On Tue, 26 Oct 2004 23:07:50 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> > On Mon, 25 Oct 2004 01:40:11 -0700, Christopher Stone
> > Have you tested this with -skip_gameinfo?
> >
>
> No I haven't thanks for the hint, should be fixed in CVS as of now.
Confirmed fixed.
__
Christopher Stone wrote:
On Mon, 25 Oct 2004 01:40:11 -0700, Christopher Stone
<[EMAIL PROTECTED]> wrote:
Well, if I press F11 again to turn off the ui, the artwork remains
onscreen. I havn't noticed any flashing of the artwork when the game
starts up.
Also, I have skip_gameinfo set to 1 in my c
On Mon, 25 Oct 2004 01:40:11 -0700, Christopher Stone
<[EMAIL PROTECTED]> wrote:
> Well, if I press F11 again to turn off the ui, the artwork remains
> onscreen. I havn't noticed any flashing of the artwork when the game
> starts up.
Also, I have skip_gameinfo set to 1 in my config file. If I ch
On Mon, 25 Oct 2004 10:12:10 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> Christopher Stone wrote:
> > And a picture of star castle with hwvec = 2 after pressing F11. After
> > you press F11 the artwork shows up, but the colors look saturated.
>
> That looks ok, the white vectors are because
Christopher Stone wrote:
On Mon, 25 Oct 2004 08:11:39 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
What happens if you use the ui, for example press F11 to show the number
of fps.
I have three pictures for you:
http://tkmame.retrogames.com/starcas1.png
This is a picture of star castle running i
On Mon, 25 Oct 2004 08:11:39 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> What happens if you use the ui, for example press F11 to show the number
> of fps.
I have three pictures for you:
http://tkmame.retrogames.com/starcas1.png
This is a picture of star castle running in x11-mode 2 with h
Christopher Stone wrote:
On Sun, 24 Oct 2004 23:12:57 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
How exactly does it not work with -x11-mode 2?
It works as if I ran -noartwork, everything works fine, except no
artwork is displayed.
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Christopher Stone wrote:
On Sun, 24 Oct 2004 23:12:57 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
How exactly does it not work with -x11-mode 2?
It works as if I ran -noartwork, everything works fine, except no
artwork is displayed.
Hmm,
You don't get a smaller version of the game / bigger win
On Sun, 24 Oct 2004 23:12:57 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> How exactly does it not work with -x11-mode 2?
It works as if I ran -noartwork, everything works fine, except no
artwork is displayed.
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[EMAIL PROTECTED
How exactly does it not work with -x11-mode 2?
Regards,
Hans
Christopher Stone wrote:
On Sun, 24 Oct 2004 07:57:41 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
Christopher Stone wrote:
I can't get artwork to display with hwvec 2 :(
??
Erm, have you tried doing a comple rebuild lately? Because th
On Sun, 24 Oct 2004 07:57:41 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> Christopher Stone wrote:
> > I can't get artwork to display with hwvec 2 :(
> >
>
> ??
>
> Erm, have you tried doing a comple rebuild lately? Because this works
> just fine for me. Otherwise it is an other (nasty) Open
Christopher Stone wrote:
On Fri, 22 Oct 2004 22:21:35 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
Christopher Stone wrote:
Possible bug #2: Vector beam size doesn't seem to work with artwork
enabled either.
The new video code automaticly disables the use of hw drawn vectors with
artwork which
On Fri, 22 Oct 2004 22:21:35 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
> Christopher Stone wrote:
> > Possible bug #2: Vector beam size doesn't seem to work with artwork
> > enabled either.
> The new video code automaticly disables the use of hw drawn vectors with
> artwork which has an over
Christopher Stone wrote:
Possible bug #2: Vector beam size doesn't seem to work with artwork
enabled either.
The new video code automaticly disables the use of hw drawn vectors with
artwork which has an overlay, so the hotkeys still work but they don't
influence anything since the hw isn't drawi
Possible bug #2: Vector beam size doesn't seem to work with artwork
enabled either. Also, if you decrease the size below 0.5 you get the
following errors:
**GLEROR src/unix/video-drivers/glgen.c:302>0x501 invalid value
vector intensity toggle would be cool too. :)
On Thu, 21 Oct 200
Possible Bug: Toggling vector antialiasing doesn't seem to work with
artwork enabled.
On Thu, 21 Oct 2004 23:42:03 -0700, Christopher Stone
<[EMAIL PROTECTED]> wrote:
> Question: Is there a hotkey for grabmouse?
> Suggestion: ctrl+alt+end in x11-mode 1 should toggle antialias switch
>
> I love
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