess.x11 nes -cart contra.nes
thanks. It works!
----
Toan T Nguyen
The James Frank Institute
The University of Chicago,
5640 S. Ellis Avenue
Chicago, IL 60637, USA.
Phone : 773-702-0609
Fax: 773-702-5863
Email : [EMAIL PRO
Hi all,
I have a Debian unstable box. I'm trying to compile qmamecat and get the
following errors (with both gcc 3.2 and 2.95.4) during linking process. Can
somebody tell me what's wrong? Thanks in advance.
Toan
===
make[3]: Entering directory
`/
Hi all,
I'm obssessed with improving xmame speed in my PII 233MHz machine and are
thinking of writing an MMX-optimized memcpy function for xmame. But before
start, I want to ask if this is already been done (I did not detect it in
xmame source tree)?
Thanks,
Toan
--
Toan T Nguye
/mode.o \
$(OBJDIR)/fileio.o $(OBJDIR)/dirio.o $(OBJDIR)/config.o \
diff -Naur xmame-0.61.1-pr9.save/src/unix/fastmcpy.c
xmame-0.61.1-pr9/src/unix/fastmcpy.c
--- xmame-0.61.1-pr9.save/src/unix/fastmcpy.c 1969-12-31 18:00:00.0
-0600
+++ xmame-0.61.1-pr9/src/unix/fastmcpy.c
I forget to tell that the code will compile in any machine that xmame
compiles. But the optimized memcpy() will only be used if you choose
MY_CPU=i386 in makefile.unix
Toan
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Damn. I've just burnt 7 CDs yesterday.
BTW, the MMX memcpy() gives a modest few FPS increases on my PII233. On my
Athlon XP 1800 at work, CPU times consumption goes down from 80% to 76%.
Overall, the gain is marginal. Your mileage may varies.
___
I compile xmame using gcc 3.2.1 and actually see a very noticable decrease in
the speed of mame with the optimized memcpy(). It turns out that xine code
for memcpy() CANNOT be compiled into inline function while glibc memcpy() CAN
with compiler option -O3.
I'm going to use mplay code. In this
Hello everyone,
I'm announcing another Xmame Fronend: kxmame. It's a KDE port the excellent
gxmame frontend. kxmame reuses all non-GUI codes from gxmame so it's fully
compartible with gxmame. All your existing gxmame options will be
preserved in kxmame and vice versa. The small advantage of kxmame
Hi,
It's fixed in the latest CVS. I also complete the support for game
filters and fix a problem with setting catver directory. Please wait
for a few hours before the latest modifications to appear in CVS.
Toan
On 8/18/05, Julian Sikorski <[EMAIL PROTECTED]> wrote:
> I am unable to compile it:
> Now everything works ok. I presume that support for title screenshots
> and custom icons will appear.
Title screenshot is already supported. You can set it by
Menu->Directories->"Xmame additional paths"->"Snapshots path"
Bests,
Toan
___
Xmame mailin
> Now everything works ok. I presume that support for title screenshots
> and custom icons will appear.
I fixed the screenshot problem. kxmame now looks for the game
screenshot in TittleDirectory, and if it cannot find it, it'll look at
SnapshotDirectory. Thanks for testing kxmame.
> Also listin
Hello,
I add support to kxmame for viewing the marquees, flyers, ... with
proper scaling and hide the BIOS category as you requested. I also
add the translation files from gxmame. They compile and install. But I
have no idea if it works properly or not. (I tried the French
translation and it seem
Hello everyone,
I'm pleased to annouce the first release of kxmame, a KDE port of the
GXmame frontend for xmame. Besides fully compatible with gxmame and
full integration with KDE, kxmame offers the following additional
improvements:
- Customizable toolbar where one can add, remove and change ico
opher Stone <[EMAIL PROTECTED]> wrote:
> Does kxmame need to be installed in order to run correctly? I
> compiled it and ran it under the ./src/ directory and it didn't last
> very long. :)
>
> KCrash: Application 'kxmame' crashing...
>
> On 8/25/05, Toa
a few standard
menu & toolbar items, not supposed to crash).
Toan
On 8/26/05, Christopher Stone <[EMAIL PROTECTED]> wrote:
Does kxmame need to be installed in order to run correctly? Icompiled it and ran it under the ./src/ directory and it didn't lastvery long. :)KCrash: Application
Hello,
I'm trying to fix a bug in (g,k)xmame frontend where 'disable sound'
option doesn't work. Then I realize that xmame doesn't explicitly tell how to
disable sound in its help screen. I could easily hard-coded the option
'-dsp-plugin none' in the command line. But it's a ugly, temporary s
Download at:
http://sourceforge.net/projects/kxmame/
ChangeLog since 1.0.2:
Fixes: Fix 'disable sound' doesn't work for newer xmame (gxmame-bug). Fix potential memory corruption in handling soundfile option (gxmame-bug). Fix compilation problems with KDE < 3.4 Remember sortin
D]> wrote:
> Has anyone made an rpm for this yet? It wont run properly in the
> build directory :(
>
> On 9/16/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote:
> > Download at:
> >
> > http://sourceforge.net/projects/kxmame/
> >
> > ChangeLog
On 9/17/05, Christopher Stone <[EMAIL PROTECTED]> wrote:
> In addition, when I click on Unavailable roms, all the BIOS roms show
> up even though my bios directory is specified in the kxmame rompath,
> and the audit says all my roms are correct.
>
> If I click on rebuild game list, I have to reaud
On 9/18/05, Christopher Stone <[EMAIL PROTECTED]> wrote:
> All it needs is a source rpm and the ability to
> write config settings to the normal xmame config files and it will be
> good enough for me to use -- which is pretty good because I have high
> standards. :) Keep up the great work!
Thank
ut donot expect it to be implemented anytime soon.
Thanks,
Toan
On 9/19/05, Christopher Stone <[EMAIL PROTECTED]> wrote:
> On 9/19/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote:
> > Thank for the encouragement. I don't think I will try to write config
> > to the norm
Hi, Could I use your madriva kxmame rpm on my sf site ?
Thanks,
Toan
On 9/20/05, littletux <[EMAIL PROTECTED]> wrote:
> Le dimanche 18 septembre 2005 à 14:15 -0700, Christopher Stone a écrit :
> > Cool thanks for the tip. I should say that overall I'm really
> > impressed with kxmame. It runs re
Happy New Year everybody!
Damn, it rains so much in LA. I decided let you all know that there's
an unstable branch (named "xmess") in kxmame CVS that supports xmess.
Here is the mandatory screenshot.
http://kde-apps.org/content/preview.php?preview=3&id=28270&file1=28270-1.jpg&file2=28270-2.png&fi
Hi,
Thanks for the report. I put up kxmame-1.90 for download on sf.net. It
supports zip file and properly uses .xmess/cfg (nvram, ini, ...)
instead of .xmame/cfg when running xmess. Let me know how it goes.
Toan
On 1/3/06, Julian Sikorski <[EMAIL PROTECTED]> wrote:
> Toan T Nguyen
Hi,
I'm playing around with xmess recently and noticed that the
displayaspectratio is incorrectly implemented in xmess. My laptop has
a 1280x800 resolution, so I use the option
-keepaspectratio -displayaspectratio=1.60
to run xmame/xmess. It works perfectly in xmame, but in xmess it makes
a circ
de Goede <[EMAIL PROTECTED]> wrote:
>
>
> Toan T Nguyen wrote:
> > Hi,
> >
> > I'm playing around with xmess recently and noticed that the
> > displayaspectratio is incorrectly implemented in xmess. My laptop has
> > a 1280x800 resolu
> DGA does not fully honor -ka since it can't do arbitrary scaling, what
> it does do is try to find a videomode that matches the game which helps.
I'm not sure what you means but by setting -ka -dar 1.95 (instead of
-dar 1.60), I get roughly a circular circle in xmess. This works in
both DGA and
The easiest way to see this is to run a gameboy rom on a standard 4x3
monitor. Using the option -ka -dar 1.33, xmess fills the whole screen.
This is incorrect in my opinion. Gameboy screen is square, not 4x3.
___
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Xmame@toybox.twisted.o
Hi, I wonder if anyone can help me with DGA rendering in xmame/xmess.
Whenever I launch xmame or xmess, the screen goes blank. I use
Ctrl+Atl+F1 to switch to console and switch back to X, then everything
is OK (I can continue xmame/mess). Although, it's not serious, it's
quite annoying to switch t
Hi,
This happens always. Even if I use XV render (fullscreen or not) or a
simple command xmame/xmess --help. The only way to avoid it is to
remove setuid flag.
Bests,
Toan
On 1/12/06, Hans de Goede <[EMAIL PROTECTED]> wrote:
>
>
> Toan T Nguyen wrote:
> > Hi, I wonder if an
Hi,
For anybody who knows or doesn't know, the "xmess" branch of kxmame
CVS, besides supporting of xmess and xmame, also crudely supports
running mess roms using alternative emulators such as snes9x,
VisualBoyAdvance,... (see alternative.dat in kxmame source for
details). Theoretically, you can ev
New features in kxmame-2.0:
- Support xmess using the same simple kxmame-1.x interface. It's as
simple as selecting your game console, double-clicking your rom file
to launch a game. Individually zipped roms are supported.
- Overhaul of kxmame navigation using joystick. Without touching
keyboard
Hello everyone,
I'm the developer of kxmame. For the last month or two, eventhough I
did my best, I could not find time to work on kxmame. I'm finishing up
my current job and will take up a new, more permanent, one starting
fall semester. I don't see any times in the future that I could spend
work
Hi all,
I'm the original developer for kxmame. I've been stayed put with
kxmame due to my new job and lack of time. However, I recently got my
hand on a PS3 (20GB) so I will install linux and plan to run kxmame as
a frontend for xmess. I will only focus on QT-only dependency (instead
of QT/KDE),
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