On Mon, 25 Oct 2004 08:11:39 +0200, Hans de Goede <[EMAIL PROTECTED]> wrote:
What happens if you use the ui, for example press F11 to show the number of fps.
I have three pictures for you:
http://tkmame.retrogames.com/starcas1.png
This is a picture of star castle running in x11-mode 2 with hwvec = 1
That looks as it should
http://tkmame.retrogames.com/starcas2.png
This is a picture of star castle running with hwvec = 2
That doesn't look good
http://tkmame.retrogames.com/starcas3.png
And a picture of star castle with hwvec = 2 after pressing F11. After you press F11 the artwork shows up, but the colors look saturated.
That looks ok, the white vectors are because the semi transparent overlay does not influence the hw drawn vectors, hence that the default -hwvec 1 falls back to sw rendering if the artwork has an overlay.
Strange,
When using hw drawn vectors with artwork the artwork is used as a background image (no overlay) and since the background image normally doesn't change the textures don't get redownloaded to the 3d card every frame, but they do get drawn every frame. If you enable the ui the ui which is part of the background causes the background to change every frame and thus the textures to be downloaded every frame.
On your nvidea for some reason if the textures don't get downloaded evert frame they become black. You probably do see a short flash of the artwork the first frame after the intro screens?
Any clues? I thought that nvidea was supposed to have great drivers, but this is ....
Regards,
Hans
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